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* vo_opengl: remove dead assignmentGravatar wm42015-03-23
* vo_opengl_cb: don't render OSD while VO is not createdGravatar wm42015-03-23
* vo_opengl: move OSD rendering to separate functionGravatar wm42015-03-23
* vo_opengl: fix video equalizer gamma controlsGravatar wm42015-03-22
* vo_opengl: fix background color optionGravatar wm42015-03-21
* vo_opengl: fix bicubic_fast scalerGravatar wm42015-03-21
* vd_lavc: less confusing message when hardware decoding won't workGravatar wm42015-03-20
* player: better handling of video with no timestampsGravatar wm42015-03-20
* vo_xv: remove pointless castGravatar wm42015-03-20
* vf_expand: fix memory leak on memory allocation failureGravatar wm42015-03-20
* mp_image: do not assume trailing stride padding existsGravatar wm42015-03-20
* video: uninline memcpy_pic functionsGravatar wm42015-03-20
* video: replace pointless macroGravatar wm42015-03-20
* mp_image: remove unneeded thingsGravatar wm42015-03-20
* player: warn against non-monotonic video PTS only onceGravatar wm42015-03-18
* osd: simplify an aspect of change detection handlingGravatar wm42015-03-18
* vd_lavc: change message about using hardware decodingGravatar wm42015-03-17
* video: don't drop anamorphic scaling if it's too minorGravatar wm42015-03-16
* vo_opengl: reduce number of uniforms in dithering passGravatar wm42015-03-16
* vo_opengl: move glViewport call closer to draw callGravatar wm42015-03-16
* vo_opengl: fix srgb replacement optionsGravatar James Ross-Gowan2015-03-16
* vo_opengl: fix incorrectly drawn OSD in idle modeGravatar wm42015-03-16
* vo_opengl: apply OSD color managementGravatar Niklas Haas2015-03-16
* vo_opengl: improve queue size heuristicGravatar Niklas Haas2015-03-16
* vo_opengl: improve interpolation diagnosticsGravatar Niklas Haas2015-03-16
* vo_opengl: color manage after interpolationGravatar Niklas Haas2015-03-16
* filter_kernels: add comment to prevent confusionGravatar Niklas Haas2015-03-15
* vo_opengl: add oversample support for tscaleGravatar Niklas Haas2015-03-15
* vo_opengl: add oversample scalerGravatar Niklas Haas2015-03-15
* vo_opengl: refactor smoothmotion -> interpolationGravatar Niklas Haas2015-03-15
* vo_opengl: increase the number of video buffersGravatar Niklas Haas2015-03-15
* vo_opengl: remove hwdec unmap_image callbackGravatar wm42015-03-14
* vo_opengl: silence vdpau hwdec warnings with smoothmotionGravatar wm42015-03-14
* vo_opengl: only clamp when necessaryGravatar Niklas Haas2015-03-14
* cocoa: signal VO_EVENT_WIN_STATE on fps changeGravatar Stefano Pigozzi2015-03-14
* vo_opengl: fix incorrect wording in commentGravatar Niklas Haas2015-03-14
* vo_opengl: fix uninitialization logicGravatar Niklas Haas2015-03-14
* vo_opengl: apply alpha after conversion to rgbGravatar Niklas Haas2015-03-13
* vo_opengl: replace float array with a structGravatar wm42015-03-13
* vo_opengl: remove unused declarationGravatar wm42015-03-13
* vo: make sure display-fps is up-to-dateGravatar wm42015-03-13
* win32: support get display fpsGravatar Avi Halachmi (:avih)2015-03-13
* command: fix display-fps property (again)Gravatar wm42015-03-13
* vo_opengl: restore GL(ES) 2 compatibilityGravatar wm42015-03-13
* vo_opengl: don't test for arraysGravatar wm42015-03-13
* vo_opengl: minor fix to a commentGravatar wm42015-03-13
* w32_common: don't hide cursor when the menu is openGravatar James Ross-Gowan2015-03-13
* vo_opengl: sample from the right tex for separated scalersGravatar Niklas Haas2015-03-13
* command: display-fps is the display FPS as assumed by the VOGravatar wm42015-03-12
* vo: update FPS only on state changesGravatar wm42015-03-12