aboutsummaryrefslogtreecommitdiffhomepage
path: root/libvo/gl_common.c
blob: 60577ebb84e05dc5b416026c9123865ec6512bb5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
#include "gl_common.h"

/**
 * \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride.
 * \param stride number of bytes per line for which alignment should fit.
 */
void glAdjustAlignment(int stride) {
  GLint gl_alignment;
  if (stride % 8 == 0)
    gl_alignment=8;
  else if (stride % 4 == 0)
    gl_alignment=4;
  else if (stride % 2 == 0)
    gl_alignment=2;
  else
    gl_alignment=1;
  glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
}

#include "img_format.h"

struct gl_name_map_struct {
  GLint value;
  char *name;
};

#undef MAP
#define MAP(a) {a, #a}
static const struct gl_name_map_struct gl_name_map[] = {
  // internal format
  MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
  MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
  MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
  MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),

  // format
  MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
  MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
  MAP(GL_COLOR_INDEX),
  // rest 1.2 only
#ifdef GL_VERSION_1_2
  MAP(GL_BGR), MAP(GL_BGRA),
#endif

  //type
  MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
  MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
  MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
  // rest 1.2 only
#ifdef GL_VERSION_1_2
  MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
  MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
  MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
  MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
  MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
  MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
#endif
  {0, 0}
};
#undef MAP

/**
 * \brief return the name of an OpenGL constant
 * \param value the constant
 * \return name of the constant or "Unknown format!"
 */
const char *glValName(GLint value)
{
  int i = 0;

  while (gl_name_map[i].name) {
    if (gl_name_map[i].value == value)
      return gl_name_map[i].name;
    i++;
  }
  return "Unknown format!";
}

#undef TEXTUREFORMAT_ALWAYS
//! always return this format as internal texture format in glFindFormat
#define TEXTUREFORMAT_ALWAYS GL_RGB8

/**
 * \brief find the OpenGL settings coresponding to format.
 *
 * All parameters may be NULL.
 * \param fmt MPlayer format to analyze.
 * \param bpp [OUT] bits per pixel of that format.
 * \param gl_texfmt [OUT] internal texture format that fits the
 * image format, not necessarily the best for performance.
 * \param gl_format [OUT] OpenGL format for this image format.
 * \param gl_type [OUT] OpenGL type for this image format.
 * \return 1 if format is supported by OpenGL, 0 if not.
 */
int glFindFormat(uint32_t fmt, uint32_t *bpp, GLenum *gl_texfmt,
                  GLenum *gl_format, GLenum *gl_type)
{
  int dummy1;
  GLenum dummy2;
  if (bpp == NULL) bpp = &dummy1;
  if (gl_texfmt == NULL) gl_texfmt = &dummy2;
  if (gl_format == NULL) gl_format = &dummy2;
  if (gl_type == NULL) gl_type = &dummy2;
  
  *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
  *gl_texfmt = 3;
  switch (fmt) {
    case IMGFMT_RGB24:
      *gl_format = GL_RGB;
      *gl_type = GL_UNSIGNED_BYTE;
      break;
    case IMGFMT_RGBA:
      *gl_texfmt = 4;
      *gl_format = GL_RGBA;
      *gl_type = GL_UNSIGNED_BYTE;
      break;
    case IMGFMT_Y800:
    case IMGFMT_Y8:
      *gl_texfmt = 1;
      *bpp = 8;
      *gl_format = GL_LUMINANCE;
      *gl_type = GL_UNSIGNED_BYTE;
      break;
#ifdef GL_VERSION_1_2
#if 0
    // we do not support palettized formats, although the format the
    // swscale produces works
    case IMGFMT_RGB8:
      gl_format = GL_RGB;
      gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
      break;
#endif
    case IMGFMT_RGB15:
      *gl_format = GL_RGBA;
      *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
      break;
    case IMGFMT_RGB16:
      *gl_format = GL_RGB;
      *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
      break;
#if 0
    case IMGFMT_BGR8:
      // special case as red and blue have a differen number of bits.
      // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
      // by nVidia drivers, and in addition would give more bits to
      // blue than to red, which isn't wanted
      gl_format = GL_RGB;
      gl_type = GL_UNSIGNED_BYTE_3_3_2;
      break;
#endif
    case IMGFMT_BGR15:
      *gl_format = GL_BGRA;
      *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
      break;
    case IMGFMT_BGR16:
      *gl_format = GL_RGB;
      *gl_type = GL_UNSIGNED_SHORT_5_6_5;
      break;
    case IMGFMT_BGR24:
      *gl_format = GL_BGR;
      *gl_type = GL_UNSIGNED_BYTE;
      break;
    case IMGFMT_BGRA:
      *gl_texfmt = 4;
      *gl_format = GL_BGRA;
      *gl_type = GL_UNSIGNED_BYTE;
      break;
#endif
    default:
      *gl_texfmt = 4;
      *gl_format = GL_RGBA;
      *gl_type = GL_UNSIGNED_BYTE;
      return 0;
  }
#ifdef TEXTUREFORMAT_ALWAYS
  *gl_texfmt = TEXTUREFORMAT_ALWAYS;
#endif
  return 1;
}

#ifdef GL_WIN32
int setGlWindow(int *vinfo, HGLRC *context, HWND win)
{
  int new_vinfo;
  HDC windc = GetDC(win);
  HGLRC new_context = 0;
  int keep_context = 0;

  // should only be needed when keeping context, but not doing glFinish
  // can cause flickering even when we do not keep it.
  glFinish();
  new_vinfo = GetPixelFormat(windc);
  if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
      // we can keep the wglContext
      new_context = *context;
      keep_context = 1;
  } else {
    // create a context
    new_context = wglCreateContext(windc);
    if (!new_context) {
      mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
      return SET_WINDOW_FAILED;
    }
  }

  // set context
  if (!wglMakeCurrent(windc, new_context)) {
    mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
    if (!keep_context) {
      wglDeleteContext(new_context);
    }
    return SET_WINDOW_FAILED;
  }

  // set new values
  vo_window = win;
  vo_hdc = windc;
  {
    RECT rect;
    GetClientRect(win, &rect);
    vo_dwidth = rect.right;
    vo_dheight = rect.bottom;
  }
  if (!keep_context) {
    if (*context)
      wglDeleteContext(*context);
    *context = new_context;
    *vinfo = new_vinfo;

    // and inform that reinit is neccessary
    return SET_WINDOW_REINIT;
  }
  return SET_WINDOW_OK;
}

void releaseGlContext(int *vinfo, HGLRC *context) {
  *vinfo = 0;
  if (*context) {
    wglMakeCurrent(0, 0);
    wglDeleteContext(*context);
  }
  *context = 0;
}
#else
/**
 * \brief Returns the XVisualInfo associated with Window win.
 * \param win Window whose XVisualInfo is returne.
 * \return XVisualInfo of the window. Caller must use XFree to free it.
 */
static XVisualInfo *getWindowVisualInfo(Window win) {
  XWindowAttributes xw_attr;
  XVisualInfo vinfo_template;
  int tmp;
  XGetWindowAttributes(mDisplay, win, &xw_attr);
  vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
  return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
}

/**
 * \brief Changes the window in which video is displayed.
 * If possible only transfers the context to the new window, otherwise
 * creates a new one, which must be initialized by the caller.
 * \param vinfo Currently used visual.
 * \param context Currently used context.
 * \param win window that should be used for drawing.
 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
 * In case of SET_WINDOW_REINIT the context could not be transfered
 * and the caller must initialize it correctly.
 */
int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
{
  XVisualInfo *new_vinfo;
  GLXContext new_context = NULL;
  int keep_context = 0;

  // should only be needed when keeping context, but not doing glFinish
  // can cause flickering even when we do not keep it.
  glFinish();
  new_vinfo = getWindowVisualInfo(win);
  if (*context && *vinfo && new_vinfo &&
      (*vinfo)->visualid == new_vinfo->visualid) {
      // we can keep the GLXContext
      new_context = *context;
      XFree(new_vinfo);
      new_vinfo = *vinfo;
      keep_context = 1;
  } else {
    // create a context
    new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
    if (!new_context) {
      mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
      XFree(new_vinfo);
      return SET_WINDOW_FAILED;
    }
  }

  // set context
  if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
    mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
    if (!keep_context) {
      glXDestroyContext (mDisplay, new_context);
      XFree(new_vinfo);
    }
    return SET_WINDOW_FAILED;
  }

  // set new values
  vo_window = win;
  {
    Window root;
    int tmp;
    XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp,
                  &vo_dwidth, &vo_dheight, &tmp, &tmp);
  }
  if (!keep_context) {
    if (*context)
      glXDestroyContext(mDisplay, *context);
    *context = new_context;
    if (*vinfo)
      XFree(*vinfo);
    *vinfo = new_vinfo;

    // and inform that reinit is neccessary
    return SET_WINDOW_REINIT;
  }
  return SET_WINDOW_OK;
}

/**
 * \brief free the VisualInfo and GLXContext of an OpenGL context.
 */
void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) {
  if (*vinfo)
    XFree(*vinfo);
  *vinfo = NULL;
  if (*context)
  {
    glFinish();
    glXMakeCurrent(mDisplay, None, NULL);
    glXDestroyContext(mDisplay, *context);
  }
  *context = 0;
}
#endif