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* vd_lavc: drop mediacodec direct rendering support temporarilyGravatar wm42017-12-01
* video: move d3d.c out of decode sub directoryGravatar wm42017-12-01
* vd_lavc: delete hw_d3d11va.c/hw_dxva2.c and merge leftoversGravatar wm42017-12-01
* hw_dxva2: move dxva2 code to d3d.cGravatar wm42017-12-01
* video: refactor hw device creation for hwdec copy modesGravatar wm42017-12-01
* video: fix memory leaks with hwdec copy modesGravatar wm42017-12-01
* vd_lavc: move entrypoint for hwframes_refineGravatar wm42017-12-01
* vd_lavc: remove process_image callbackGravatar wm42017-12-01
* d3d11: move code for d3d11eglrgb hackGravatar wm42017-12-01
* vo_gpu: hwdec: remove redundant fieldsGravatar wm42017-12-01
* vo_gpu: make it possible to load multiple hwdec interop driversGravatar wm42017-12-01
* vo_opengl: hwdec_vaegl: Reenable vaExportSurfaceHandle()Gravatar Mark Thompson2017-11-30
* vd_lavc: prefer nvdec over vdpau with --hwdec=autoGravatar wm42017-11-30
* vo_gpu: remove hwdec_vaglx interopGravatar wm42017-11-30
* vf: remove a stray HAVE_GPLGravatar wm42017-11-30
* vf_lavfi: remove old internal wrapper API stuffGravatar wm42017-11-29
* vf_sub, vf_format: change license to LGPLGravatar wm42017-11-29
* vf: remove most GPL video filtersGravatar wm42017-11-29
* vf: add vf_convert as interim replacement for vf_scaleGravatar wm42017-11-29
* vo_gpu: d3d11: don't use runtime version for UAV slot countGravatar James Ross-Gowan2017-11-19
* vo_gpu: d3d11_helpers: don't try BGRA_SUPPORTGravatar James Ross-Gowan2017-11-19
* vo_gpu: d3d11: mark the bgra8 format as unorderedGravatar James Ross-Gowan2017-11-19
* w32_common: move imm32.dll function to w32->api structGravatar pavelxdd2017-11-15
* vo_gpu/context_android: Process surface resizes correctlyGravatar sfan52017-11-14
* vo_gpu: ra_gl: remove stride hackGravatar wm42017-11-12
* vo_gpu: d3d11: remove flipped texture upload hackGravatar James Ross-Gowan2017-11-12
* cocoa: always return the target NSRect when in fullscreenGravatar Akemi2017-11-11
* vo_gpu: never pass flipped images to ra or ra backendsGravatar wm42017-11-10
* vo_gpu: hwdec_d3d11va: allow zero-copy video decodingGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: enhance cache invalidationGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: log shader compilation timesGravatar James Ross-Gowan2017-11-07
* vo_gpu: move d3d11_screenshot to shared codeGravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: add RA caps for ra_d3d11Gravatar James Ross-Gowan2017-11-07
* vo_gpu: d3d11: initial implementationGravatar James Ross-Gowan2017-11-07
* vo_gpu: export the GLSL format qualifier for ra_formatGravatar James Ross-Gowan2017-11-07
* vo_gpu: add namespace query mechanismGravatar James Ross-Gowan2017-11-07
* vo_lavc: remove messy delayed subtitle rendering logicGravatar wm42017-11-07
* img_format: remove some guards against old ffmpeg APIGravatar wm42017-11-06
* vo_gpu: don't re-render hwdec frames when repeating framesGravatar wm42017-11-03
* vo_gpu: ra_gl: fix minimum GLSL version to 120Gravatar wm42017-11-03
* vo_gpu: fix mobius tone mapping compatibility to GLSL 120Gravatar wm42017-11-03
* vo_gpu: ra_gl: fix crash trying to use glBindBufferBase on GL 2.1Gravatar wm42017-11-03
* vd_lavc: restore --hwdec-image-format and d3d11 opaque modeGravatar wm42017-11-02
* vo_gpu: potentially fix icc-profile-auto updatingGravatar wm42017-11-01
* vd_lavc: clean out more hwdec legacy codeGravatar wm42017-10-31
* vd_lavc: remove more dead legacy codeGravatar wm42017-10-31
* videotoolbox: use generic code for dummy hwdevice initGravatar wm42017-10-31
* vd_lavc: remove dead legacy codeGravatar wm42017-10-31
* d3d: remove some legacy codeGravatar wm42017-10-31
* vd_lavc: makre sure required headers are included early enoughGravatar wm42017-10-31