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/*
* Network layer for MPlayer
* by Bertrand BAUDET <bertrand_baudet@yahoo.com>
* (C) 2001, MPlayer team.
*/
#ifndef __NETWORK_H
#define __NETWORK_H
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include "url.h"
#include "stream.h"
#define BUFFER_SIZE 2048
typedef enum {
streaming_stopped_e,
streaming_playing_e
} streaming_status;
typedef struct streaming_control {
URL_t *url;
streaming_status status;
int buffering; // boolean
unsigned int prebuffer_size;
char *buffer;
unsigned int buffer_size;
unsigned int buffer_pos;
int (*streaming_read)( int fd, char *buffer, int buffer_size, struct streaming_control *stream_ctrl );
int (*streaming_seek)( int fd, off_t pos, struct streaming_control *stream_ctrl );
void *data;
} streaming_ctrl_t;
streaming_ctrl_t *streaming_ctrl_new();
void streaming_ctrl_free( streaming_ctrl_t *streaming_ctrl );
int autodetectProtocol( streaming_ctrl_t *streaming_ctrl, int *fd_out, int *file_format );
//int streaming_start( stream_t *stream, int demuxer_type );
int streaming_bufferize( streaming_ctrl_t *streaming_ctrl, char *buffer, int size);
int nop_streaming_read( int fd, char *buffer, int size, streaming_ctrl_t *stream_ctrl );
int nop_streaming_seek( int fd, off_t pos, streaming_ctrl_t *stream_ctrl );
int connect2Server(char *host, int port);
#endif
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