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/*
* Network layer for MPlayer
* by Bertrand BAUDET <bertrand_baudet@yahoo.com>
* (C) 2001, MPlayer team.
*/
#ifndef __NETWORK_H
#define __NETWORK_H
#include <pthread.h>
#include "stream.h"
#include "url.h"
#define BUFFER_SIZE 2048
typedef enum {
streaming_stopped_e,
streaming_playing_e
} streaming_status;
typedef struct {
char *buffer;
int length;
} Net_Fifo;
typedef struct streaming_control {
URL_t **url;
int fd_net;
int fd_pipe_in;
streaming_status status;
pthread_t thread_id;
Net_Fifo *buffer;
int buffering; // boolean
int prebuffer_size;
int (*streaming_read)( struct streaming_control *stream_ctrl );
} streaming_ctrl_t;
Net_Fifo* net_fifo_new( );
void net_fifo_free(Net_Fifo *net_fifo );
int net_fifo_pop(Net_Fifo *net_fifo, char *buffer, int length );
int net_fifo_push(Net_Fifo *net_fifo, char *buffer, int length );
int connect2Server(char *host, int port);
int readFromServer(int fd, char *buffer, int length );
int autodetectProtocol( URL_t *url, int *fd_out );
#endif
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