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* vo_opengl: remove some dead codeGravatar wm42017-08-11
* vo_opengl: handle probing GL texture formats betterGravatar wm42017-08-11
* vo_opengl: remove another unneeded GL includeGravatar wm42017-08-11
* rpi: fix buildGravatar wm42017-08-11
* vo_opengl: move strictly private ra_gl structs to .c fileGravatar wm42017-08-11
* vo_opengl: remove some indirect GL header inclusions from core rendererGravatar wm42017-08-10
* vo_opengl: separate hwdec context and mapping, port it to use raGravatar wm42017-08-10
* vo_opengl: hwdec_cuda: fix filtering modeGravatar wm42017-08-09
* vo_opengl: shrink the hwdec overlay APIGravatar wm42017-08-09
* vd_lavc: fix device leak with copy-mode hwaccelsGravatar wm42017-08-09
* vo_opengl: add a hack for Apple's broken iOS hwdec stuffGravatar wm42017-08-08
* vo_opengl: go back to using GL_TIME_ELAPSEDGravatar Niklas Haas2017-08-08
* Revert "mp_image_pool: disallow adding read only frames"Gravatar wm42017-08-08
* vo_opengl: don't call glGetProgramBinary if GL_PROGRAM_BINARY_LENGTH==0Gravatar wm42017-08-08
* x11: drop xscrnsaver useGravatar wm42017-08-08
* vo_opengl: cosmetics to commentsGravatar wm42017-08-08
* vo_opengl: call ra_free() in the correct contextGravatar wm42017-08-07
* vf_vapoursynth: fix inverted sign and restore 10 bit supportGravatar wm42017-08-07
* client API: more opengl_cb clarificationsGravatar wm42017-08-07
* vo_opengl: add another ra_format field to exclude insane formatsGravatar wm42017-08-07
* vo_opengl: further GL API use separationGravatar wm42017-08-07
* vo_opengl: fix minor memory leakGravatar wm42017-08-07
* vo_opengl: nuke ra_gl->first_runGravatar Niklas Haas2017-08-07
* vo_opengl: better formatting for enum RA_CAPGravatar Niklas Haas2017-08-07
* vo_opengl: also support RA_VARTYPE_INT vertex attribsGravatar Niklas Haas2017-08-07
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedGravatar wm42017-08-07
* vo_opengl: drop pointless fbotex_init() functionGravatar wm42017-08-07
* vo_opengl: generalize ra_buf to support other buffer objectsGravatar Niklas Haas2017-08-07
* cocoa: add an option to disable the native macOS fullscreenGravatar Akemi2017-08-06
* vo_opengl: only mark frames as fresh if they contain a new imageGravatar Niklas Haas2017-08-06
* vo_opengl: drop ra_gl.h from shader_cache.cGravatar Niklas Haas2017-08-06
* vo_opengl: measure pass_draw_osd as a wholeGravatar Niklas Haas2017-08-06
* vo_opengl: move timers to struct raGravatar Niklas Haas2017-08-06
* vo_opengl: ra_gl: make getting GL ptr slightly less tediousGravatar wm42017-08-05
* vo_opengl: move GL state resetting to vo_opengl_cbGravatar wm42017-08-05
* vo_opengl: move shader handling to raGravatar wm42017-08-05
* vo_opengl: organize ra PBO flag slightly differentlyGravatar wm42017-08-05
* vo_opengl: make OSD code use ra for texturesGravatar wm42017-08-05
* vo_opengl: restore OSX "old" hwdecGravatar wm42017-08-05
* vo_opengl: split utils.c/hGravatar wm42017-08-05
* vo_opengl: always use GL_TRIANGLES for all primitivesGravatar wm42017-08-05
* vo_opengl: pass ra objects during rendering instead of GL objectsGravatar wm42017-08-05
* vo_opengl: make fbotex helper use raGravatar wm42017-08-05
* vo_opengl: drop unused custom texture filter for FBO helperGravatar wm42017-08-05
* w32_common: handle media keysGravatar James Ross-Gowan2017-08-05
* vo_opengl: always print when getting embedded ICC profile dataGravatar Rostislav Pehlivanov2017-08-04
* vo_opengl: support embedded ICC profilesGravatar Niklas Haas2017-08-03
* vd_lavc: decode embedded ICC profilesGravatar Niklas Haas2017-08-03
* vo_opengl: use GL_CLIENT_STORAGE_BIT for DRGravatar Niklas Haas2017-08-03
* vo_opengl: remove unused ra_mapped_buffer.preferred_align fieldGravatar wm42017-08-03