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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <d3d11.h>
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "vf.h"
#include "refqueue.h"
#include "video/hwdec.h"
#include "video/mp_image_pool.h"
// missing in MinGW
#define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND 0x1
#define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB 0x2
#define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE 0x4
#define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION 0x8
#define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE 0x10
#define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION 0x20
struct vf_priv_s {
ID3D11Device *vo_dev;
ID3D11DeviceContext *device_ctx;
ID3D11VideoDevice *video_dev;
ID3D11VideoContext *video_ctx;
ID3D11VideoProcessor *video_proc;
ID3D11VideoProcessorEnumerator *vp_enum;
D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
DXGI_FORMAT out_format;
bool out_shared;
bool out_rgb;
bool require_filtering;
struct mp_image_params params, out_params;
int c_w, c_h;
struct mp_image_pool *pool;
struct mp_refqueue *queue;
int deint_enabled;
int interlaced_only;
int mode;
};
static void release_tex(void *arg)
{
ID3D11Texture2D *texture = arg;
ID3D11Texture2D_Release(texture);
}
static struct mp_image *alloc_pool(void *pctx, int fmt, int w, int h)
{
struct vf_instance *vf = pctx;
struct vf_priv_s *p = vf->priv;
HRESULT hr;
ID3D11Texture2D *texture = NULL;
D3D11_TEXTURE2D_DESC texdesc = {
.Width = w,
.Height = h,
.Format = p->out_format,
.MipLevels = 1,
.ArraySize = 1,
.SampleDesc = { .Count = 1 },
.Usage = D3D11_USAGE_DEFAULT,
.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
.MiscFlags = p->out_shared ? D3D11_RESOURCE_MISC_SHARED : 0,
};
hr = ID3D11Device_CreateTexture2D(p->vo_dev, &texdesc, NULL, &texture);
if (FAILED(hr))
return NULL;
struct mp_image *mpi = mp_image_new_custom_ref(NULL, texture, release_tex);
if (!mpi)
abort();
mp_image_setfmt(mpi, p->out_params.imgfmt);
mp_image_set_size(mpi, w, h);
mpi->params.hw_subfmt = p->out_params.hw_subfmt;
mpi->planes[1] = (void *)texture;
mpi->planes[2] = (void *)(intptr_t)0;
return mpi;
}
static void flush_frames(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
mp_refqueue_flush(p->queue);
}
static int filter_ext(struct vf_instance *vf, struct mp_image *in)
{
struct vf_priv_s *p = vf->priv;
mp_refqueue_set_refs(p->queue, 0, 0);
mp_refqueue_set_mode(p->queue,
(p->deint_enabled ? MP_MODE_DEINT : 0) |
MP_MODE_OUTPUT_FIELDS |
(p->interlaced_only ? MP_MODE_INTERLACED_ONLY : 0));
mp_refqueue_add_input(p->queue, in);
return 0;
}
static void destroy_video_proc(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
if (p->video_proc)
ID3D11VideoProcessor_Release(p->video_proc);
p->video_proc = NULL;
if (p->vp_enum)
ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
p->vp_enum = NULL;
}
static int recreate_video_proc(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
HRESULT hr;
destroy_video_proc(vf);
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
.InputFrameFormat = p->d3d_frame_format,
.InputWidth = p->c_w,
.InputHeight = p->c_h,
.OutputWidth = p->params.w,
.OutputHeight = p->params.h,
};
hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
&p->vp_enum);
if (FAILED(hr))
goto fail;
D3D11_VIDEO_PROCESSOR_CAPS caps;
hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(p->vp_enum, &caps);
if (FAILED(hr))
goto fail;
MP_VERBOSE(vf, "Found %d rate conversion caps. Looking for caps=0x%x.\n",
(int)caps.RateConversionCapsCount, p->mode);
int rindex = -1;
for (int n = 0; n < caps.RateConversionCapsCount; n++) {
D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rcaps;
hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps
(p->vp_enum, n, &rcaps);
if (FAILED(hr))
goto fail;
MP_VERBOSE(vf, " - %d: 0x%08x\n", n, (unsigned)rcaps.ProcessorCaps);
if (rcaps.ProcessorCaps & p->mode) {
MP_VERBOSE(vf, " (matching)\n");
if (rindex < 0)
rindex = n;
}
}
if (rindex < 0) {
MP_WARN(vf, "No fitting video processor found, picking #0.\n");
rindex = 0;
}
// TOOD: so, how do we select which rate conversion mode the processor uses?
hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, rindex,
&p->video_proc);
if (FAILED(hr)) {
MP_ERR(vf, "Failed to create D3D11 video processor.\n");
goto fail;
}
// Note: libavcodec does not support cropping left/top with hwaccel.
RECT src_rc = {
.right = p->params.w,
.bottom = p->params.h,
};
ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
p->video_proc,
0, TRUE, &src_rc);
// This is supposed to stop drivers from fucking up the video quality.
ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
p->video_proc,
0, FALSE);
ID3D11VideoContext_VideoProcessorSetStreamOutputRate(p->video_ctx,
p->video_proc,
0,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL,
FALSE, 0);
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
.YCbCr_Matrix = p->params.color.space != MP_CSP_BT_601,
.Nominal_Range = p->params.color.levels == MP_CSP_LEVELS_TV ? 1 : 2,
};
ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
p->video_proc,
0, &csp);
if (p->out_rgb) {
if (p->params.color.space != MP_CSP_BT_601 &&
p->params.color.space != MP_CSP_BT_709)
{
MP_WARN(vf, "Unsupported video colorspace (%s/%s). Consider "
"disabling hardware decoding, or using "
"--hwdec=d3d11va-copy to get correct output.\n",
m_opt_choice_str(mp_csp_names, p->params.color.space),
m_opt_choice_str(mp_csp_levels_names, p->params.color.levels));
}
} else {
ID3D11VideoContext_VideoProcessorSetOutputColorSpace(p->video_ctx,
p->video_proc,
&csp);
}
return 0;
fail:
destroy_video_proc(vf);
return -1;
}
static int render(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
int res = -1;
HRESULT hr;
ID3D11VideoProcessorInputView *in_view = NULL;
ID3D11VideoProcessorOutputView *out_view = NULL;
struct mp_image *in = NULL, *out = NULL;
out = mp_image_pool_get(p->pool, p->out_params.imgfmt, p->params.w, p->params.h);
if (!out)
goto cleanup;
ID3D11Texture2D *d3d_out_tex = (void *)out->planes[1];
in = mp_refqueue_get(p->queue, 0);
if (!in)
goto cleanup;
ID3D11Texture2D *d3d_tex = (void *)in->planes[1];
int d3d_subindex = (intptr_t)in->planes[2];
mp_image_copy_attributes(out, in);
D3D11_VIDEO_FRAME_FORMAT d3d_frame_format;
if (!mp_refqueue_should_deint(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
} else if (mp_refqueue_top_field_first(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
} else {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
}
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height ||
p->d3d_frame_format != d3d_frame_format)
{
p->c_w = texdesc.Width;
p->c_h = texdesc.Height;
p->d3d_frame_format = d3d_frame_format;
if (recreate_video_proc(vf) < 0)
goto cleanup;
}
if (!mp_refqueue_should_deint(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE;
} else if (mp_refqueue_is_top_field(p->queue)) {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST;
} else {
d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST;
}
ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(p->video_ctx,
p->video_proc,
0, d3d_frame_format);
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
.Texture2D = {
.ArraySlice = d3d_subindex,
},
};
hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
(ID3D11Resource *)d3d_tex,
p->vp_enum, &indesc,
&in_view);
if (FAILED(hr)) {
MP_ERR(vf, "Could not create ID3D11VideoProcessorInputView\n");
goto cleanup;
}
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
};
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
(ID3D11Resource *)d3d_out_tex,
p->vp_enum, &outdesc,
&out_view);
if (FAILED(hr))
goto cleanup;
D3D11_VIDEO_PROCESSOR_STREAM stream = {
.Enable = TRUE,
.pInputSurface = in_view,
};
int frame = mp_refqueue_is_second_field(p->queue);
hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
out_view, frame, 1, &stream);
if (FAILED(hr)) {
MP_ERR(vf, "VideoProcessorBlt failed.\n");
goto cleanup;
}
res = 0;
cleanup:
if (in_view)
ID3D11VideoProcessorInputView_Release(in_view);
if (out_view)
ID3D11VideoProcessorOutputView_Release(out_view);
if (res >= 0) {
vf_add_output_frame(vf, out);
} else {
talloc_free(out);
}
mp_refqueue_next_field(p->queue);
return res;
}
static int filter_out(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
if (!mp_refqueue_has_output(p->queue))
return 0;
// no filtering
if (!mp_refqueue_should_deint(p->queue) && !p->require_filtering) {
struct mp_image *in = mp_image_new_ref(mp_refqueue_get(p->queue, 0));
if (!in)
return -1;
mp_image_set_params(in, &p->out_params);
vf_add_output_frame(vf, in);
mp_refqueue_next(p->queue);
return 0;
}
return render(vf);
}
static int reconfig(struct vf_instance *vf, struct mp_image_params *in,
struct mp_image_params *out)
{
struct vf_priv_s *p = vf->priv;
flush_frames(vf);
talloc_free(p->pool);
p->pool = NULL;
destroy_video_proc(vf);
*out = *in;
if (vf_next_query_format(vf, IMGFMT_D3D11VA) ||
vf_next_query_format(vf, IMGFMT_D3D11NV12))
{
out->imgfmt = vf_next_query_format(vf, IMGFMT_D3D11VA)
? IMGFMT_D3D11VA : IMGFMT_D3D11NV12;
out->hw_subfmt = IMGFMT_NV12;
p->out_format = DXGI_FORMAT_NV12;
p->out_shared = false;
p->out_rgb = false;
} else {
out->imgfmt = IMGFMT_D3D11RGB;
out->hw_subfmt = IMGFMT_RGB0;
p->out_format = DXGI_FORMAT_B8G8R8A8_UNORM;
p->out_shared = true;
p->out_rgb = true;
}
p->require_filtering = in->hw_subfmt != out->hw_subfmt;
p->params = *in;
p->out_params = *out;
p->pool = mp_image_pool_new(20);
mp_image_pool_set_allocator(p->pool, alloc_pool, vf);
mp_image_pool_set_lru(p->pool);
return 0;
}
static void uninit(struct vf_instance *vf)
{
struct vf_priv_s *p = vf->priv;
destroy_video_proc(vf);
flush_frames(vf);
mp_refqueue_free(p->queue);
talloc_free(p->pool);
if (p->video_ctx)
ID3D11VideoContext_Release(p->video_ctx);
if (p->video_dev)
ID3D11VideoDevice_Release(p->video_dev);
if (p->device_ctx)
ID3D11DeviceContext_Release(p->device_ctx);
if (p->vo_dev)
ID3D11Device_Release(p->vo_dev);
}
static int query_format(struct vf_instance *vf, unsigned int imgfmt)
{
if (imgfmt == IMGFMT_D3D11VA ||
imgfmt == IMGFMT_D3D11NV12 ||
imgfmt == IMGFMT_D3D11RGB)
{
return vf_next_query_format(vf, IMGFMT_D3D11VA) ||
vf_next_query_format(vf, IMGFMT_D3D11NV12) ||
vf_next_query_format(vf, IMGFMT_D3D11RGB);
}
return 0;
}
static bool test_conversion(int in, int out)
{
return (in == IMGFMT_D3D11VA ||
in == IMGFMT_D3D11NV12 ||
in == IMGFMT_D3D11RGB) &&
(out == IMGFMT_D3D11VA ||
out == IMGFMT_D3D11NV12 ||
out == IMGFMT_D3D11RGB);
}
static int control(struct vf_instance *vf, int request, void* data)
{
struct vf_priv_s *p = vf->priv;
switch (request){
case VFCTRL_GET_DEINTERLACE:
*(int*)data = !!p->deint_enabled;
return true;
case VFCTRL_SET_DEINTERLACE:
p->deint_enabled = !!*(int*)data;
return true;
case VFCTRL_SEEK_RESET:
flush_frames(vf);
return true;
default:
return CONTROL_UNKNOWN;
}
}
static int vf_open(vf_instance_t *vf)
{
struct vf_priv_s *p = vf->priv;
vf->reconfig = reconfig;
vf->filter_ext = filter_ext;
vf->filter_out = filter_out;
vf->query_format = query_format;
vf->uninit = uninit;
vf->control = control;
p->queue = mp_refqueue_alloc();
p->vo_dev = hwdec_devices_load(vf->hwdec_devs, HWDEC_D3D11VA);
if (!p->vo_dev)
return 0;
ID3D11Device_AddRef(p->vo_dev);
HRESULT hr;
hr = ID3D11Device_QueryInterface(p->vo_dev, &IID_ID3D11VideoDevice,
(void **)&p->video_dev);
if (FAILED(hr))
goto fail;
ID3D11Device_GetImmediateContext(p->vo_dev, &p->device_ctx);
if (!p->device_ctx)
goto fail;
hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext,
(void **)&p->video_ctx);
if (FAILED(hr))
goto fail;
return 1;
fail:
uninit(vf);
return 0;
}
#define OPT_BASE_STRUCT struct vf_priv_s
static const m_option_t vf_opts_fields[] = {
OPT_FLAG("deint", deint_enabled, 0),
OPT_FLAG("interlaced-only", interlaced_only, 0),
OPT_CHOICE("mode", mode, 0,
({"blend", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND},
{"bob", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB},
{"adaptive", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE},
{"mocomp", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION},
{"ivctc", D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE},
{"none", 0})),
{0}
};
const vf_info_t vf_info_d3d11vpp = {
.description = "D3D11 Video Post-Process Filter",
.name = "d3d11vpp",
.test_conversion = test_conversion,
.open = vf_open,
.priv_size = sizeof(struct vf_priv_s),
.priv_defaults = &(const struct vf_priv_s) {
.deint_enabled = 1,
.interlaced_only = 1,
.mode = D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB,
},
.options = vf_opts_fields,
};
|