1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
|
/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <stdbool.h>
#include <pthread.h>
#include <math.h>
#include "mpv_talloc.h"
#include "config.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "misc/dispatch.h"
#include "misc/rendezvous.h"
#include "options/options.h"
#include "misc/bstr.h"
#include "vo.h"
#include "aspect.h"
#include "input/input.h"
#include "options/m_config.h"
#include "common/msg.h"
#include "common/global.h"
#include "video/hwdec.h"
#include "video/mp_image.h"
#include "sub/osd.h"
#include "osdep/io.h"
#include "osdep/threads.h"
extern const struct vo_driver video_out_x11;
extern const struct vo_driver video_out_vdpau;
extern const struct vo_driver video_out_xv;
extern const struct vo_driver video_out_opengl;
extern const struct vo_driver video_out_opengl_cb;
extern const struct vo_driver video_out_null;
extern const struct vo_driver video_out_image;
extern const struct vo_driver video_out_lavc;
extern const struct vo_driver video_out_caca;
extern const struct vo_driver video_out_drm;
extern const struct vo_driver video_out_direct3d;
extern const struct vo_driver video_out_sdl;
extern const struct vo_driver video_out_vaapi;
extern const struct vo_driver video_out_wayland;
extern const struct vo_driver video_out_rpi;
extern const struct vo_driver video_out_tct;
const struct vo_driver *const video_out_drivers[] =
{
#if HAVE_RPI
&video_out_rpi,
#endif
#if HAVE_GL
&video_out_opengl,
#endif
#if HAVE_VDPAU
&video_out_vdpau,
#endif
#if HAVE_DIRECT3D
&video_out_direct3d,
#endif
#if HAVE_WAYLAND
&video_out_wayland,
#endif
#if HAVE_XV
&video_out_xv,
#endif
#if HAVE_SDL2
&video_out_sdl,
#endif
#if HAVE_VAAPI_X11
&video_out_vaapi,
#endif
#if HAVE_X11
&video_out_x11,
#endif
&video_out_null,
// should not be auto-selected
&video_out_image,
&video_out_tct,
#if HAVE_CACA
&video_out_caca,
#endif
#if HAVE_DRM
&video_out_drm,
#endif
#if HAVE_ENCODING
&video_out_lavc,
#endif
#if HAVE_GL
&video_out_opengl_cb,
#endif
NULL
};
struct vo_internal {
pthread_t thread;
struct mp_dispatch_queue *dispatch;
// --- The following fields are protected by lock
pthread_mutex_t lock;
pthread_cond_t wakeup;
bool need_wakeup;
bool terminate;
bool hasframe;
bool hasframe_rendered;
bool request_redraw; // redraw request from player to VO
bool want_redraw; // redraw request from VO to player
bool send_reset; // send VOCTRL_RESET
bool paused;
int queued_events; // event mask for the user
int internal_events; // event mask for us
int64_t nominal_vsync_interval;
int64_t vsync_interval;
int64_t *vsync_samples;
int num_vsync_samples;
int64_t num_total_vsync_samples;
int64_t prev_vsync;
int64_t base_vsync;
int drop_point;
double estimated_vsync_interval;
double estimated_vsync_jitter;
bool expecting_vsync;
int64_t num_successive_vsyncs;
int64_t flip_queue_offset; // queue flip events at most this much in advance
int64_t delayed_count;
int64_t drop_count;
bool dropped_frame; // the previous frame was dropped
struct vo_frame *current_frame; // last frame queued to the VO
int64_t wakeup_pts; // time at which to pull frame from decoder
bool rendering; // true if an image is being rendered
struct vo_frame *frame_queued; // should be drawn next
int req_frames; // VO's requested value of num_frames
uint64_t current_frame_id;
double display_fps;
int opt_framedrop;
};
static void forget_frames(struct vo *vo);
static void *vo_thread(void *ptr);
static bool get_desc(struct m_obj_desc *dst, int index)
{
if (index >= MP_ARRAY_SIZE(video_out_drivers) - 1)
return false;
const struct vo_driver *vo = video_out_drivers[index];
*dst = (struct m_obj_desc) {
.name = vo->name,
.description = vo->description,
.priv_size = vo->priv_size,
.priv_defaults = vo->priv_defaults,
.options = vo->options,
.options_prefix = vo->options_prefix,
.global_opts = vo->global_opts,
.hidden = vo->encode || !strcmp(vo->name, "opengl-cb"),
.p = vo,
};
return true;
}
// For the vo option
const struct m_obj_list vo_obj_list = {
.get_desc = get_desc,
.description = "video outputs",
.aliases = {
{"gl", "opengl"},
{"direct3d_shaders", "direct3d"},
{0}
},
.allow_unknown_entries = true,
.allow_trailer = true,
.disallow_positional_parameters = true,
.use_global_options = true,
};
static void dispatch_wakeup_cb(void *ptr)
{
struct vo *vo = ptr;
vo_wakeup(vo);
}
// Does not include thread- and VO uninit.
static void dealloc_vo(struct vo *vo)
{
forget_frames(vo); // implicitly synchronized
pthread_mutex_destroy(&vo->in->lock);
pthread_cond_destroy(&vo->in->wakeup);
talloc_free(vo);
}
static struct vo *vo_create(bool probing, struct mpv_global *global,
struct vo_extra *ex, char *name)
{
assert(ex->wakeup_cb);
struct mp_log *log = mp_log_new(NULL, global->log, "vo");
struct m_obj_desc desc;
if (!m_obj_list_find(&desc, &vo_obj_list, bstr0(name))) {
mp_msg(log, MSGL_ERR, "Video output %s not found!\n", name);
talloc_free(log);
return NULL;
};
struct vo *vo = talloc_ptrtype(NULL, vo);
*vo = (struct vo) {
.log = mp_log_new(vo, log, name),
.driver = desc.p,
.global = global,
.encode_lavc_ctx = ex->encode_lavc_ctx,
.input_ctx = ex->input_ctx,
.osd = ex->osd,
.monitor_par = 1,
.extra = *ex,
.probing = probing,
.in = talloc(vo, struct vo_internal),
};
talloc_steal(vo, log);
*vo->in = (struct vo_internal) {
.dispatch = mp_dispatch_create(vo),
.req_frames = 1,
.estimated_vsync_jitter = -1,
};
mp_dispatch_set_wakeup_fn(vo->in->dispatch, dispatch_wakeup_cb, vo);
pthread_mutex_init(&vo->in->lock, NULL);
pthread_cond_init(&vo->in->wakeup, NULL);
vo->opts_cache = m_config_cache_alloc(vo, global, &vo_sub_opts);
vo->opts = vo->opts_cache->opts;
mp_input_set_mouse_transform(vo->input_ctx, NULL, NULL);
if (vo->driver->encode != !!vo->encode_lavc_ctx)
goto error;
vo->priv = m_config_group_from_desc(vo, vo->log, global, &desc, name);
if (!vo->priv)
goto error;
if (pthread_create(&vo->in->thread, NULL, vo_thread, vo))
goto error;
if (mp_rendezvous(vo, 0) < 0) { // init barrier
pthread_join(vo->in->thread, NULL);
goto error;
}
return vo;
error:
dealloc_vo(vo);
return NULL;
}
struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex)
{
struct m_obj_settings *vo_list = global->opts->vo->video_driver_list;
// first try the preferred drivers, with their optional subdevice param:
if (vo_list && vo_list[0].name) {
for (int n = 0; vo_list[n].name; n++) {
// Something like "-vo name," allows fallback to autoprobing.
if (strlen(vo_list[n].name) == 0)
goto autoprobe;
bool p = !!vo_list[n + 1].name;
struct vo *vo = vo_create(p, global, ex, vo_list[n].name);
if (vo)
return vo;
}
return NULL;
}
autoprobe:
// now try the rest...
for (int i = 0; video_out_drivers[i]; i++) {
const struct vo_driver *driver = video_out_drivers[i];
if (driver == &video_out_null)
break;
struct vo *vo = vo_create(true, global, ex, (char *)driver->name);
if (vo)
return vo;
}
return NULL;
}
static void terminate_vo(void *p)
{
struct vo *vo = p;
struct vo_internal *in = vo->in;
in->terminate = true;
}
void vo_destroy(struct vo *vo)
{
struct vo_internal *in = vo->in;
mp_dispatch_run(in->dispatch, terminate_vo, vo);
pthread_join(vo->in->thread, NULL);
dealloc_vo(vo);
}
// Wakeup the playloop to queue new video frames etc.
static void wakeup_core(struct vo *vo)
{
vo->extra.wakeup_cb(vo->extra.wakeup_ctx);
}
// Drop timing information on discontinuities like seeking.
// Always called locked.
static void reset_vsync_timings(struct vo *vo)
{
struct vo_internal *in = vo->in;
in->drop_point = 0;
in->base_vsync = 0;
in->expecting_vsync = false;
in->num_successive_vsyncs = 0;
}
static double vsync_stddef(struct vo *vo, int64_t ref_vsync)
{
struct vo_internal *in = vo->in;
double jitter = 0;
for (int n = 0; n < in->num_vsync_samples; n++) {
double diff = in->vsync_samples[n] - ref_vsync;
jitter += diff * diff;
}
return sqrt(jitter / in->num_vsync_samples);
}
#define MAX_VSYNC_SAMPLES 200
// Check if we should switch to measured average display FPS if it seems
// "better" then the system-reported one. (Note that small differences are
// handled as drift instead.)
static void check_estimated_display_fps(struct vo *vo)
{
struct vo_internal *in = vo->in;
bool use_estimated = false;
if (in->num_total_vsync_samples >= MAX_VSYNC_SAMPLES / 2 &&
in->estimated_vsync_interval <= 1e6 / 20.0 &&
in->estimated_vsync_interval >= 1e6 / 99.0)
{
for (int n = 0; n < in->num_vsync_samples; n++) {
if (fabs(in->vsync_samples[n] - in->estimated_vsync_interval)
>= in->estimated_vsync_interval / 4)
goto done;
}
double mjitter = vsync_stddef(vo, in->estimated_vsync_interval);
double njitter = vsync_stddef(vo, in->nominal_vsync_interval);
if (mjitter * 1.01 < njitter)
use_estimated = true;
done: ;
}
if (use_estimated == (in->vsync_interval == in->nominal_vsync_interval)) {
if (use_estimated) {
MP_VERBOSE(vo, "adjusting display FPS to a value closer to %.3f Hz\n",
1e6 / in->estimated_vsync_interval);
} else {
MP_VERBOSE(vo, "switching back to assuming display fps = %.3f Hz\n",
1e6 / in->nominal_vsync_interval);
}
}
in->vsync_interval = use_estimated ? (int64_t)in->estimated_vsync_interval
: in->nominal_vsync_interval;
}
// Attempt to detect vsyncs delayed/skipped by the driver. This tries to deal
// with strong jitter too, because some drivers have crap vsync timing.
static void vsync_skip_detection(struct vo *vo)
{
struct vo_internal *in = vo->in;
int window = 4;
int64_t t_r = in->prev_vsync, t_e = in->base_vsync, diff = 0, desync_early = 0;
for (int n = 0; n < in->drop_point; n++) {
diff += t_r - t_e;
t_r -= in->vsync_samples[n];
t_e -= in->vsync_interval;
if (n == window + 1)
desync_early = diff / window;
}
int64_t desync = diff / in->num_vsync_samples;
if (in->drop_point > window * 2 &&
llabs(desync - desync_early) >= in->vsync_interval * 3 / 4)
{
// Assume a drop. An underflow can technically speaking not be a drop
// (it's up to the driver what this is supposed to mean), but no reason
// to treat it differently.
in->base_vsync = in->prev_vsync;
in->delayed_count += 1;
in->drop_point = 0;
MP_STATS(vo, "vo-delayed");
}
if (in->drop_point > 10)
in->base_vsync += desync / 10; // smooth out drift
}
// Always called locked.
static void update_vsync_timing_after_swap(struct vo *vo)
{
struct vo_internal *in = vo->in;
int64_t now = mp_time_us();
int64_t prev_vsync = in->prev_vsync;
in->prev_vsync = now;
if (!in->expecting_vsync) {
reset_vsync_timings(vo);
return;
}
in->num_successive_vsyncs++;
if (in->num_successive_vsyncs <= 2)
return;
if (in->num_vsync_samples >= MAX_VSYNC_SAMPLES)
in->num_vsync_samples -= 1;
MP_TARRAY_INSERT_AT(in, in->vsync_samples, in->num_vsync_samples, 0,
now - prev_vsync);
in->drop_point = MPMIN(in->drop_point + 1, in->num_vsync_samples);
in->num_total_vsync_samples += 1;
if (in->base_vsync) {
in->base_vsync += in->vsync_interval;
} else {
in->base_vsync = now;
}
double avg = 0;
for (int n = 0; n < in->num_vsync_samples; n++)
avg += in->vsync_samples[n];
in->estimated_vsync_interval = avg / in->num_vsync_samples;
in->estimated_vsync_jitter =
vsync_stddef(vo, in->vsync_interval) / in->vsync_interval;
check_estimated_display_fps(vo);
vsync_skip_detection(vo);
MP_STATS(vo, "value %f jitter", in->estimated_vsync_jitter);
MP_STATS(vo, "value %f vsync-diff", in->vsync_samples[0] / 1e6);
}
// to be called from VO thread only
static void update_display_fps(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
if (in->internal_events & VO_EVENT_WIN_STATE) {
in->internal_events &= ~(unsigned)VO_EVENT_WIN_STATE;
pthread_mutex_unlock(&in->lock);
mp_read_option_raw(vo->global, "framedrop", &m_option_type_choice,
&in->opt_framedrop);
double display_fps;
mp_read_option_raw(vo->global, "display-fps", &m_option_type_double,
&display_fps);
if (display_fps <= 0)
vo->driver->control(vo, VOCTRL_GET_DISPLAY_FPS, &display_fps);
pthread_mutex_lock(&in->lock);
if (in->display_fps != display_fps) {
in->display_fps = display_fps;
MP_VERBOSE(vo, "Assuming %f FPS for display sync.\n", display_fps);
// make sure to update the player
in->queued_events |= VO_EVENT_WIN_STATE;
wakeup_core(vo);
}
in->nominal_vsync_interval = in->display_fps > 0 ? 1e6 / in->display_fps : 0;
in->vsync_interval = MPMAX(in->nominal_vsync_interval, 1);
}
pthread_mutex_unlock(&in->lock);
}
static void check_vo_caps(struct vo *vo)
{
int rot = vo->params->rotate;
if (rot) {
bool ok = rot % 90 ? false : (vo->driver->caps & VO_CAP_ROTATE90);
if (!ok) {
MP_WARN(vo, "Video is flagged as rotated by %d degrees, but the "
"video output does not support this.\n", rot);
}
}
}
static void run_reconfig(void *p)
{
void **pp = p;
struct vo *vo = pp[0];
struct mp_image_params *params = pp[1];
int *ret = pp[2];
struct vo_internal *in = vo->in;
m_config_cache_update(vo->opts_cache);
mp_image_params_get_dsize(params, &vo->dwidth, &vo->dheight);
talloc_free(vo->params);
vo->params = talloc_memdup(vo, params, sizeof(*params));
*ret = vo->driver->reconfig(vo, vo->params);
vo->config_ok = *ret >= 0;
if (vo->config_ok) {
check_vo_caps(vo);
} else {
talloc_free(vo->params);
vo->params = NULL;
}
pthread_mutex_lock(&in->lock);
talloc_free(in->current_frame);
in->current_frame = NULL;
forget_frames(vo);
reset_vsync_timings(vo);
pthread_mutex_unlock(&in->lock);
update_display_fps(vo);
}
int vo_reconfig(struct vo *vo, struct mp_image_params *params)
{
int ret;
void *p[] = {vo, params, &ret};
mp_dispatch_run(vo->in->dispatch, run_reconfig, p);
return ret;
}
static void run_control(void *p)
{
void **pp = p;
struct vo *vo = pp[0];
int request = (intptr_t)pp[1];
void *data = pp[2];
m_config_cache_update(vo->opts_cache);
int ret = vo->driver->control(vo, request, data);
if (pp[3])
*(int *)pp[3] = ret;
}
int vo_control(struct vo *vo, int request, void *data)
{
int ret;
void *p[] = {vo, (void *)(intptr_t)request, data, &ret};
mp_dispatch_run(vo->in->dispatch, run_control, p);
return ret;
}
// Run vo_control() without waiting for a reply.
// (Only works for some VOCTRLs.)
void vo_control_async(struct vo *vo, int request, void *data)
{
void *p[4] = {vo, (void *)(intptr_t)request, NULL, NULL};
void **d = talloc_memdup(NULL, p, sizeof(p));
switch (request) {
case VOCTRL_UPDATE_PLAYBACK_STATE:
d[2] = ta_xdup_ptrtype(d, (struct voctrl_playback_state *)data);
break;
case VOCTRL_KILL_SCREENSAVER:
case VOCTRL_RESTORE_SCREENSAVER:
break;
default:
abort(); // requires explicit support
}
mp_dispatch_enqueue_autofree(vo->in->dispatch, run_control, d);
}
// must be called locked
static void forget_frames(struct vo *vo)
{
struct vo_internal *in = vo->in;
in->hasframe = false;
in->hasframe_rendered = false;
in->drop_count = 0;
in->delayed_count = 0;
talloc_free(in->frame_queued);
in->frame_queued = NULL;
in->current_frame_id += VO_MAX_REQ_FRAMES + 1;
// don't unref current_frame; we always want to be able to redraw it
if (in->current_frame) {
in->current_frame->num_vsyncs = 0; // but reset future repeats
in->current_frame->display_synced = false; // mark discontinuity
}
}
// VOs which have no special requirements on UI event loops etc. can set the
// vo_driver.wait_events callback to this (and leave vo_driver.wakeup unset).
// This function must not be used or called for other purposes.
void vo_wait_default(struct vo *vo, int64_t until_time)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
if (!in->need_wakeup) {
struct timespec ts = mp_time_us_to_timespec(until_time);
pthread_cond_timedwait(&in->wakeup, &in->lock, &ts);
}
pthread_mutex_unlock(&in->lock);
}
// Called unlocked.
static void wait_vo(struct vo *vo, int64_t until_time)
{
struct vo_internal *in = vo->in;
if (vo->driver->wait_events) {
vo->driver->wait_events(vo, until_time);
} else {
vo_wait_default(vo, until_time);
}
pthread_mutex_lock(&in->lock);
in->need_wakeup = false;
pthread_mutex_unlock(&in->lock);
}
static void wakeup_locked(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_cond_broadcast(&in->wakeup);
if (vo->driver->wakeup)
vo->driver->wakeup(vo);
in->need_wakeup = true;
}
// Wakeup VO thread, and make it check for new events with VOCTRL_CHECK_EVENTS.
// To be used by threaded VO backends.
void vo_wakeup(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
wakeup_locked(vo);
pthread_mutex_unlock(&in->lock);
}
// Whether vo_queue_frame() can be called. If the VO is not ready yet, the
// function will return false, and the VO will call the wakeup callback once
// it's ready.
// next_pts is the exact time when the next frame should be displayed. If the
// VO is ready, but the time is too "early", return false, and call the wakeup
// callback once the time is right.
// If next_pts is negative, disable any timing and draw the frame as fast as
// possible.
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
bool r = vo->config_ok && !in->frame_queued &&
(!in->current_frame || in->current_frame->num_vsyncs < 1);
if (r && next_pts >= 0) {
// Don't show the frame too early - it would basically freeze the
// display by disallowing OSD redrawing or VO interaction.
// Actually render the frame at earliest 50ms before target time.
next_pts -= (uint64_t)(0.050 * 1e6);
next_pts -= in->flip_queue_offset;
int64_t now = mp_time_us();
if (next_pts > now)
r = false;
if (!in->wakeup_pts || next_pts < in->wakeup_pts) {
in->wakeup_pts = next_pts;
// If we have to wait, update the vo thread's timer.
if (!r)
wakeup_locked(vo);
}
}
pthread_mutex_unlock(&in->lock);
return r;
}
// Direct the VO thread to put the currently queued image on the screen.
// vo_is_ready_for_frame() must have returned true before this call.
// Ownership of frame is handed to the vo.
void vo_queue_frame(struct vo *vo, struct vo_frame *frame)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
assert(vo->config_ok && !in->frame_queued &&
(!in->current_frame || in->current_frame->num_vsyncs < 1));
in->hasframe = true;
frame->frame_id = ++(in->current_frame_id);
in->frame_queued = frame;
in->wakeup_pts = frame->display_synced
? 0 : frame->pts + MPMAX(frame->duration, 0);
wakeup_locked(vo);
pthread_mutex_unlock(&in->lock);
}
// If a frame is currently being rendered (or queued), wait until it's done.
// Otherwise, return immediately.
void vo_wait_frame(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
while (in->frame_queued || in->rendering)
pthread_cond_wait(&in->wakeup, &in->lock);
pthread_mutex_unlock(&in->lock);
}
// Wait until realtime is >= ts
// called without lock
static void wait_until(struct vo *vo, int64_t target)
{
struct vo_internal *in = vo->in;
struct timespec ts = mp_time_us_to_timespec(target);
pthread_mutex_lock(&in->lock);
while (target > mp_time_us()) {
if (in->queued_events & VO_EVENT_LIVE_RESIZING)
break;
if (pthread_cond_timedwait(&in->wakeup, &in->lock, &ts))
break;
}
pthread_mutex_unlock(&in->lock);
}
static bool render_frame(struct vo *vo)
{
struct vo_internal *in = vo->in;
struct vo_frame *frame = NULL;
bool got_frame = false;
update_display_fps(vo);
pthread_mutex_lock(&in->lock);
if (in->frame_queued) {
talloc_free(in->current_frame);
in->current_frame = in->frame_queued;
in->frame_queued = NULL;
} else if (in->paused || !in->current_frame || !in->hasframe ||
(in->current_frame->display_synced && in->current_frame->num_vsyncs < 1) ||
!in->current_frame->display_synced)
{
goto done;
}
frame = vo_frame_ref(in->current_frame);
assert(frame);
if (frame->display_synced) {
frame->pts = 0;
frame->duration = -1;
}
int64_t now = mp_time_us();
int64_t pts = frame->pts;
int64_t duration = frame->duration;
int64_t end_time = pts + duration;
// Time at which we should flip_page on the VO.
int64_t target = frame->display_synced ? 0 : pts - in->flip_queue_offset;
// "normal" strict drop threshold.
in->dropped_frame = duration >= 0 && end_time < now;
in->dropped_frame &= !frame->display_synced;
in->dropped_frame &= !(vo->driver->caps & VO_CAP_FRAMEDROP);
in->dropped_frame &= (in->opt_framedrop & 1);
// Even if we're hopelessly behind, rather degrade to 10 FPS playback,
// instead of just freezing the display forever.
in->dropped_frame &= now - in->prev_vsync < 100 * 1000;
in->dropped_frame &= in->hasframe_rendered;
// Setup parameters for the next time this frame is drawn. ("frame" is the
// frame currently drawn, while in->current_frame is the potentially next.)
in->current_frame->repeat = true;
if (frame->display_synced) {
in->current_frame->vsync_offset += in->current_frame->vsync_interval;
in->dropped_frame |= in->current_frame->num_vsyncs < 1;
}
if (in->current_frame->num_vsyncs > 0)
in->current_frame->num_vsyncs -= 1;
bool use_vsync = in->current_frame->display_synced && !in->paused;
if (use_vsync && !in->expecting_vsync) // first DS frame in a row
in->prev_vsync = now;
in->expecting_vsync = use_vsync;
if (in->dropped_frame) {
in->drop_count += 1;
} else {
in->rendering = true;
in->hasframe_rendered = true;
int64_t prev_drop_count = vo->in->drop_count;
pthread_mutex_unlock(&in->lock);
wakeup_core(vo); // core can queue new video now
MP_STATS(vo, "start video-draw");
if (vo->driver->draw_frame) {
vo->driver->draw_frame(vo, frame);
} else {
vo->driver->draw_image(vo, mp_image_new_ref(frame->current));
}
MP_STATS(vo, "end video-draw");
wait_until(vo, target);
MP_STATS(vo, "start video-flip");
vo->driver->flip_page(vo);
MP_STATS(vo, "end video-flip");
pthread_mutex_lock(&in->lock);
in->dropped_frame = prev_drop_count < vo->in->drop_count;
in->rendering = false;
update_vsync_timing_after_swap(vo);
}
if (in->dropped_frame) {
MP_STATS(vo, "drop-vo");
} else {
in->request_redraw = false;
}
pthread_cond_broadcast(&in->wakeup); // for vo_wait_frame()
wakeup_core(vo);
got_frame = true;
done:
talloc_free(frame);
pthread_mutex_unlock(&in->lock);
return got_frame || (in->frame_queued && in->frame_queued->display_synced);
}
static void do_redraw(struct vo *vo)
{
struct vo_internal *in = vo->in;
if (!vo->config_ok)
return;
pthread_mutex_lock(&in->lock);
in->request_redraw = false;
bool full_redraw = in->dropped_frame;
struct vo_frame *frame = NULL;
if (!vo->driver->untimed)
frame = vo_frame_ref(in->current_frame);
if (frame)
in->dropped_frame = false;
struct vo_frame dummy = {0};
if (!frame)
frame = &dummy;
frame->redraw = !full_redraw; // unconditionally redraw if it was dropped
frame->repeat = false;
frame->still = true;
frame->pts = 0;
frame->duration = -1;
pthread_mutex_unlock(&in->lock);
if (vo->driver->draw_frame) {
vo->driver->draw_frame(vo, frame);
} else if ((full_redraw || vo->driver->control(vo, VOCTRL_REDRAW_FRAME, NULL) < 1)
&& frame->current)
{
vo->driver->draw_image(vo, mp_image_new_ref(frame->current));
}
vo->driver->flip_page(vo);
if (frame != &dummy)
talloc_free(frame);
}
static void *vo_thread(void *ptr)
{
struct vo *vo = ptr;
struct vo_internal *in = vo->in;
bool vo_paused = false;
mpthread_set_name("vo");
int r = vo->driver->preinit(vo) ? -1 : 0;
mp_rendezvous(vo, r); // init barrier
if (r < 0)
return NULL;
update_display_fps(vo);
vo_event(vo, VO_EVENT_WIN_STATE);
while (1) {
mp_dispatch_queue_process(vo->in->dispatch, 0);
if (in->terminate)
break;
vo->driver->control(vo, VOCTRL_CHECK_EVENTS, NULL);
bool working = render_frame(vo);
int64_t now = mp_time_us();
int64_t wait_until = now + (working ? 0 : (int64_t)1e9);
pthread_mutex_lock(&in->lock);
if (in->wakeup_pts) {
if (in->wakeup_pts > now) {
wait_until = MPMIN(wait_until, in->wakeup_pts);
} else {
in->wakeup_pts = 0;
wakeup_core(vo);
}
}
if (vo->want_redraw && !in->want_redraw) {
vo->want_redraw = false;
in->want_redraw = true;
wakeup_core(vo);
}
bool redraw = in->request_redraw;
bool send_reset = in->send_reset;
in->send_reset = false;
bool send_pause = in->paused != vo_paused;
vo_paused = in->paused;
pthread_mutex_unlock(&in->lock);
if (send_reset)
vo->driver->control(vo, VOCTRL_RESET, NULL);
if (send_pause)
vo->driver->control(vo, vo_paused ? VOCTRL_PAUSE : VOCTRL_RESUME, NULL);
if (wait_until > now && redraw) {
do_redraw(vo); // now is a good time
continue;
}
if (vo->want_redraw) // might have been set by VOCTRLs
wait_until = 0;
wait_vo(vo, wait_until);
}
forget_frames(vo); // implicitly synchronized
talloc_free(in->current_frame);
in->current_frame = NULL;
vo->driver->uninit(vo);
return NULL;
}
void vo_set_paused(struct vo *vo, bool paused)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
if (in->paused != paused) {
in->paused = paused;
if (in->paused && in->dropped_frame) {
in->request_redraw = true;
wakeup_core(vo);
}
reset_vsync_timings(vo);
wakeup_locked(vo);
}
pthread_mutex_unlock(&in->lock);
}
int64_t vo_get_drop_count(struct vo *vo)
{
pthread_mutex_lock(&vo->in->lock);
int64_t r = vo->in->drop_count;
pthread_mutex_unlock(&vo->in->lock);
return r;
}
void vo_increment_drop_count(struct vo *vo, int64_t n)
{
pthread_mutex_lock(&vo->in->lock);
vo->in->drop_count += n;
pthread_mutex_unlock(&vo->in->lock);
}
// Make the VO redraw the OSD at some point in the future.
void vo_redraw(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
if (!in->request_redraw) {
in->request_redraw = true;
in->want_redraw = false;
wakeup_locked(vo);
}
pthread_mutex_unlock(&in->lock);
}
bool vo_want_redraw(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
bool r = in->want_redraw;
pthread_mutex_unlock(&in->lock);
return r;
}
void vo_seek_reset(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
forget_frames(vo);
reset_vsync_timings(vo);
in->send_reset = true;
wakeup_locked(vo);
pthread_mutex_unlock(&in->lock);
}
// Return true if there is still a frame being displayed (or queued).
// If this returns true, a wakeup some time in the future is guaranteed.
bool vo_still_displaying(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&vo->in->lock);
int64_t now = mp_time_us();
int64_t frame_end = 0;
if (in->current_frame) {
frame_end = in->current_frame->pts + MPMAX(in->current_frame->duration, 0);
if (in->current_frame->display_synced)
frame_end = in->current_frame->num_vsyncs > 0 ? INT64_MAX : 0;
}
bool working = now < frame_end || in->rendering || in->frame_queued;
pthread_mutex_unlock(&vo->in->lock);
return working && in->hasframe;
}
// Whether at least 1 frame was queued or rendered since last seek or reconfig.
bool vo_has_frame(struct vo *vo)
{
return vo->in->hasframe;
}
static void run_query_format(void *p)
{
void **pp = p;
struct vo *vo = pp[0];
uint8_t *list = pp[1];
for (int format = IMGFMT_START; format < IMGFMT_END; format++)
list[format - IMGFMT_START] = vo->driver->query_format(vo, format);
}
// For each item in the list (allocated as uint8_t[IMGFMT_END - IMGFMT_START]),
// set the supported format flags.
void vo_query_formats(struct vo *vo, uint8_t *list)
{
void *p[] = {vo, list};
mp_dispatch_run(vo->in->dispatch, run_query_format, p);
}
// Calculate the appropriate source and destination rectangle to
// get a correctly scaled picture, including pan-scan.
// out_src: visible part of the video
// out_dst: area of screen covered by the video source rectangle
// out_osd: OSD size, OSD margins, etc.
// Must be called from the VO thread only.
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
struct mp_rect *out_dst, struct mp_osd_res *out_osd)
{
if (!vo->params) {
*out_src = *out_dst = (struct mp_rect){0};
*out_osd = (struct mp_osd_res){0};
return;
}
mp_get_src_dst_rects(vo->log, vo->opts, vo->driver->caps, vo->params,
vo->dwidth, vo->dheight, vo->monitor_par,
out_src, out_dst, out_osd);
}
// flip_page[_timed] will be called offset_us microseconds too early.
// (For vo_vdpau, which does its own timing.)
// num_req_frames set the requested number of requested vo_frame.frames.
// (For vo_opengl interpolation.)
void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
in->flip_queue_offset = offset_us;
in->req_frames = MPCLAMP(num_req_frames, 1, VO_MAX_REQ_FRAMES);
pthread_mutex_unlock(&in->lock);
}
int vo_get_num_req_frames(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
int res = in->req_frames;
pthread_mutex_unlock(&in->lock);
return res;
}
int64_t vo_get_vsync_interval(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
int64_t res = vo->in->vsync_interval > 1 ? vo->in->vsync_interval : -1;
pthread_mutex_unlock(&in->lock);
return res;
}
// Returns duration of a display refresh in seconds.
double vo_get_estimated_vsync_interval(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
double res = in->estimated_vsync_interval / 1e6;
pthread_mutex_unlock(&in->lock);
return res;
}
double vo_get_estimated_vsync_jitter(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
double res = in->estimated_vsync_jitter;
pthread_mutex_unlock(&in->lock);
return res;
}
// Get the time in seconds at after which the currently rendering frame will
// end. Returns positive values if the frame is yet to be finished, negative
// values if it already finished.
// This can only be called while no new frame is queued (after
// vo_is_ready_for_frame). Returns 0 for non-display synced frames, or if the
// deadline for continuous display was missed.
double vo_get_delay(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
assert (!in->frame_queued);
int64_t res = 0;
if (in->base_vsync && in->vsync_interval > 1 && in->current_frame) {
res = in->base_vsync;
int extra = !!in->rendering;
res += (in->current_frame->num_vsyncs + extra) * in->vsync_interval;
if (!in->current_frame->display_synced)
res = 0;
}
pthread_mutex_unlock(&in->lock);
return res ? (res - mp_time_us()) / 1e6 : 0;
}
void vo_discard_timing_info(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
reset_vsync_timings(vo);
pthread_mutex_unlock(&in->lock);
}
int64_t vo_get_delayed_count(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
int64_t res = vo->in->delayed_count;
pthread_mutex_unlock(&in->lock);
return res;
}
double vo_get_display_fps(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
double res = vo->in->display_fps;
pthread_mutex_unlock(&in->lock);
return res;
}
// Set specific event flags, and wakeup the playback core if needed.
// vo_query_and_reset_events() can retrieve the events again.
void vo_event(struct vo *vo, int event)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
if ((in->queued_events & event & VO_EVENTS_USER) != (event & VO_EVENTS_USER))
wakeup_core(vo);
if (event)
wakeup_locked(vo);
in->queued_events |= event;
in->internal_events |= event;
pthread_mutex_unlock(&in->lock);
}
// Check event flags set with vo_event(). Return the mask of events that was
// set and included in the events parameter. Clear the returned events.
int vo_query_and_reset_events(struct vo *vo, int events)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
int r = in->queued_events & events;
in->queued_events &= ~(unsigned)r;
pthread_mutex_unlock(&in->lock);
return r;
}
struct mp_image *vo_get_current_frame(struct vo *vo)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
struct mp_image *r = NULL;
if (vo->in->current_frame)
r = mp_image_new_ref(vo->in->current_frame->current);
pthread_mutex_unlock(&in->lock);
return r;
}
static void destroy_frame(void *p)
{
struct vo_frame *frame = p;
for (int n = 0; n < frame->num_frames; n++)
talloc_free(frame->frames[n]);
}
// Return a new reference to the given frame. The image pointers are also new
// references. Calling talloc_free() on the frame unrefs all currently set
// image references. (Assuming current==frames[0].)
struct vo_frame *vo_frame_ref(struct vo_frame *frame)
{
if (!frame)
return NULL;
struct vo_frame *new = talloc_ptrtype(NULL, new);
talloc_set_destructor(new, destroy_frame);
*new = *frame;
for (int n = 0; n < frame->num_frames; n++) {
new->frames[n] = mp_image_new_ref(frame->frames[n]);
if (!new->frames[n])
abort(); // OOM on tiny allocs
}
new->current = new->num_frames ? new->frames[0] : NULL;
return new;
}
/*
* lookup an integer in a table, table must have 0 as the last key
* param: key key to search for
* returns translation corresponding to key or "to" value of last mapping
* if not found.
*/
int lookup_keymap_table(const struct mp_keymap *map, int key)
{
while (map->from && map->from != key)
map++;
return map->to;
}
|