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#include "play.h"
float mixerGetVolume( void )
{
// ---
// ---
return mplShMem->Volume;
}
void mixerSetVolume( float v )
{ // 0.0 ... 100.0
// ---
printf("%%%%%% mixerSetVolume(%5.3f) \n",v);
// ---
mplShMem->Volume=v;
}
void mixerIncVolume( void )
{
mixerSetVolume( mixerGetVolume() + 1.0f );
}
void mixerDecVolume( void )
{
mixerSetVolume( mixerGetVolume() - 1.0f );
}
void mixerMute( void )
{
}
void mixerSetBalance( float b )
{
// ---
// ---
printf("%%%%%% mixerSetBalance(%5.3f) \n",b);
mplShMem->Balance=b;
}
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