blob: ac8eaa1bd62230fc0e1ba3d57722b15aba9299a1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
/*
* precise timer routines for Windows
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <windows.h>
#include <mmsystem.h>
#include "timer.h"
const char timer_name[] = "Windows native";
// Returns current time in microseconds
unsigned int GetTimer(void)
{
return timeGetTime() * 1000;
}
// Returns current time in milliseconds
unsigned int GetTimerMS(void)
{
return timeGetTime() ;
}
int usec_sleep(int usec_delay){
// Sleep(0) won't sleep for one clocktick as the unix usleep
// instead it will only make the thread ready
// it may take some time until it actually starts to run again
if(usec_delay<1000)usec_delay=1000;
Sleep( usec_delay/1000);
return 0;
}
void InitTimer(void)
{
}
|