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* vo_opengl: make the size of interpolation textures exactGravatar Niklas Haas2015-07-18
* screenshot: don't write PNG colorspace tags by defaultGravatar wm42015-07-18
* vo_opengl: cleanup frame reupload logicGravatar wm42015-07-17
* vo_opengl: refactor queue configurationGravatar wm42015-07-16
* vo: fix number of future framesGravatar wm42015-07-16
* vo_opengl: reject future images in different formatsGravatar wm42015-07-15
* vaapi: destroy derived VAImage after each useGravatar wm42015-07-15
* vo_vaapi: drop unused fieldGravatar wm42015-07-15
* vaapi: don't assume vaQueryImageFormats() returns sorted listGravatar wm42015-07-15
* Revert "vaapi: remove vaDeriveImage() code path"Gravatar wm42015-07-15
* vaapi: allow allocating additional surfaces during decodingGravatar wm42015-07-15
* vo_opengl: simplifyGravatar wm42015-07-15
* vf_vdpaupp: Don't crash when evaluating interlacing of NULL mpiGravatar Philip Langdale2015-07-14
* vo_opengl: reduce verbose outputGravatar wm42015-07-11
* vo_vdpau: Implement rotation supportGravatar Philip Langdale2015-07-11
* vo_opengl: reimplement tscale=oversampleGravatar Niklas Haas2015-07-11
* vf_vdpaurb: Add a new filter for reading back vdpau decoded framesGravatar Philip Langdale2015-07-11
* video: add a way to disable automatic stereo conversionGravatar wm42015-07-10
* vf_stereo3d: drop internal implementationGravatar wm42015-07-10
* gl_hwdec: change wording in verbose messageGravatar wm42015-07-10
* vf_vdpaupp: don't attempt to deinterlace progressive framesGravatar wm42015-07-08
* mp_image: fix vf_vdpaupp referencesGravatar wm42015-07-08
* vaapi: drop compatibility crap and vo_vaapi deinterlacerGravatar wm42015-07-08
* vf_vavpp: don't attempt to deinterlace progressive framesGravatar wm42015-07-08
* vaapi: increase number of additional surfacesGravatar wm42015-07-08
* vf_yadif: expose interlaced frame modeGravatar wm42015-07-07
* vo_opengl_cb, vo_opengl: add option for preloading hwdec contextGravatar wm42015-07-07
* options: cleanup hwdec name mappingsGravatar wm42015-07-07
* vo_opengl_cb: drop frames eagerly if frames are not renderedGravatar wm42015-07-07
* dxva2: fix handling of cropped videoGravatar wm42015-07-06
* video: replace our own refcounting with libavutil'sGravatar wm42015-07-05
* mp_image: make image writeable before overwriting paletteGravatar wm42015-07-05
* vo: free frames before killing VOGravatar wm42015-07-04
* vo: set correct frame parameters on redrawGravatar wm42015-07-03
* client API, dxva2: add a workaround for OpenGL fullscreen issuesGravatar wm42015-07-03
* vo_direct3d, dxva2: use the same D3D deviceGravatar wm42015-07-03
* dxva2: move device creation codeGravatar wm42015-07-03
* vo_opengl: log some more stuff in verbose modeGravatar wm42015-07-03
* vo_opengl: fix "freezes" after seeking with interpolation onGravatar wm42015-07-02
* vo: reset frame timing when redrawingGravatar wm42015-07-02
* vo_opengl: X11: don't leak when GL init failsGravatar wm42015-07-02
* vo_opengl: X11 EGL: more detailed error reportingGravatar wm42015-07-02
* vo_opengl: update EGL codeGravatar wm42015-07-02
* vo_opengl: remove unused GL API functionsGravatar wm42015-07-02
* x11: move GCs and background clearing to vo_xvGravatar wm42015-07-01
* x11: remove clear on mapGravatar wm42015-07-01
* vo: better magic value for unknown vsync intervalGravatar wm42015-07-01
* vo_opengl_cb: fix interpolation code pathGravatar wm42015-07-01
* vo_opengl: fix framestepping/pausing + interpolationGravatar Niklas Haas2015-07-01
* vo: change internal API for drawing framesGravatar wm42015-07-01