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authorGravatar Benjamin Barenblat <bbarenblat@gmail.com>2021-11-23 23:13:26 -0500
committerGravatar Benjamin Barenblat <bbarenblat@gmail.com>2021-11-23 23:13:26 -0500
commite5df1aafb6d1346207343ccb858fa373e6b86301 (patch)
treefb26f0091dda7dd69d48d6b06169ea618332b99e /SrcShared/SocketMessaging.cpp
Palm OS Emulator v3.5HEADmain
Check in the Palm OS Emulator, version 3.5 (2001). These files come from the tarball present in the Debian archives [1]. The SHA-256 digest of the tarball, c5e0d23424e88525bfba0ecdf0a432a8d93c885d04740df06a9eeee44e5f25e4, matches the digest preserved in the FreeBSD ports tree [2], giving further confidence that these files are as distributed by upstream. [1] http://archive.debian.org/debian/pool/contrib/p/pose/ [2] https://svnweb.freebsd.org/ports/head/palm/pose/distinfo?revision=271305&view=markup&pathrev=282162
Diffstat (limited to 'SrcShared/SocketMessaging.cpp')
-rw-r--r--SrcShared/SocketMessaging.cpp1170
1 files changed, 1170 insertions, 0 deletions
diff --git a/SrcShared/SocketMessaging.cpp b/SrcShared/SocketMessaging.cpp
new file mode 100644
index 0000000..4a1b9fc
--- /dev/null
+++ b/SrcShared/SocketMessaging.cpp
@@ -0,0 +1,1170 @@
+/* -*- mode: C++; tab-width: 4 -*- */
+/* ===================================================================== *\
+ Copyright (c) 1998-2001 Palm, Inc. or its subsidiaries.
+ All rights reserved.
+
+ This file is part of the Palm OS Emulator.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+\* ===================================================================== */
+
+#include "EmCommon.h"
+#include "SocketMessaging.h"
+
+#include "EmException.h" // EmExceptionReset
+#include "EmSession.h" // EmSessionStopper
+#include "Logging.h" // LogAppendMsg
+
+#include <algorithm> // find()
+
+#if PLATFORM_MAC
+#include <errno.h> // ENOENT, errno
+#include <sys/types.h> // u_short, ssize_t, etc.
+#include <sys/socket.h> // sockaddr
+#include <sys/errno.h> // Needed for error translation.
+#include <sys/time.h> // fd_set
+#include <netdb.h> // hostent
+#include <unistd.h> // close
+#include <sys/filio.h> // FIONBIO
+#include <sys/ioctl.h> // ioctl
+#include <netinet/in.h> // sockaddr_in
+#endif
+
+#if PLATFORM_UNIX
+#include <errno.h> // ENOENT, errno
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <sys/time.h> // timeval
+#include <sys/ioctl.h>
+#include <netinet/in.h>
+#include <netinet/tcp.h>
+#include <netdb.h>
+#include <unistd.h> // close
+#endif
+
+// ---------------------------------------------------------------------------
+// ¥ Stuff
+// ---------------------------------------------------------------------------
+
+#define PRINTF if (!LogLLDebugger ()) ; else LogAppendMsg
+
+
+// ---------------------------------------------------------------------------
+// ¥ CSocket
+// ---------------------------------------------------------------------------
+
+typedef vector<CSocket*> SocketList;
+static SocketList gSockets;
+static SocketList gSocketsToBeAdded;
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::Startup
+ *
+ * DESCRIPTION: Create all the sockets we'll need for the application
+ * and start them listening for clients. Call this once
+ * at application startup.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+void CSocket::Startup (void)
+{
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::Shutdown
+ *
+ * DESCRIPTION: Close all the sockets we've created. Call this once at
+ * application shutdown.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+void CSocket::Shutdown (void)
+{
+ // Add any sockets waiting to be added to gSockets.
+
+ CSocket::AddPending ();
+
+ SocketList::iterator iter = gSockets.begin ();
+ while (iter != gSockets.end ())
+ {
+ CSocket* s = *iter;
+
+ if (!s->Deleted())
+ {
+ s->Close ();
+ s->Delete();
+ }
+
+ ++iter;
+ }
+
+ CSocket::DeletePending ();
+
+ EmAssert (gSockets.size() == 0);
+ EmAssert (gSocketsToBeAdded.size() == 0);
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::IdleAll
+ *
+ * DESCRIPTION: Idle all of the created sockets.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+ErrCode CSocket::IdleAll (void)
+{
+ // Prevent recursion
+ static Boolean inIdleAll;
+ if (inIdleAll)
+ return errNone;
+
+ inIdleAll = true;
+
+// PRINTF ("CSocket::IdleAll -- calling AddPending (1)...");
+ CSocket::AddPending ();
+
+// PRINTF ("CSocket::IdleAll -- calling DeletePending (1)...");
+ CSocket::DeletePending ();
+
+ // Iterate over all the (non-deleted) sockets and Idle them.
+
+ ErrCode err = errNone;
+ SocketList::iterator iter = gSockets.begin ();
+
+ while (iter != gSockets.end ())
+ {
+ if (!(*iter)->Deleted ())
+ {
+// PRINTF ("CSocket::IdleAll -- Idling (0x%08X)...", (*iter));
+ err = (*iter)->Idle ();
+ if (err != errNone)
+ break;
+ }
+
+ ++iter;
+ }
+
+// PRINTF ("CSocket::IdleAll -- calling AddPending (2)...");
+ CSocket::AddPending ();
+
+// PRINTF ("CSocket::IdleAll -- calling DeletePending (2)...");
+ CSocket::DeletePending ();
+
+ inIdleAll = false;
+
+ return err;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::AddPending
+ *
+ * DESCRIPTION: DESCRIPTION
+ *
+ * PARAMETERS: None
+ *
+ * RETURNED: Nothing
+ *
+ ***********************************************************************/
+
+void CSocket::AddPending (void)
+{
+ SocketList::iterator iter = gSocketsToBeAdded.begin ();
+ while (iter != gSocketsToBeAdded.end ())
+ {
+ gSockets.push_back (*iter);
+ ++iter;
+ }
+
+ gSocketsToBeAdded.clear();
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::DeletePending
+ *
+ * DESCRIPTION: DESCRIPTION
+ *
+ * PARAMETERS: None
+ *
+ * RETURNED: Nothing
+ *
+ ***********************************************************************/
+
+
+void CSocket::DeletePending (void)
+{
+ // Delete any sockets pending to be deleted.
+
+ SocketList::iterator iter = gSockets.begin ();
+
+ while (iter != gSockets.end ())
+ {
+ if ((*iter)->Deleted ())
+ {
+ delete *iter;
+ iter = gSockets.erase(iter);
+ continue;
+ }
+
+ ++iter;
+ }
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::CSocket
+ *
+ * DESCRIPTION: .
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+CSocket::CSocket (void) :
+ fDeleted (false)
+{
+ gSocketsToBeAdded.push_back (this);
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::~CSocket
+ *
+ * DESCRIPTION: .
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+CSocket::~CSocket (void)
+{
+ EmAssert (fDeleted);
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::Delete
+ *
+ * DESCRIPTION: DESCRIPTION
+ *
+ * PARAMETERS: None
+ *
+ * RETURNED: Nothing
+ *
+ ***********************************************************************/
+
+void CSocket::Delete (void)
+{
+ PRINTF ("CSocket(0x%08X)::Delete...", this);
+// EmAssert (!fDeleted);
+ fDeleted = true;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::Deleted
+ *
+ * DESCRIPTION: DESCRIPTION
+ *
+ * PARAMETERS: None
+ *
+ * RETURNED: Nothing
+ *
+ ***********************************************************************/
+
+Bool CSocket::Deleted (void) const
+{
+ return fDeleted;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::ShortPacketHack
+ *
+ * DESCRIPTION: In general, we should be using the full Serial Link
+ * Protocol format, which includes a header, body, and
+ * footer. However, for stupid reasons, I was too lazy
+ * to implement the protocol for all transports, and
+ * omitted the footer and didn't fill in the header
+ * checksum field. The SLP sub-system needs to know if
+ * the guy at the other end of this socket is expecting
+ * the full protocol or just the abbreviated one.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: True for full packets (checksums and footers).
+ *
+ ***********************************************************************/
+
+Bool CSocket::ShortPacketHack (void)
+{
+ return false;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CSocket::ByteswapHack
+ *
+ * DESCRIPTION: In general, all data is sent in Big-Endian format.
+ * However, due to a bug, some fields in some packets
+ * didn't get byteswapped. This bug was fixed when using
+ * TCP sockets as the transport medium, but people
+ * connecting via other methods already expect the broken
+ * format, so we have to still support that for them.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: True for mis-byteswapped packets.
+ *
+ ***********************************************************************/
+
+Bool CSocket::ByteswapHack (void)
+{
+ return false;
+}
+
+
+// ---------------------------------------------------------------------------
+// ¥ CTCPSocket
+// ---------------------------------------------------------------------------
+
+enum { kSocketState_Unconnected, kSocketState_Listening, kSocketState_Connected };
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::CTCPSocket
+ *
+ * DESCRIPTION: Creates and initializes the socket object. Nothing else
+ * is attempted at this time (that is, no underlying
+ * SOCKET objects are created, no listening is performed,
+ * no connections are attempted).
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+CTCPSocket::CTCPSocket (EventCallback fn, int port) :
+ fEventCallback (fn),
+ fPort (port),
+ fSocketState (kSocketState_Unconnected),
+ fListeningSocket (INVALID_SOCKET),
+ fConnectedSocket (INVALID_SOCKET)
+{
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::~CTCPSocket
+ *
+ * DESCRIPTION: .
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+CTCPSocket::~CTCPSocket (void)
+{
+ EmAssert (fSocketState == kSocketState_Unconnected);
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::Open
+ *
+ * DESCRIPTION: Starts up the sockets mechanism for communicating with
+ * the debugger. It first attempts to connect to the
+ * debugger, assuming that it's been started up and issued
+ * a listen(). If that fails, it creates a socket to
+ * listen on itself.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::Open (void)
+{
+ PRINTF ("CTCPSocket(0x%08X)::Open...", this);
+
+ EmAssert (fSocketState == kSocketState_Unconnected);
+ EmAssert (fListeningSocket == INVALID_SOCKET);
+ EmAssert (fConnectedSocket == INVALID_SOCKET);
+
+ int result;
+ sockaddr addr;
+
+#if TRY_TO_CONNECT_BEFORE_LISTENING
+ fConnectedSocket = this->NewSocket ();
+ if (fConnectedSocket == INVALID_SOCKET)
+ {
+ PRINTF ("...NewSocket failed for connecting socket; result = %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+
+
+ // Attempt to connect to that address (in case anyone is listening).
+
+ result = connect (fConnectedSocket, this->FillAddress (&addr, true), sizeof(addr));
+ if (result == 0)
+ {
+ PRINTF ("...connected!");
+
+ fSocketState = kSocketState_Connected;
+ return errNone;
+ }
+
+ // Didn't connect; attempt to bind to that address so that we
+ // can listen for connections.
+
+ closesocket (fConnectedSocket);
+ fConnectedSocket = INVALID_SOCKET;
+#endif
+
+ fListeningSocket = this->NewSocket ();
+ if (fListeningSocket == INVALID_SOCKET)
+ {
+ PRINTF ("...NewSocket failed for listening socket; result = %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+
+ result = bind (fListeningSocket, this->FillAddress (&addr, false), sizeof(addr));
+ if (result != 0)
+ {
+ PRINTF ("...bind failed; result = %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+
+ // Start listening for a connection.
+
+ result = listen (fListeningSocket, 1);
+ if (result != 0)
+ {
+ PRINTF ("...listen failed; result = %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+
+ PRINTF ("...listening for connection");
+
+ fSocketState = kSocketState_Listening;
+
+ return errNone;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::Close
+ *
+ * DESCRIPTION: Closes the sockets session. Closes all sockets, sets
+ * our state to unconnected, and closes down the sockets
+ * library (on Windows).
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::Close (void)
+{
+ PRINTF ("CTCPSocket(0x%08X)::Close...", this);
+
+ Bool needDisconnectNotification = false;
+
+ if (fConnectedSocket != INVALID_SOCKET)
+ {
+ closesocket (fConnectedSocket);
+ fConnectedSocket = INVALID_SOCKET;
+ PRINTF ("...closed connection port...");
+ needDisconnectNotification = fSocketState == kSocketState_Connected;
+ }
+
+ if (fListeningSocket != INVALID_SOCKET)
+ {
+ closesocket (fListeningSocket);
+ fListeningSocket = INVALID_SOCKET;
+ PRINTF ("...closed listening port...");
+ }
+
+ fSocketState = kSocketState_Unconnected;
+
+ // Tell the callback function that the socket is now disconnected
+ // (and not even listening). Send out this notification at this
+ // point so that the callback function can put the socket back into
+ // the listening state if it wants.
+
+ if (needDisconnectNotification && fEventCallback)
+ {
+ fEventCallback (this, kDisconnected);
+ }
+
+ return errNone;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::Idle
+ *
+ * DESCRIPTION: Perform idle-time maintenance on this socket. Mostly
+ * this means looking for any newly-arrived data.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::Idle (void)
+{
+ if (this->HasUnreadData (0))
+ {
+ if (fEventCallback)
+ {
+ try
+ {
+ fEventCallback (this, kDataReceived);
+ }
+ catch (const EmExceptionReset& e)
+ {
+ EmSessionStopper stopper (gSession, kStopNow);
+ e.Display ();
+ }
+ }
+ }
+
+ return errNone;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::Write
+ *
+ * DESCRIPTION: Writes data out to the buffer.
+ *
+ * PARAMETERS: buffer - pointer to the data to be written.
+ *
+ * amountToWrite - number of bytes in the buffer.
+ *
+ * RETURNED: Nothing.
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::Write (const void* buffer, long amountToWrite, long* amtWritten)
+{
+ PRINTF ("CTCPSocket(0x%08X)::Write...", this);
+
+ long dummy;
+ if (!amtWritten)
+ amtWritten = &dummy;
+
+ *amtWritten = 0;
+
+ if (this->CheckConnection ())
+ {
+ if (LogLLDebuggerData ())
+ LogAppendData (buffer, amountToWrite, "...writing %ld bytes.", amountToWrite);
+ else
+ PRINTF ("...writing %ld bytes.", amountToWrite);
+
+ while (amountToWrite)
+ {
+ int sentThisTime = send (fConnectedSocket,
+ &((char*) buffer)[*amtWritten],
+ amountToWrite, 0);
+
+ if (sentThisTime == SOCKET_ERROR )
+ {
+ PRINTF ("...error calling send: %08X", this->GetError ());
+
+ return this->ErrorOccurred ();
+ }
+
+ *amtWritten += sentThisTime;
+ amountToWrite -= sentThisTime;
+ }
+ }
+ else
+ {
+ PRINTF ("...no connection.");
+ }
+
+ return errNone;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::Read
+ *
+ * DESCRIPTION: Read bytes from the socket. At most sizeOfBuffer bytes
+ * are read. It is assumed that HasUnreadData has already
+ * been called and returned true.
+ *
+ * PARAMETERS: buffer - pointer to the buffer to put the data.
+ *
+ * sizeOfBuffer - size of the buffer.
+ *
+ * RETURNED: The actual number of bytes read..
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::Read (void* buffer, long sizeOfBuffer, long* amtRead)
+{
+ PRINTF ("CTCPSocket(0x%08X)::Read...", this);
+
+ long dummy;
+ if (!amtRead)
+ amtRead = &dummy;
+
+ *amtRead = 0;
+
+ if (this->CheckConnection ())
+ {
+ while (*amtRead < sizeOfBuffer)
+ {
+ long r = recv (fConnectedSocket, ((char*) buffer) + *amtRead, sizeOfBuffer - *amtRead, 0);
+
+ // More from the sockets manual for the select() function:
+ //
+ // For connection-oriented sockets, readability can also indicate that
+ // a request to close the socket has been received from the peer. If the
+ // virtual circuit was closed gracefully, and all data was received, then
+ // a recv will return immediately with zero bytes read. If the virtual
+ // circuit was reset, then a recv will complete immediately with an error
+ // code such as WSAECONNRESET. The presence of OOB data will be checked
+ // if the socket option SO_OOBINLINE has been enabled (see setsockopt).
+
+ if (r == 0 && *amtRead == 0)
+ {
+ // OK, the connection was closed on the other side. Close it on
+ // our side, too.
+
+ PRINTF ("...found a closed connection.");
+ this->Close ();
+ return errNone;
+ }
+
+ if (r == SOCKET_ERROR)
+ {
+ PRINTF ("...error calling recv: %08X", this->GetError ());
+
+ return this->ErrorOccurred ();
+ }
+
+ if (r > 0)
+ {
+ *amtRead += r;
+
+ if (LogLLDebuggerData ())
+ LogAppendData (((char*) buffer) + *amtRead - r, r,
+ "...got %ld of %ld bytes of data.", *amtRead, sizeOfBuffer);
+ else
+ PRINTF ("...got %ld of %ld bytes of data.", *amtRead, sizeOfBuffer);
+ }
+ }
+ }
+ else
+ {
+ PRINTF ("...no connection.");
+ }
+
+ return errNone;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::ConnectPending
+ *
+ * DESCRIPTION: Returns whether or not there is a pending connect. This
+ * function can be called at any time. It will only return
+ * true if there is a non-blocking listen issued with a
+ * pending connect that we haven't yet accepted.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: True if there is a pending connect. If there is, the
+ * caller should next call CTCPSocket::AcceptConnection.
+ *
+ ***********************************************************************/
+
+Bool CTCPSocket::ConnectPending (void)
+{
+ // From the sockets manual for the select() function:
+ //
+ // The parameter readfds identifies the sockets that are to be
+ // checked for readability. If the socket is currently in the
+ // listen state, it will be marked as readable if an incoming
+ // connection request has been received such that an accept is
+ // guaranteed to complete without blocking. For other sockets,
+ // readability means that queued data is available for reading
+ // such that a call to recv, WSARecv, WSARecvFrom, or recvfrom
+ // is guaranteed not to block.
+
+ Bool havePendingConnect = false;
+
+#if 0
+ if (fSocketState == kSocketState_Unconnected)
+ {
+ PRINTF ("CTCPSocket(0x%08X)::ConnectPending...", this);
+ PRINTF ("...starting to listen for connection.");
+
+ this->Open ();
+ }
+#endif
+
+ if (fSocketState == kSocketState_Listening)
+ {
+ EmAssert (fListeningSocket != INVALID_SOCKET);
+ EmAssert (fConnectedSocket == INVALID_SOCKET);
+
+ fd_set readfds;
+
+ FD_ZERO (&readfds);
+ FD_SET (fListeningSocket, &readfds);
+
+ timeval timeout = {0, 0}; // Don't wait at all
+
+ int result = select (fListeningSocket + 1, &readfds, NULL, NULL, &timeout);
+
+ if (result > 0 && FD_ISSET (fListeningSocket, &readfds))
+ {
+ PRINTF ("CTCPSocket(0x%08X)::ConnectPending...", this);
+ PRINTF ("...have pending connection.");
+
+ havePendingConnect = true;
+ }
+ else if (result == SOCKET_ERROR)
+ {
+ PRINTF ("CTCPSocket(0x%08X)::ConnectPending...", this);
+ PRINTF ("...error calling select: %08X", this->GetError ());
+
+ result = this->GetError ();
+ }
+ else if (result > 0)
+ {
+ PRINTF ("CTCPSocket(0x%08X)::ConnectPending...", this);
+ PRINTF ("...fell through cases in kSocketState_Listening");
+ }
+ }
+
+ return havePendingConnect;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::AcceptConnection
+ *
+ * DESCRIPTION: Accepts a pending connection. Assumes that
+ * ConnectPending has already been called and returned
+ * true. After this, the socket connection should be open
+ * for business.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::AcceptConnection (void)
+{
+ PRINTF ("CTCPSocket(0x%08X)::AcceptConnection...", this);
+
+ EmAssert (fSocketState == kSocketState_Listening);
+ EmAssert (fListeningSocket != INVALID_SOCKET);
+ EmAssert (fConnectedSocket == INVALID_SOCKET);
+
+ sockaddr addr;
+ socklen_t addr_len;
+
+ memset (&addr, 0, sizeof (addr));
+ addr_len = sizeof(addr);
+
+ fConnectedSocket = accept (fListeningSocket, &addr, &addr_len);
+
+ if (fConnectedSocket == INVALID_SOCKET)
+ {
+ PRINTF ("...error calling accept: %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+
+ closesocket (fListeningSocket);
+ fListeningSocket = INVALID_SOCKET;
+
+ // Set the socket to not use the "Nagle delay algorithm" that clumps
+ // batches of small writes together into one big send.
+
+ protoent* protocolEntity = getprotobyname ("tcp");
+ if (!protocolEntity)
+ {
+ PRINTF ("...error calling getprotobyname: %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+
+#ifdef TCP_NODELAY
+ int tmp = 1;
+ if (setsockopt (fConnectedSocket, protocolEntity->p_proto, TCP_NODELAY, (char*) &tmp, sizeof (tmp)))
+ {
+ PRINTF ("...error calling setsockopt: %08X", this->GetError ());
+ return this->ErrorOccurred ();
+ }
+#endif
+
+ PRINTF ("...accepted the connection.");
+
+ fSocketState = kSocketState_Connected;
+
+ if (fEventCallback)
+ {
+ fEventCallback (this, kConnected);
+ }
+
+ return errNone;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::IsConnected
+ *
+ * DESCRIPTION: Returns whether or not we have a live connection to an
+ * external debugger via a socket. This function can be
+ * called at any time.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+Bool CTCPSocket::IsConnected (void)
+{
+ // If we thought we were connected, see if we still are.
+
+ if (fSocketState == kSocketState_Connected)
+ {
+ // From the sockets manual for the select() function:
+ //
+ // If a socket is processing a connect call (nonblocking), a socket is
+ // writable if the connection establishment successfully completes. If
+ // the socket is not processing a connect call, writability means a send,
+ // sendto, or WSASendto are guaranteed to succeed.
+
+ fd_set writefds;
+
+ FD_ZERO (&writefds);
+ FD_SET (fConnectedSocket, &writefds);
+
+ timeval timeout = {0, 0}; // Don't wait at all
+
+ int result = select (fConnectedSocket+1, NULL, &writefds, NULL, &timeout);
+
+ Bool isConnected = result > 0 && FD_ISSET (fConnectedSocket, &writefds);
+
+ // If we're no longer connected, update our internal state.
+
+ if (!isConnected)
+ {
+ PRINTF ("CTCPSocket(0x%08X)::IsConnected...", this);
+ PRINTF ("...found a broken connection, or error calling select: %08X", this->GetError ());
+
+ this->ErrorOccurred ();
+ }
+ }
+
+ return fSocketState == kSocketState_Connected;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::CheckConnection
+ *
+ * DESCRIPTION: Attempt to ensure that a connection is in place.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: True if a connection is in place. False otherwise.
+ *
+ ***********************************************************************/
+
+Bool CTCPSocket::CheckConnection (void)
+{
+ if (!this->IsConnected() && this->ConnectPending ())
+ {
+ this->AcceptConnection ();
+ }
+
+ return this->IsConnected ();
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::HasUnreadData
+ *
+ * DESCRIPTION: Returns whether or not there is data to be read from
+ * the socket.
+ *
+ * PARAMETERS: msecs - time to wait in milliseconds for any data.
+ *
+ * RETURNED: True if there is data to be read. There is no way to
+ * get how many bytes are currently in the buffer.
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+Bool CTCPSocket::HasUnreadData (long msecs)
+{
+ Bool hasData = false;
+
+ // From the sockets manual for the select() function:
+ //
+ // The parameter readfds identifies the sockets that are to be
+ // checked for readability. If the socket is currently in the
+ // listen state, it will be marked as readable if an incoming
+ // connection request has been received such that an accept is
+ // guaranteed to complete without blocking. For other sockets,
+ // readability means that queued data is available for reading
+ // such that a call to recv, WSARecv, WSARecvFrom, or recvfrom
+ // is guaranteed not to block.
+
+ if (this->CheckConnection ())
+ {
+ EmAssert (fSocketState == kSocketState_Connected);
+
+ fd_set readfds;
+
+ FD_ZERO (&readfds);
+ FD_SET (fConnectedSocket, &readfds);
+
+ timeval timeout = {msecs / 1000, msecs * 1000};
+
+ int result = select (fConnectedSocket+1, &readfds, NULL, NULL, &timeout);
+
+ if (result > 0 && FD_ISSET (fConnectedSocket, &readfds))
+ {
+ PRINTF ("CTCPSocket(0x%08X)::HasUnreadData...", this);
+ PRINTF ("...has pending data.");
+
+ hasData = true;
+ }
+ else if (result == SOCKET_ERROR)
+ {
+ PRINTF ("CTCPSocket(0x%08X)::HasUnreadData...", this);
+ PRINTF ("...error calling select: %08X", this->GetError ());
+
+ this->ErrorOccurred ();
+ return false;
+ }
+ }
+
+ return hasData;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::NewSocket
+ *
+ * DESCRIPTION: Creates and returns a new socket configured the way we
+ * like it. The way we like it is: reusable after it's
+ * closed, uses "keep alive" packets, and non-blocking.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: The created socket, or INVALID_SOCKET on error.
+ *
+ * On any error, the sub-system will be closed down. All
+ * sockets will be closed and the state will be set to
+ * unconnected.
+ *
+ ***********************************************************************/
+
+SOCKET CTCPSocket::NewSocket (void)
+{
+ PRINTF ("CTCPSocket(0x%08X)::NewSocket...", this);
+
+ int tmp;
+ int result;
+
+ SOCKET newSocket = socket (AF_INET, SOCK_STREAM, 0);
+ if (newSocket == INVALID_SOCKET)
+ {
+ PRINTF ("...error calling socket: %08X", this->GetError ());
+ goto Error;
+ }
+
+ // Allow rapid reuse of this port.
+
+ tmp = 1;
+ result = setsockopt (newSocket, SOL_SOCKET, SO_REUSEADDR, (char*) &tmp, sizeof(tmp));
+ if (result != 0)
+ {
+ PRINTF ("...error calling setsockopt (SO_REUSEADDR): %08X", this->GetError ());
+ goto Error;
+ }
+
+ // Enable TCP keep alive process.
+
+ tmp = 1;
+ result = setsockopt (newSocket, SOL_SOCKET, SO_KEEPALIVE, (char*) &tmp, sizeof(tmp));
+ if (result != 0)
+ {
+ PRINTF ("...error calling setsockopt (SO_KEEPALIVE): %08X", this->GetError ());
+ goto Error;
+ }
+
+ return newSocket;
+
+Error:
+ if (newSocket != INVALID_SOCKET)
+ {
+ closesocket (newSocket);
+ }
+
+ return INVALID_SOCKET;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::FillAddress
+ *
+ * DESCRIPTION: Fill in a sockaddr data structure with values
+ * appropriate for connecting. For now, this is an
+ * Internet address on the local machine with port 2000.
+ *
+ * PARAMETERS: addr - the sockaddr to fill in.
+ *
+ * RETURNED: The same sockaddr passed in.
+ *
+ ***********************************************************************/
+
+sockaddr* CTCPSocket::FillAddress (sockaddr* addr, bool forConnect)
+{
+ PRINTF ("CTCPSocket(0x%08X)::FillAddress...", this);
+
+ sockaddr_in* addr_in = (sockaddr_in*) addr;
+
+#ifdef HAVE_SIN_LEN
+ addr_in->sin_len = sizeof (*addr_in);
+#endif
+ addr_in->sin_family = AF_INET;
+ addr_in->sin_port = htons (fPort);
+ addr_in->sin_addr.s_addr = htonl (forConnect ? INADDR_LOOPBACK : INADDR_ANY);
+
+ return addr;
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::ErrorOccurred
+ *
+ * DESCRIPTION: Handles any internal errors.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: Nothing.
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::ErrorOccurred (void)
+{
+ ErrCode result = this->GetError ();
+
+ this->Close ();
+
+ return result; // Return the original error code.
+}
+
+
+/***********************************************************************
+ *
+ * FUNCTION: CTCPSocket::GetError
+ *
+ * DESCRIPTION: Returns the error code for the last operation.
+ *
+ * PARAMETERS: None.
+ *
+ * RETURNED: The error code as returned by WSAGetLastError (on
+ * Windows) or errno (on the Mac or UNIX).
+ *
+ ***********************************************************************/
+
+ErrCode CTCPSocket::GetError (void)
+{
+#if defined (_WIN32)
+ return (ErrCode) ::WSAGetLastError ();
+#else
+ return (ErrCode) errno;
+#endif
+}