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* cocoa: fix the support of multiple renderers (GPU switch)Gravatar Alex Notes2017-07-31
* cocoa: remove usage of FFABS and the dependency on libavutil/common.hGravatar Akemi2017-07-31
* cocoa: distinguish between horizontal and vertical scrollGravatar Akemi2017-07-31
* vo_opengl: manage user shader textures with raGravatar wm42017-07-30
* vo_opengl: fix dither texture filterGravatar wm42017-07-30
* vo_opengl: manage ICC LUT texture via raGravatar wm42017-07-29
* vo_opengl: manage scaler LUT textures via raGravatar wm42017-07-29
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: do not use GL format conversion on texture uploadGravatar wm42017-07-29
* vo_opengl: use ra_* for format negotiation tooGravatar wm42017-07-29
* vo_opengl: support loading custom user texturesGravatar Niklas Haas2017-07-27
* vo_opengl: slightly refactor user_shaders codeGravatar Niklas Haas2017-07-27
* vo_opengl: tone map on the maximum signal componentGravatar Niklas Haas2017-07-27
* vo_opengl: fix mpgl_caps bit checkGravatar Niklas Haas2017-07-27
* vo_opengl: start work on rendering API abstractionGravatar wm42017-07-26
* vo_opengl: describe the texture uploading modeGravatar Niklas Haas2017-07-26
* vo_opengl: check against shmem limitsGravatar Niklas Haas2017-07-26
* vo_opengl: fix image uniforms for older OpenGLGravatar James Ross-Gowan2017-07-26
* vo_opengl: cosmetic changeGravatar Niklas Haas2017-07-25
* vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssboGravatar Niklas Haas2017-07-25
* vo_opengl: kill off FBOTEX_COMPUTE againGravatar Niklas Haas2017-07-25
* vo_opengl: fix incoherent SSBO usageGravatar Niklas Haas2017-07-25
* vo_opengl: cosmetic fixGravatar Niklas Haas2017-07-25
* vo_opengl: fix incoherent texture usageGravatar Niklas Haas2017-07-25
* vo_opengl: adjust the rules for linearizationGravatar Niklas Haas2017-07-24
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: support user compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: implement compute shader based EWA kernelGravatar Niklas Haas2017-07-24
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: cut down on FBOTEX_FUZZY abuseGravatar Niklas Haas2017-07-24
* common, vo_opengl: add/use helper for formatted strings on the stackGravatar wm42017-07-24
* vo_opengl: check format on some printf-like callsGravatar wm42017-07-24
* vo_opengl: add direct rendering supportGravatar wm42017-07-24
* mp_image: expose some image allocation code as helpers, refactorGravatar wm42017-07-23
* mp_image_pool: disallow adding read only framesGravatar wm42017-07-23
* vo_opengl: osd: remove stale declarationGravatar wm42017-07-23
* vo_opengl: add printf format checking to pass_describe()Gravatar wm42017-07-22
* vo_opengl: make VAO helper private, remove old VAO mechanismGravatar wm42017-07-22
* vo_opengl: osd: use new VAO mechanismGravatar wm42017-07-22
* vo_opengl: add mechanism to create/cache VAO on the flyGravatar wm42017-07-22
* vo_opengl: osd: refactor and simplifyGravatar wm42017-07-22
* options: drop --video-aspect-method=hybridGravatar wm42017-07-21
* options: kill --field-dominanceGravatar wm42017-07-21
* csputils: fix mp_colorspace_equal missing fieldGravatar Niklas Haas2017-07-18
* vo_opengl: avoid constant divisionsGravatar Niklas Haas2017-07-17
* vo_opengl: styleGravatar Niklas Haas2017-07-16
* vo_opengl: use MP_ALIGN_UP instead of FFALIGNGravatar Niklas Haas2017-07-16
* vo_opengl: use glBufferSubData instead of glMapBufferRangeGravatar Niklas Haas2017-07-16
* Replace remaining avcodec_close() callsGravatar wm42017-07-16