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#ifndef MPLAYER_AE_H
#define MPLAYER_AE_H
#define ACODEC_COPY 0
#define ACODEC_PCM 1
#define ACODEC_VBRMP3 2
#define ACODEC_NULL 3
#define ACODEC_LAVC 4
#define ACODEC_TOOLAME 5
#define ACODEC_FAAC 6
#define ACODEC_TWOLAME 7
#define AE_NEEDS_COMPRESSED_INPUT 1
typedef struct {
int channels;
int sample_rate;
int bitrate;
int samples_per_frame;
int audio_preload;
} audio_encoding_params_t;
typedef struct audio_encoder_s {
int codec;
int flags;
muxer_stream_t *stream;
audio_encoding_params_t params;
int audio_preload; //in ms
int input_format;
int min_buffer_size, max_buffer_size; //for init_audio_filters
unsigned char *decode_buffer;
int decode_buffer_size;
int decode_buffer_len;
void *priv;
int (*bind)(struct audio_encoder_s*, muxer_stream_t*);
int (*get_frame_size)(struct audio_encoder_s*);
int (*set_decoded_len)(struct audio_encoder_s *encoder, int len);
int (*encode)(struct audio_encoder_s *encoder, uint8_t *dest, void *src, int nsamples, int max_size);
void (*fixup)(struct audio_encoder_s *encoder);
int (*close)(struct audio_encoder_s *encoder);
} audio_encoder_t;
audio_encoder_t *new_audio_encoder(muxer_stream_t *stream, audio_encoding_params_t *params);
#endif /* MPLAYER_AE_H */
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