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* d3d11va: remove unused d3d11va_surface.subindex fieldGravatar wm42016-06-16
* vf_d3d11vpp: flush device context only when using shared texturesGravatar wm42016-06-16
* vf_d3d11vpp: make missing deinterlacing caps non-fatalGravatar wm42016-06-16
* vf_d3d11vpp: log some video processor creation parametersGravatar wm42016-06-16
* vo_opengl: use EXT_disjoint_timer_query for timersGravatar James Ross-Gowan2016-06-15
* vo_opengl: fix framebuffer object nameGravatar wm42016-06-15
* vo_opengl: use standard functions to retrieve display depthGravatar wm42016-06-14
* vo_opengl: hwdec_d3d11egl: remove ES2 swizzle special-caseGravatar wm42016-06-13
* vo_rpi: fix destroying overlaysGravatar Gusar3212016-06-13
* vo_opengl: make size of OUTPUT available to user shadersGravatar Bin Jin2016-06-12
* win32: use HINST_THISCOMPONENTGravatar James Ross-Gowan2016-06-11
* cocoa: use displaylink without manually tracking the display idGravatar Stefano Pigozzi2016-06-11
* vo_sdl: fix pixel formats.Gravatar Rudolf Polzer2016-06-10
* vo_opengl: request core profile on X11/EGL tooGravatar wm42016-06-10
* vo_opengl: increase the size limit for cached fileGravatar Bin Jin2016-06-10
* vo_opengl: hwdec_d3d11eglrgb: remove some more unused fieldsGravatar wm42016-06-09
* vo_opengl: fix d3d11 hardware decoding probing on Windows 7Gravatar wm42016-06-09
* vo_opengl: hwdec_d3d11eglrgb: remove unused fieldsGravatar wm42016-06-09
* vo_opengl: hwdec_vdpau: remove minor code duplicationGravatar wm42016-06-08
* vo_opengl: make user hook passes optionalGravatar Niklas Haas2016-06-08
* vo_opengl: do not leak previous FBO when reallocating itGravatar wm42016-06-08
* hwdec_d3d11eglrgb: reduce log level when probingGravatar James Ross-Gowan2016-06-09
* vo_opengl: hwdec_d3d11egl: remove broken code on error pathGravatar wm42016-06-08
* build: silence -Wunused-resultGravatar Niklas Haas2016-06-07
* vo_opengl: avoid outputting ultra-wide-gamut by defaultGravatar Niklas Haas2016-06-07
* vo_opengl: also collect upload perfdata for hwdecGravatar Niklas Haas2016-06-07
* vo_opengl: expose performance timers as propertiesGravatar Niklas Haas2016-06-07
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* dxva2: remove dead code in failure caseGravatar James Ross-Gowan2016-06-07
* vo_opengl: angle: prevent DXGI hooking Alt+EnterGravatar James Ross-Gowan2016-06-07
* vo_opengl: apply vo-cmdline command incrementallyGravatar wm42016-06-05
* vo_opengl_cb: icc-profile-auto does not and will not workGravatar wm42016-06-05
* vo_opengl: possibly update icc profile after changing optionsGravatar wm42016-06-05
* vo_opengl: somewhat simplify suboption handling messGravatar wm42016-06-04
* vo_opengl: cleanup icc + runtime option changing behaviorGravatar wm42016-06-04
* vo_opengl: minor simplification to gl_lcms_set_memory_profile()Gravatar wm42016-06-04
* vo_opengl: remove pointless NULL-checkGravatar wm42016-06-04
* vo_opengl: move all icc handling from vo_opengl.c to video.cGravatar wm42016-06-03
* vo_opengl: move struct lut3d definitionGravatar wm42016-06-03
* vo_opengl: fix giant memory leaks with icc profilesGravatar wm42016-06-03
* wayland: mark existing dnd entry print as debug rather than an errorGravatar Rostislav Pehlivanov2016-05-31
* wayland: correctly report display refresh rateGravatar Rostislav Pehlivanov2016-05-31
* vo_opengl: default hdr-tone-mapping to hableGravatar Niklas Haas2016-05-30
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* wayland: implement HIDPI supportGravatar Rostislav Pehlivanov2016-05-30
* vf: fix filter auto-insertionGravatar wm42016-05-30
* mp_image: properly communicate aspect ratio through AVFrameGravatar wm42016-05-30
* mp_image: don't reset pixel aspect with mp_image_set_size()Gravatar wm42016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30