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* videotoolbox: add yuv420p to --videotoolbox-formatGravatar wm42016-07-15
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* vo_opengl: hwdec: reset hw_subfmt fieldGravatar wm42016-07-15
| | | | | | In theory, mp_image_params with hw_subfmt set to non-0 if imgfmt is not a hwaccel format is invalid. (It worked fine because nothing checks this yet.)
* video: change hw_subfmt meaningGravatar wm42016-07-15
| | | | | | | | | | | | | | | | | | The hw_subfmt field roughly corresponds to the field AVHWFramesContext.sw_format in ffmpeg. The ffmpeg one is of the type AVPixelFormat (instead of the underlying hardware format), so it's a good idea to switch to this too for preparation. Now the hw_subfmt field is an mp_imgfmt instead of an opaque/API- specific number. VDPAU and Direct3D11 already used mp_imgfmt, but Videotoolbox and VAAPI had to be switched. One somewhat user-visible change is that the verbose log will now always show the hw_subfmt as image format, instead of as nonsensical number. (In the end it would be good if we could switch to AVHWFramesContext completely, but the upstream API is incomplete and doesn't cover Direct3D11 and Videotoolbox.)
* videotoolbox: add --hwdec=videotoolbox-copy for h/w accelerated decoding ↵Gravatar Aman Gupta2016-07-15
| | | | with video filters
* vo_opengl: angle: use WARP if there are no hw adaptersGravatar James Ross-Gowan2016-07-12
| | | | | | | | | | | | | | | This should get mpv working on Windows 7 machines without hardware accelerated graphics adapters. It already worked on Windows 8 and up because those systems would silently fall back to WARP if there was no graphics hardware installed. The normal MPGL_CAP_SW flag is not set, so unlike other opengl backends, this will choose a software adapter even if opengl:sw is not specified. The reason for this is, unlike on Linux, where vo_xv and vo_x11 can be used, mpv on Windows does not have any VO to fall back on when hardware acceleration isn't available, so if software adapters are rejected, the user won't see any video output when using the default settings. WARP seems to perform quite well, so it should be used in this case.
* vo_opengl: angle: try D3D9 when D3D11 fails eglInitializeGravatar James Ross-Gowan2016-07-11
| | | | | This will happen when D3D11 is present on the machine but the supported feature level is too low.
* vo_xv, vo_x11: fix typos in warningsGravatar Jakub Wilk2016-07-09
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* vd_d3d11vpp: remove nonsensical flush callGravatar wm42016-07-08
| | | | | | | | I made this call up because I sort of thought this makes senssssse. I'm now convinced that it does not, and even is actively harmful. I'm still quite in the dark how the DirectD 11 video API is supposed to work with synchronization, but at least for normal graphics this call would not make much sense.
* x11: add missing FocusChangeMaskGravatar wm42016-07-08
| | | | | So we actually get FocusOut events. Disables key repeat when losing focus while a key is down.
* vo_vdpau: minor simplificationGravatar wm42016-07-07
| | | | Remove some indirections that aren't needed anymore.
* vf, af: print filter labels in verbose modeGravatar wm42016-07-06
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* vf: mark filter chain as uninitialized when mutating itGravatar wm42016-07-06
| | | | | Sounds fair. Can be used to determine if the filter chain was mutated at all, and avoiding unconditional reinit if it wasn't.
* vf: don't clobber input params on reconfigure failureGravatar wm42016-07-06
| | | | I think this is more robust, and future commits will rely on it.
* csp: document deviations from the references where they occurGravatar Niklas Haas2016-07-05
| | | | | | | | | | These mostly happen in situations where the correct behavior is relatively new and not found in the wild (therefore not worth implementing) and/or extremely complicated (and thus not worth worrying about the potential edge cases and UI changes). Still, it's best to document these where they happen to guide the poor souls maintaining these files in the future.
* x11_common: silence xdg-screensaverGravatar Ben Boeckel2016-07-05
| | | | | Some screen lockers have a habit of dumping output to the terminal when their output is reset. Ignore its output to keep the TTY output clean.
* vo_opengl: angle: update the swapchain on resizeGravatar James Ross-Gowan2016-07-04
| | | | | | | | | | | | | This uses eglPostSubBufferNV to trigger ANGLE to check the window size and update the size of the swapchain to match, which is recommended here: https://groups.google.com/d/msg/angleproject/RvyVkjRCQGU/gfKfT64IAgAJ With the D3D11 backend, using eglPostSubBufferNV with a 0-sized update region will even skip the Present() call, meaning it won't block for a vsync period. Hopefully ANGLE will have a less hacky way of doing this in future. See the relevant ANGLE issue: http://anglebug.com/1438 Fixes #3301
* vo_opengl: error out gracefully when trying to use FBOs without FBO APIGravatar wm42016-07-04
| | | | | | | | | | | This can for example happen with vo_opengl_cb, if it is used with a GL implementation that does not supports FBOs. (mpv itself should never attempt to use FBOs if they're not available.) Without this check it would trigger an assert() in our dummy glBindFramebuffer wrapper. Suspected cause of #3308, although it's still unlikely.
* vf_d3d11vpp: fix output image format if not doing any filteringGravatar wm42016-07-04
| | | | | | | For example it should be set to IMGFMT_D3D11NV12 if it isn't already. Otherwise, an assertion in vf.c could trigger. This probably couldn't be provoked yet.
* vo_opengl: move eval_szexpr to user_shaders.cGravatar Niklas Haas2016-07-03
| | | | | | This moves some of the bulky user-shader specific logic into the file dedicated to it. Rather than expose video.c state, variable lookup is now done via a simulated closure.
* vd_lavc: expose mastering display side data reference peakGravatar Niklas Haas2016-07-03
| | | | | | | | | | | | | | | | | | | This greatly improves the result when decoding typical (ST.2084) HDR content, since the job of tone mapping gets significantly easier when you're only mapping from 1000 to 250, rather than 10000 to 250. The difference is so drastic that we can now even reasonably use `hdr-tone-mapping=linear` and get a very perceptually uniform result that is only slightly darker than normal. (To compensate for the extra dynamic range) Due to weird implementation details, this only seems to be present on keyframes (or something like that), so we have to cache the last seen value for the frames in between. Also, in some files the metadata is just completely broken / nonsensical, so I decided to apply a simple heuristic to detect completely broken metadata.
* vo_opengl: generalize HDR tone mapping mechanismGravatar Niklas Haas2016-07-03
| | | | | | | | | | | | | | | | | | | | | | | | This involves multiple changes: 1. Brightness metadata is split into nominal peak and signal peak. For a quick and dirty explanation: nominal peak is the brightest value that your color space can represent (i.e. the brightness of an encoded 1.0), and signal peak is the brightest value that actually occurs in the video (i.e. the brightest thing that's displayed). 2. vo_opengl uses a new decision logic to figure out the right nom_peak and sig_peak for all situations. It also does a better job of picking the right target gamut/colorspace to use for the OSD. (Which still is and still should be treated as sRGB). This change in logic also fixes #3293 en passant. 3. Since it was growing rapidly, the logic for auto-guessing / inferring the right colorimetry configuration (in pass_colormanage) was split from the logic for actually performing the adaptation (now pass_color_map). Right now, the new logic doesn't do a whole lot since HDR metadata is still ignored (but not for long).
* mp_image: split colorimetry metadata into its own structGravatar Niklas Haas2016-07-03
| | | | | | | | | | | | | | | | | | This has two reasons: 1. I tend to add new fields to this metadata, and every time I've done so I've consistently forgotten to update all of the dozens of places in which this colorimetry metadata might end up getting used. While most usages don't really care about most of the metadata, sometimes the intend was simply to “copy” the colorimetry metadata from one struct to another. With this being inside a substruct, those lines of code can now simply read a.color = b.color without having to care about added or removed fields. 2. It makes the type definitions nicer for upcoming refactors. In going through all of the usages, I also expanded a few where I felt that omitting the “young” fields was a bug.
* vo_opengl: don't constantly resize the output FBOGravatar Niklas Haas2016-07-03
| | | | | | | | | | Commit 883d3114 seems to have (accidentally?) dropped the FBOTEX_FUZZY from the output_fbo resize, which means that current master will keep resizing and resizing the FBO as you change the window size, introducing severe memory leaking after a while. (Not sure why that would cause memory leaks, but I blame nvidia) Either way, it's bad for performance too, so it's worth fixing.
* sub: move RGBA scaling to vo_vaapiGravatar wm42016-07-03
| | | | | | | | | vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other cases of RGBA scaling are handled in draw_bmp.c for some reason.) Move this code and get rid of the osd_conv_cache thing. Functionally, nothing changes.
* vo_opengl: remove caching GL_MAX_TEXTURE_SIZE valueGravatar wm42016-07-03
| | | | | | | No real need to cache this, and we need fewer fields in the OSD part struct. Also add logging for when the OSD texture is reallocated.
* vo_opengl: use ringbuffer of PBOsGravatar wm42016-07-03
| | | | | | | | This is how PBOs are normally supposed to be used. Unfortunately I can't see an any absolute improvement on nVidia binary drivers and playing 4K material. Compared to the "old" PBO path with 1 buffer, the measured GL time decreases significantly, though.
* vo_opengl: support inconsistent negative strides per planeGravatar wm42016-07-03
| | | | | | | | | | | | | | | GL generally does not support flipping the image on upload, meaning negative strides are not supported. vo_opengl handles this by flipping rendering if the stride is inverted, and gl_pbo_upload() "ignores" negative strides by uploading without flipping the image. If individual planes had strides with different signs, this broke. The flipping affected the entire image, and only the sign of the first plane was respected. This is just a crazy corner case that will never happen, but it turns out this is quite simple to support, and actually improves the code somewhat.
* vo_opengl: move PBO upload handling to shared codeGravatar wm42016-07-03
| | | | | | | | | | | | | This introduces a gl_pbo_upload_tex() function, which works almost like our gl_upload_tex() glTexSubImage2D() wrapper, except it takes a struct which caches the PBO handles. It also takes the full texture size (to make allocating an ideal buffer size easier), and a parameter to disable PBOs (so that the caller doesn't have to duplicate the gl_upload_tex() call if PBOs are disabled or unavailable). This also removes warnings and fallbacks on PBO failure. We just silently try using PBOs on every frame, and if that fails at some point, revert to normal texture uploads. Probably doesn't matter.
* w32_common: make WM_NCHITTEST simpler and more accurateGravatar James Ross-Gowan2016-07-03
| | | | | | | | This makes the geometry of the sizing borders more like the ones in Windows 10. It also fixes an off-by-one error that made the right and bottom borders thinner than the left and top borders, which made it difficult to resize the window when using the Windows 7 classic theme (because it has pretty thin sizing borders to begin with.)
* vd_lavc: hide structs behind platform flagsGravatar Ben Boeckel2016-07-01
| | | | Otherwise, warnings about them being unused appear.
* bitmap_packer: remove some unused functionsGravatar wm42016-07-01
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* vo_direct3d: remove bitmap packerGravatar wm42016-07-01
| | | | See previous comments.
* vo_vdpau: remove bitmap packer useGravatar wm42016-07-01
| | | | See previous commit.
* vo_opengl: remove OSD bitmap packingGravatar wm42016-07-01
| | | | It's packed in the OSD common layer already.
* d3d: implement screenshots for --hwdec=d3d11vaGravatar wm42016-06-28
| | | | | | | | | | | | | | No method of taking a screenshot was implemented at all. vo_opengl lacked window screenshotting, because ANGLE doesn't allow reading the frontbuffer. There was no way to read back from a D3D11 texture either. Implement reading image data from D3D11 textures. This is a low-quality effort to get basic screenshots done. Eventually there will be a better implementation: once we use AVHWFramesContext natively, the readback implementation will be in libavcodec, and will be able to cache the staging texture correctly. Hopefully. (For now it doesn't even have a AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate for this purpose.)
* d3d: merge angle_common.h into d3d.hGravatar wm42016-06-28
| | | | | | | | OK, this was dumb. The file didn't have much to do with ANGLE, and the functionality can simply be moved to d3d.c. That file contains helpers for decoding, but can always be present (on Windows) since it doesn't access any D3D specific libavcodec APIs. Thus it doesn't need to be conditionally built like the actual hwaccel wrappers.
* vo_opengl: add output_size uniform to custom shaderGravatar Muhammad Faiz2016-06-28
| | | | | | logically, scaler should know its input and output size Signed-off-by: wm4 <wm4@nowhere>
* vo_opengl: minor typo and coding style fixesGravatar wm42016-06-28
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* vo_opengl: revise the transfer curve logicGravatar Niklas Haas2016-06-28
| | | | | | | | Instead of hard-coding a big list, move some of the functionality to csputils. Affects both the auto-guess blacklist and the peak estimation. Also update the comments.
* csputils: adjust whitespaceGravatar Niklas Haas2016-06-28
| | | | | All these blank lines felt sort of weird, especially since the functions were semantically related.
* vo_opengl: revise the logic for picking the default color spaceGravatar Niklas Haas2016-06-28
| | | | | | | Too many "exceptions" these days, it's easier to just hard-code a whitelist instead of a blacklist. And besides, it only really makes sense to avoid adaptation for BT.601 specifically, since that's the one we auto-guess based on the resolution.
* vo_opengl: use image_params instead of *_src for autoconfigGravatar Niklas Haas2016-06-28
| | | | | | | | | | | | | | | | | I'm not even sure why we ever consulted *_src to begin with, since that just describes the current image format - and not the original metadata. (And in fact, we specifically had logic to work around the impliciations this had on linear scaling) image_params is *the* authoritative source on the intended (i.e. reference) image metadata, whereas *_src may be changed by previous passes already. So only consult image_params for picking auto-generated values. Also, add some more missing "wide gamut" and "non-gamma" curves to the autoconfig blacklist. (Maybe it would make sense to move this list to csputils in the future? Or perhaps even auto-detect it based on the associated primaries)
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
| | | | | | | | | | User request and not that hard. Closes #3157. Note that FFmpeg doesn't support this and there's no signalling in HEVC etc., so the only way users can access it is by using vf_format manually. Mind: This encoding uses full range values, not TV range.
* csputils: add Panasonic V-Gamut primariesGravatar Niklas Haas2016-06-28
| | | | | | | This is actually not entirely trivial since it involves negative Yxy coordinates, so the CMM has to be capable of full floating point operation. Fortunately, LittleCMS is, so we can just blindly implement it.
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
| | | | | | | | | | | | | | This HDR function is unique in that it's still display-referred, it just allows for values above the reference peak (super-highlights). The official standard doesn't actually document this very well, but the nominal peak turns out to be exactly 12.0 - so we normalize to this value internally in mpv. (This lets us preserve the property that the textures are encoded in the range [0,1], preventing clipping and making the best use of an integer texture's range) This was grouped together with SMPTE ST2084 when checking libavutil compatibility since they were added in the same release window, in a similar timeframe.
* ao_lavc, vo_lavc: Migrate to new encoding API.Gravatar Rudolf Polzer2016-06-27
| | | | | Also marked some places for possible later refactoring, as they became quite similar in this commit.
* Fix misspellingsGravatar stepshal2016-06-26
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* vo_opengl utils: use gl->main_fb when reading window contentGravatar quilloss2016-06-26
| | | | | | | | The main framebuffer is not the default framebuffer for the dxinterop backend. Bind the main framebuffer and use the appropriate attachment when reading the window content. Fix #3284
* vo_xv: fix behavior with odd sizesGravatar wm42016-06-25
| | | | | | | | | | The size check introduced in commit d941a57b did not consider that Xv can round up the image size to the next chroma boundary. Doing that makes sense, so it can't certainly be considered server misbehavior. Do 2 things against this: allow if the server returns a larger image (we just crop it then), and also allocate a properly aligned image in the first place.
* image_writer: port to new encode APIGravatar wm42016-06-24
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