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* vo_gpu: fix autoprobing messageGravatar wm42017-09-22
* build: make vo_gpu + infrastructure non-optionalGravatar wm42017-09-22
* vd_lavc: revert accidental vaapi changes revertGravatar wm42017-09-22
* vo_opengl_cb: hwdec_ios: fix buildGravatar Aman Gupta2017-09-22
* vo_gpu: fix vo=opengl legacy aliasGravatar Niklas Haas2017-09-21
* vo_gpu: fix memleak in ra_gl_ctxGravatar Niklas Haas2017-09-21
* vo_gpu: drop the RA_CAP_NESTED_ARRAY req from EWA computeGravatar Niklas Haas2017-09-21
* wayland: allow vo_wayland_uninit(NULL)Gravatar Niklas Haas2017-09-21
* vo_gpu: fix possible segfault in shader_cache.cGravatar Niklas Haas2017-09-21
* vo_gpu: fix gamma scaleGravatar Niklas Haas2017-09-21
* vo_gpu: fix comment on ra_buf_typeGravatar Niklas Haas2017-09-21
* vo_gpu: describe the plane merging passGravatar Niklas Haas2017-09-21
* cocoa: re-enable double bufferingGravatar James Ross-Gowan2017-09-21
* vo_gpu: convert windows/osx hwdecs/contexts to new APIGravatar James Ross-Gowan2017-09-21
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* build: add preliminary LGPL modeGravatar wm42017-09-21
* mp_image: don't guess colorspace params in mp_image_copy_attributes()Gravatar wm42017-09-19
* mp_image: always copy pixel aspect ratioGravatar wm42017-09-19
* mp_image: always copy color attributes on hw downloadGravatar wm42017-09-19
* Revert "vd_lavc: change auto-probe order to prefer cuda over vdpau-copy"Gravatar wm42017-09-19
* vo_opengl: make the ra_renderpass names consistentGravatar Niklas Haas2017-09-13
* vo_opengl: use GLX_MESA_swap_control where availableGravatar Niklas Haas2017-09-13
* vo_opengl: always initialize uniforms on first useGravatar Niklas Haas2017-09-12
* vo_opengl: generalize UBO packing/handlingGravatar Niklas Haas2017-09-12
* vo: avoid putting large voctrl_performance_data on stackGravatar Niklas Haas2017-09-11
* vo_opengl: refactor timer_pool_measure (again)Gravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds access in timer_pool_measureGravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds read in update_uniformGravatar Niklas Haas2017-09-11
* vo_opengl: refactor/fix mp_pass_perf codeGravatar Niklas Haas2017-09-11
* vo_opengl: add a gamut warning featureGravatar Niklas Haas2017-09-10
* vo_opengl: add support for vulkan GLSL dialectGravatar Niklas Haas2017-09-04
* vo_opengl: use rgba16 for 3DLUTs instead of rgb16Gravatar Niklas Haas2017-09-04
* vo_opengl: refactor scaler LUT weight packing/loadingGravatar Niklas Haas2017-09-04
* vo_opengl: scale deband-grain to the signal rangeGravatar Niklas Haas2017-09-03
* filter_kernels: correct spline64 kernelGravatar James Ross-Gowan2017-09-03
* input: merge mouse wheel and axis keycodesGravatar James Ross-Gowan2017-09-03
* cocoa: fix button numbering for back/forwardGravatar James Ross-Gowan2017-09-03
* input: use mnemonic names for mouse buttonsGravatar James Ross-Gowan2017-09-03
* vo_opengl: fix overlay mode (again)Gravatar wm42017-08-30
* vd_lavc: change auto-probe order to prefer cuda over vdpau-copyGravatar wm42017-08-30
* vo_opengl: don't discard buffered video on redundant resize callsGravatar wm42017-08-29
* vo_opengl: don't assume imgfmt=0 is validGravatar wm42017-08-29
* vo_opengl: fix the renderpass target format at creation timeGravatar Niklas Haas2017-08-27
* vo_opengl: fix misleading comment in ra.hGravatar Niklas Haas2017-08-27
* vo_opengl: use UBOs where supported/requiredGravatar Niklas Haas2017-08-27
* vo_opengl: add support for UBOsGravatar Niklas Haas2017-08-27
* vo_opengl: clarify RA_CAP_DIRECT_UPLOADGravatar Niklas Haas2017-08-27
* vo_opengl: refactor shader_cache bindingGravatar Niklas Haas2017-08-27
* vo_opengl: be explicit about IMG_RWGravatar Niklas Haas2017-08-27
* vo_opengl: use size_t offset for vertex offsetsGravatar Niklas Haas2017-08-27