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#ifndef __GL_COMMON_H__
#define __GL_COMMON_H__

#include "mp_msg.h"
#include "config.h"

#include <GL/gl.h>
#include "video_out.h"

#ifndef GL_WIN32
#include <X11/Xlib.h>
#include <GL/glx.h>
#include "x11_common.h"
#endif

void glAdjustAlignment(int stride);

//! could not set new window, will continue drawing into the old one.
#define SET_WINDOW_FAILED -1
//! new window is set, could even transfer the OpenGL context.
#define SET_WINDOW_OK 0
//! new window is set, but the OpenGL context needs to be reinitialized.
#define SET_WINDOW_REINIT 1

#ifndef GL_WIN32
int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win);
void releaseGlContext(XVisualInfo **vinfo, GLXContext *context);
#endif

#endif