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* vo_opengl: further GL API use separationGravatar wm42017-08-07
* vo_opengl: fix minor memory leakGravatar wm42017-08-07
* vo_opengl: nuke ra_gl->first_runGravatar Niklas Haas2017-08-07
* vo_opengl: better formatting for enum RA_CAPGravatar Niklas Haas2017-08-07
* vo_opengl: also support RA_VARTYPE_INT vertex attribsGravatar Niklas Haas2017-08-07
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedGravatar wm42017-08-07
* vo_opengl: drop pointless fbotex_init() functionGravatar wm42017-08-07
* vo_opengl: generalize ra_buf to support other buffer objectsGravatar Niklas Haas2017-08-07
* cocoa: add an option to disable the native macOS fullscreenGravatar Akemi2017-08-06
* vo_opengl: only mark frames as fresh if they contain a new imageGravatar Niklas Haas2017-08-06
* vo_opengl: drop ra_gl.h from shader_cache.cGravatar Niklas Haas2017-08-06
* vo_opengl: measure pass_draw_osd as a wholeGravatar Niklas Haas2017-08-06
* vo_opengl: move timers to struct raGravatar Niklas Haas2017-08-06
* vo_opengl: ra_gl: make getting GL ptr slightly less tediousGravatar wm42017-08-05
* vo_opengl: move GL state resetting to vo_opengl_cbGravatar wm42017-08-05
* vo_opengl: move shader handling to raGravatar wm42017-08-05
* vo_opengl: organize ra PBO flag slightly differentlyGravatar wm42017-08-05
* vo_opengl: make OSD code use ra for texturesGravatar wm42017-08-05
* vo_opengl: restore OSX "old" hwdecGravatar wm42017-08-05
* vo_opengl: split utils.c/hGravatar wm42017-08-05
* vo_opengl: always use GL_TRIANGLES for all primitivesGravatar wm42017-08-05
* vo_opengl: pass ra objects during rendering instead of GL objectsGravatar wm42017-08-05
* vo_opengl: make fbotex helper use raGravatar wm42017-08-05
* vo_opengl: drop unused custom texture filter for FBO helperGravatar wm42017-08-05
* w32_common: handle media keysGravatar James Ross-Gowan2017-08-05
* vo_opengl: always print when getting embedded ICC profile dataGravatar Rostislav Pehlivanov2017-08-04
* vo_opengl: support embedded ICC profilesGravatar Niklas Haas2017-08-03
* vd_lavc: decode embedded ICC profilesGravatar Niklas Haas2017-08-03
* vo_opengl: use GL_CLIENT_STORAGE_BIT for DRGravatar Niklas Haas2017-08-03
* vo_opengl: remove unused ra_mapped_buffer.preferred_align fieldGravatar wm42017-08-03
* vo_opengl: don't hardcode texmap0 for polar computeGravatar Niklas Haas2017-08-03
* vo_opengl: don't precompute texcoord in global scopeGravatar Niklas Haas2017-08-03
* vo_opengl: make compute shaders more flexibleGravatar Niklas Haas2017-08-03
* vo_opengl: add legend for texture format debug dumpGravatar wm42017-08-03
* vo_opengl: give special Apple name a more appropriate nameGravatar wm42017-08-03
* vo_opengl: simplify/fix user shader texturesGravatar wm42017-08-03
* vo_opengl: fix constexprs on ANGLEGravatar Niklas Haas2017-08-03
* vo_opengl: fix HLG OOTF inverseGravatar Niklas Haas2017-08-03
* vo_opengl: generalize HDR tone mapping to gamut mappingGravatar Niklas Haas2017-08-03
* vo_opengl: implement HLG OOTF inverseGravatar Niklas Haas2017-08-03
* options: --priority can be LGPLGravatar wm42017-08-03
* cocoa: fix the support of multiple renderers (GPU switch)Gravatar Alex Notes2017-07-31
* cocoa: remove usage of FFABS and the dependency on libavutil/common.hGravatar Akemi2017-07-31
* cocoa: distinguish between horizontal and vertical scrollGravatar Akemi2017-07-31
* vo_opengl: manage user shader textures with raGravatar wm42017-07-30
* vo_opengl: fix dither texture filterGravatar wm42017-07-30
* vo_opengl: manage ICC LUT texture via raGravatar wm42017-07-29
* vo_opengl: manage scaler LUT textures via raGravatar wm42017-07-29
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: do not use GL format conversion on texture uploadGravatar wm42017-07-29