| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
|
|
|
|
| |
Unlike other VOs, this rendered OSD even while no VO was created
(because the renderer lives as long as the API user wants). Change this,
and refactor the code so that the OSD object is accessible only while
the VO is created.
(There is a short time where the OSD can still be accessed even after VO
destruction - this is not a race condition, though it's inelegant and
unfortunately unavoidable.)
|
|
|
|
|
| |
Also reindent the few lines that call into the actual renderer to remove
the "draw_osd" goto.
|
|
|
|
| |
It was ignored.
|
|
|
|
|
|
| |
gl_video_set_options() didn't update it, so the default value set on
initialization was used. Fix by always setting the clear color before
the clear command; it's slightly easier to follow too.
|
| |
|
|
|
|
|
|
| |
Codecs for hardware acceleration are not blacklisted, but whitelisted.
Also, if this emssage is printed, the codec might not have any hardware
acceleration support in the first place.
|
|
|
|
|
|
|
|
|
|
|
| |
Trying to handle such video is almost worthless, but it was requested by
at least 2 users.
If there are no timestamps, enable byte seeking by setting
ts_resets_possible. Use the video FPS (wherever it comes from) and the
audio samplerate for timing. The latter was already done by making the
first packet emit DTS=0; remove this again and do it "properly" in a
higher level.
|
| |
|
|
|
|
| |
Isn't it ironic.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Normally, the size of an mage plane is assumed to be stride*height. But
in theory, if stride is larger than width*bpp, the last line might not
be padded, simply because it's not necessary. FFmpeg's or mpv's image
allocators always guarantee that this padding exists (it wastes some
insignificant memory for avoiding such subtle issues), but some other
libraries might not.
I suspect one such case might be Xv via vo_xv (see #1698), although my X
server appears to provide full padding. In any case, it can't harm.
|
|
|
|
|
|
|
|
|
| |
There's literally no reason why these functions have to be inline (they
might be performance critical, but then the function call overhead isn't
going to matter at all).
Uninline them and move them to mp_image.c. Drop the header file and fix
all uses of it.
|
|
|
|
| |
Some old absurdity.
|
|
|
|
| |
(But I'd really prefer removing our own refcounting mechanism fully.)
|
|
|
|
|
|
|
|
| |
For some reason there were two points in the code where it warned
against non-monotonic video PTS. The one in video.c triggered on PTS
going backwards or making large jumps forwards, while dec_video.c
triggered on PTS going backwards or PTS not changing. Merge them into a
single check, which warns against all cases.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
There was a somewhat obscure optimization in the OSD and subtitle
rendering path: if only the position of the sub-images changed, and not
the actual image data, uploading of the image data could be skipped. In
theory, this could speed up things like scrolling subtitles.
But it turns out that even in the rare cases subtitles have such scrolls
or axis-aligned movement, modern libass rarely signals this kind of
change. Possibly this is because of sub-pixel handling and such, which
break this.
As such, it's a worthless optimization and just introduces additional
complexity and subtle bugs (especially in cases libass does the
opposite: incorrectly signaling a position change only, which happened
before). Remove this optimization, and rename bitmap_pos_id to
change_id.
|
|
|
|
| |
This was requested. Apparently some find the old mesage confusing.
|
|
|
|
|
|
|
|
|
| |
This played e.g. a 1264x722 file as 1264x720. There was some code which
dropped the aspect ratio if the video (in original resolution) wasn't
scaled by more than 4 pixels. Commit 5f3c3f8c introduced this (although
I'm not really sure what the code replaced by it did).
Just remove this "feature".
|
|
|
|
|
|
|
| |
We now update uniforms every time, so we should try to reduce the number
of uniforms to avoid performance penalties. (Originally, some caching
was planned, but it looks like it would be too complicated to implement
compared to the expected gains.)
|
| |
|
|
|
|
|
|
| |
OPT_REPLACED can't specify option values or multiple options. Change to
OPT_REMOVED. Also, target-prim doesn't have an srgb option. BT.709 uses
sRGB primaries, so use it instead.
|
|
|
|
|
|
| |
Trade one bug for another, I don't even care anymore.
Fixes #1691.
|
| |
|
|
|
|
|
|
|
|
| |
The default scaling was a slight bit too low, which could cause buffer
underruns in some cases.
This should improve the result when using tscale filters other than
oversample. The oversample case should be unaffected.
|
|
|
|
|
|
| |
This adds extra debugging output for buffer underruns, to help track
down possible queueing issues. It also inverts the numberic output for
tscale=oversample to make more sense, without changing the logic.
|
|
|
|
|
|
|
|
|
|
|
|
| |
This moves the color management code out of pass_render_main (which is
now dedicated solely to up/downscaling and hence renamed pass_scale_main)
and into a new function, which gets called from pass_draw_to_screen
instead.
This makes more sense from a logical standpoint, and also means that we
interpolate in linear RGB, before color management - rather than after
it, which is significantly better for color accuracy and probably also
interpolation quality.
|
|
|
|
| |
There are conflicting definitons of Ginseng.
|
|
|
|
|
| |
This is interesting mainly because it's essentially equivalent to the
old smoothmotion algorithm. As such, it is now the default for tscale.
|
|
|
|
|
|
| |
This is like nearest neighbour, but the edges between pixels are
linearly interpolating if needed, as if they had been (naively)
oversampled.
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This replaces the old smoothmotion code by a more flexible tscale
option, which essentially allows any scaler to be used for interpolating
frames. (The actual "smoothmotion" scaler which behaves identical to the
old code does not currently exist, but it will be re-added in a later commit)
The only odd thing is that larger filters require a larger queue size
offset, which is currently set dynamically as it introduces some issues
when pausing or framestepping. Filters with a lower radius are not
affected as much, so this is identical to the old smoothmotion if the
smoothmotion interpolator is used.
|
|
|
|
|
|
| |
Also the size is now a simple #define that can easily be changed later.
This is done for smoothmotion, which might want to blend more than 4
frames at once, depending on the setting.
|
|
|
|
| |
Not needed anymore; see previous commit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since the gl_rework merge, this started to print some OpenGL errors when
using vdpau hardware decoding with vo_opengl smoothmotion. This happens
because some hwdec unmap_image call were not paired with a map_image
call. Unlike the old vo_opengl, the new code does not do this out of
convenience (it would be a pain to track this exactly). It was triggered
by smoothmotion, because not every rendered frame has actually a new
input video frame (i.e. no map_image call, but it called unmap_image
anyway).
Solve this by handling unmapping differently in the vdpau code. The next
commit will remove the unmap_image callback completely.
Fixes #1687.
|
|
|
|
|
| |
This essentially makes it so that every gamma function that crops up
somewhere has a corresponding clamp in front of it.
|
|
|
|
| |
Fixes #1686
|
|
|
|
|
| |
"compand" was used where the actual operation was "compress". Change to
avoid confusion.
|
|
|
|
|
| |
The FBOs we use never actually got cleaned up anywhere, and the vimg
planes were hard-coded to only clean up 3.
|
|
|
|
|
| |
Currently this was done before conversion, which could fuck up a
hypothetical YUVA stream.
|
|
|
|
| |
Slightly less painful, because C arrays suck.
|
|
|
|
| |
Stupid compiler.
|
|
|
|
| |
Sigh.
|
| |
|
|
|
|
|
|
|
| |
This caused complaints because the fps was basically rounded on
microsecond boundaries in the vsync interval (it seemed convenient to
store only the vsync interval). So store the fps as float too, and let
the "display-fps" property return it directly.
|
| |
|
|
|
|
|
|
| |
Even the lowest supported GL versions have arrays. This test was for
returning arrays from functions, which didn't work in lower GL versions,
but we don't need it anymore.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, mpv would hide the cursor when the autohide timer expired,
even if the window menu was open. This made it difficult to use the menu
with the mouse.
When handling VOCTRL_SET_CURSOR_VISIBILITY, instead of determining
whether to call SetCursor by checking if the cursor is in the client
area, call it based on the parameters to the last WM_SETCURSOR message.
When the window enters "menu mode," it gets a WM_SETCURSOR message with
HIWORD(lParam) set to 0 to indicate that the cursor shouldn't be set.
|
|
|
|
|
| |
These were still hard-coded to texture0, rather than respecting src_tex
like they should. A simple oversight.
|
|
|
|
|
|
|
|
|
| |
Requested change in behavior.
Note that we set the assumed "infinite" display_fps to 1e6, which
conveniently lets vo_get_vsync_interval() return a dummy value of 1,
which can be easily checked against, and still avoids doing math with
float INFs.
|
|
|
|
|
|
|
|
| |
I'm not comfortable with VOCTRL_GET_DISPLAY_FPS being called every
frame.
This requires the VO to set VO_EVENT_WIN_STATE if the FPS could have
changed. At least the X11 backend does this.
|