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* Various spelling fixesGravatar Marcin Kurczewski2015-06-18
* player: make decoding cover art more robustGravatar wm42015-06-18
* win32: use atomics for COM interface refcountGravatar wm42015-06-14
* vo_drm: fixed crashes with --profile=pseudo-guiGravatar Marcin Kurczewski2015-06-13
* vo_opengl: fix a small memory leak when loading user shadersGravatar wm42015-06-09
* vo_opengl: fix dangling pointers with vo_cmdlineGravatar wm42015-06-09
* vaapi: add missing license headerGravatar wm42015-06-08
* gl_osd: fix license headerGravatar wm42015-06-08
* vo: clarify conditionGravatar wm42015-06-08
* vo: restore frame-drop logic for high-fps clipsGravatar Avi Halachmi (:avih)2015-06-07
* Revert "opengl: drop less frames when clip and display have similar fps"Gravatar wm42015-06-07
* Revert "vo: improve frame drop logic on high playback rate"Gravatar wm42015-06-07
* vo_vdpau: add a NULL check, verify image dimensionsGravatar wm42015-06-06
* vo_vdpau: limit output surfaces to allowed maximum dimensionsGravatar wm42015-06-05
* vo_vdpau: directly get surface size from surface for screenshotsGravatar wm42015-06-05
* vo_vdpau: shorten 2 variable namesGravatar wm42015-06-05
* vf_sub: minor simplificationGravatar wm42015-06-05
* filter_kernels: distinguish between regular/EWA robidouxGravatar Niklas Haas2015-06-05
* vo_vdpau: check maximum video sizeGravatar wm42015-06-04
* vf_vavpp: provide future/past frames to driverGravatar wm42015-06-01
* vf_vavpp: move vaMapBuffer() closer to its useGravatar wm42015-06-01
* vf_vavpp: remove dummy loop, unindentGravatar wm42015-06-01
* vf_vavpp: cosmeticsGravatar wm42015-06-01
* vf_vavpp: minor simplificationGravatar wm42015-06-01
* win32: fix window resize logicGravatar wm42015-05-31
* vo_opengl: output slightly more debugging info on backend probingGravatar wm42015-05-30
* vo: move up vo_wayland in autoprobe listGravatar wm42015-05-30
* vf_vavpp: fix bob deinterlacing for bottom field first videosGravatar Filip Milivojevic2015-05-30
* vf_vavpp: do not pretend to support referencesGravatar wm42015-05-29
* vf_vavpp: simplify surface list allocationGravatar wm42015-05-29
* vo_drm: fix not using BUF_COUNTGravatar Marcin Kurczewski2015-05-29
* vo_drm: fix centering with regard to strideGravatar Marcin Kurczewski2015-05-29
* vaapi: remove direct mapping non-senseGravatar wm42015-05-29
* vd_lavc: fix a hw decoding fallback caseGravatar wm42015-05-29
* vdpau: do not attempt to allocate surfaces while preemptedGravatar wm42015-05-29
* vo_opengl: avoid broken shader if hwdec fails to provide texturesGravatar wm42015-05-28
* vdpau: add support for the "new" libavcodec vdpau APIGravatar wm42015-05-28
* video: rename vdpau.c to vdpau_old.cGravatar wm42015-05-28
* vd_lavc: allocate hw surfaces using the coded sizeGravatar wm42015-05-28
* vdpau: retrieve mixer parameters directly from the hw surfaceGravatar wm42015-05-28
* vd_lavc: merge two functionsGravatar wm42015-05-28
* vd_lavc: make hardware decoding fallback less violentGravatar wm42015-05-28
* vo_drm: Expose mode ID option to usersGravatar Marcin Kurczewski2015-05-28
* vo_drm: Fix resolution not restored after exitingGravatar Marcin Kurczewski2015-05-28
* vo_drm: Fix stride problem for certain devicesGravatar Marcin Kurczewski2015-05-28
* vo_opengl: rename use_full_range to use_normalized_rangeGravatar wm42015-05-27
* vo_opengl: fix source-shader + XYZ inputGravatar Niklas Haas2015-05-27
* vo_opengl: CMS no longer implies linear scalingGravatar Niklas Haas2015-05-27
* vo_opengl: icc-profile overrides icc-profile-autoGravatar Niklas Haas2015-05-27
* vo_opengl: add support for custom shadersGravatar Niklas Haas2015-05-27