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* mp_image: include config.h directlyGravatar James Ross-Gowan2017-08-26
* vo_opengl: allow selection of true 32 bit float if float16 unavailableGravatar wm42017-08-24
* vd_lavc: work around some more idiotic FFmpeg nonsenseGravatar wm42017-08-24
* vd_lavc: fix mid-stream hwdec fallbackGravatar wm42017-08-23
* video: change --deinterlace behaviorGravatar wm42017-08-22
* vo_direct3d: fix buildGravatar wm42017-08-22
* video: redo video equalizer option handlingGravatar wm42017-08-22
* vf_eq: remove this filterGravatar wm42017-08-22
* options: add a thread-safe way to notify option updatesGravatar wm42017-08-22
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* x11: fix that window could be resized when using embeddingGravatar wm42017-08-21
* video: add metadata handling for spherical videoGravatar wm42017-08-21
* Revert "x11: drop xscrnsaver use"Gravatar Martin Herkt2017-08-20
* Revert "x11: use xdg-screensaver suspend/resume"Gravatar Martin Herkt2017-08-20
* context_angle: remove unused variableGravatar James Ross-Gowan2017-08-20
* context_angle: replace hard-coded array sizeGravatar James Ross-Gowan2017-08-19
* osx: code cleanups and cosmetic fixesGravatar Akemi2017-08-18
* vo_opengl: allow texture uploads to failGravatar Niklas Haas2017-08-18
* vo_opengl: clarify the ra_fns.debug_markerGravatar Niklas Haas2017-08-18
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: make blitting an explicit capabilityGravatar Niklas Haas2017-08-18
* vo_opengl: make ra_fns.timer_create optionalGravatar Niklas Haas2017-08-18
* vo_opengl: remove redundant #defines in unsharp_hookGravatar Niklas Haas2017-08-17
* vo_opengl: extract non-ANGLE specific D3D11 codeGravatar James Ross-Gowan2017-08-17
* img_format: #if -> #ifdefGravatar wm42017-08-16
* x11: use xdg-screensaver suspend/resumeGravatar wm42017-08-15
* vo_rpi: fix operationGravatar wm42017-08-15
* vo_opengl: fix incorrect glBindFramebuffer() callGravatar wm42017-08-15
* vo_opengl: fix dangling pointers when VAOs are not availableGravatar wm42017-08-15
* img_format: better exclusion of bayer formatsGravatar wm42017-08-15
* vo_opengl: support float pixel formatsGravatar wm42017-08-15
* vo_opengl: remove DR image layouting code to rendererGravatar wm42017-08-14
* vo_opengl: hwdec_vdpau: use correct source texture sizeGravatar wm42017-08-14
* vo_opengl: hwdec_ios: fix buildGravatar wm42017-08-11
* vo_opengl: remove some dead codeGravatar wm42017-08-11
* vo_opengl: handle probing GL texture formats betterGravatar wm42017-08-11
* vo_opengl: remove another unneeded GL includeGravatar wm42017-08-11
* rpi: fix buildGravatar wm42017-08-11
* vo_opengl: move strictly private ra_gl structs to .c fileGravatar wm42017-08-11
* vo_opengl: remove some indirect GL header inclusions from core rendererGravatar wm42017-08-10
* vo_opengl: separate hwdec context and mapping, port it to use raGravatar wm42017-08-10
* vo_opengl: hwdec_cuda: fix filtering modeGravatar wm42017-08-09
* vo_opengl: shrink the hwdec overlay APIGravatar wm42017-08-09
* vd_lavc: fix device leak with copy-mode hwaccelsGravatar wm42017-08-09
* vo_opengl: add a hack for Apple's broken iOS hwdec stuffGravatar wm42017-08-08
* vo_opengl: go back to using GL_TIME_ELAPSEDGravatar Niklas Haas2017-08-08
* Revert "mp_image_pool: disallow adding read only frames"Gravatar wm42017-08-08
* vo_opengl: don't call glGetProgramBinary if GL_PROGRAM_BINARY_LENGTH==0Gravatar wm42017-08-08
* x11: drop xscrnsaver useGravatar wm42017-08-08
* vo_opengl: cosmetics to commentsGravatar wm42017-08-08