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* vaapi: support drm devices when running in vaapi-copy modeGravatar Bernhard Frauendienst2016-10-02
* vo_opengl: minor simplificationGravatar wm42016-10-01
* vo_opengl: attempt to fix chroma offset under rotation and flippingGravatar wm42016-10-01
* vo_opengl: add debugging options for testing with padded texturesGravatar wm42016-10-01
* vo_opengl: partially fix dumb-mode cropping with rotationGravatar wm42016-09-30
* csputils: add note that mp_invert_cmat() is LGPL tooGravatar wm42016-09-30
* vo_opengl: vaegl: log more debugging infosGravatar wm42016-09-30
* vo_opengl: rpi: remove dumb commentGravatar wm42016-09-30
* vo_opengl: rpi: fix glaring memory leakGravatar wm42016-09-30
* vo_opengl: rpi: use overlay for yuv420p tooGravatar wm42016-09-30
* vo_opengl: allow hwdec interops to support multiple image formatsGravatar wm42016-09-30
* vo_opengl: egl: print EGL errors only if not probingGravatar wm42016-09-30
* vo_opengl: rpi: raise the video layerGravatar wm42016-09-30
* vd_lavc: log if hw decoding selects a different underlying decoderGravatar wm42016-09-30
* rpi: add --hwdec=rpi-copyGravatar wm42016-09-30
* mp_image: fix clearing to black with p010 formatGravatar wm42016-09-29
* w32_common: implement VOCTRL_GET_DISPLAY_NAMESGravatar James Ross-Gowan2016-09-29
* cuda: initialize hwframes formatGravatar Philip Langdale2016-09-28
* img_format: remove some unneeded format definitionsGravatar wm42016-09-28
* win32: build with -DINITGUIDGravatar James Ross-Gowan2016-09-28
* vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' insteadGravatar wm42016-09-27
* vo_drm: provide display fpsGravatar rr-2016-09-26
* cocoa: fix fullscreen regression on 10.11 and newerGravatar Akemi2016-09-26
* vo_opengl: hwdec_cuda: get the cuda device from the GL contextGravatar Philip Langdale2016-09-24
* vo_opengl: hwdec_cuda: directly map GL textures and skip using PBOsGravatar Philip Langdale2016-09-24
* vo_opengl: hwdec_rpi: remove copy&paste errorGravatar wm42016-09-23
* vo: log framedropsGravatar wm42016-09-23
* x11: fix external fullscreen updateGravatar wm42016-09-23
* aspect: use nominal width instead of actual width for video-unscaledGravatar Niklas Haas2016-09-22
* vo: add a unique frame_id to vo_frameGravatar wm42016-09-22
* vo_opengl: apply 90° rotation to chroma texture sizeGravatar wm42016-09-22
* cocoa: fix macOS 10.12 deprecation warningsGravatar Akemi2016-09-22
* command: add a video-dec-params propertyGravatar wm42016-09-20
* video: handle override video parameters in a better placeGravatar wm42016-09-20
* command: change update handling of some video-related propertiesGravatar wm42016-09-20
* options: slightly better option update mechanismGravatar wm42016-09-19
* displayconfig: treat a refresh rate of 1 as invalidGravatar James Ross-Gowan2016-09-18
* options: simplify M_OPT_EXITGravatar wm42016-09-17
* vo_opengl: don't pass negative height to overlay_adjust()Gravatar wm42016-09-16
* player: use better way to wait for input and dispatching commandsGravatar wm42016-09-16
* player, ao, vo: don't call mp_input_wakeup() directlyGravatar wm42016-09-16
* hwdec_cuda: Rename config variable to be more consistentGravatar Philip Langdale2016-09-16
* vo_opengl: rpi: cosmetic changeGravatar wm42016-09-15
* vo_opengl: fix OSD with icc-profile after previous commitGravatar wm42016-09-14
* vo_opengl: dynamically manage texture unitsGravatar wm42016-09-14
* vo_opengl: require explicit reset on shader cache after renderingGravatar wm42016-09-14
* vo_opengl: remove a redundant glActiveTexture() callGravatar wm42016-09-14
* vo_opengl: make the number of PBOs tunableGravatar Niklas Haas2016-09-14
* vo_opengl: drm: use new EGL context creation codeGravatar wm42016-09-14
* vo_opengl: wayland: use new EGL context creation codeGravatar wm42016-09-14