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* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* wayland: implement HIDPI supportGravatar Rostislav Pehlivanov2016-05-30
* vf: fix filter auto-insertionGravatar wm42016-05-30
* mp_image: properly communicate aspect ratio through AVFrameGravatar wm42016-05-30
* mp_image: don't reset pixel aspect with mp_image_set_size()Gravatar wm42016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* w32_common: center window on original window center on video resizeGravatar maniak13492016-05-30
* mp_image: don't lose pixel aspect ratio when setting formatGravatar wm42016-05-29
* video: remove d3d11 video processor use from OpenGL interopGravatar wm42016-05-29
* vf_d3d11vpp: add a D3D11 video processor filterGravatar wm42016-05-28
* vo_opengl: angle: enable DirectCompositionGravatar James Ross-Gowan2016-05-29
* vf_vdpaupp: use refqueue helperGravatar wm42016-05-27
* vo_opengl: skip junk before first user shader passGravatar Niklas Haas2016-05-27
* vo_opengl: enable color management on GLESGravatar James Ross-Gowan2016-05-27
* vo_opengl: fix superxbr shader compilation on ESGravatar wm42016-05-26
* vo_opengl: always autoselect ANGLE as backend if availableGravatar wm42016-05-26
* vf_vavpp: make refqueue logic field-basedGravatar wm42016-05-25
* vf_vavpp: minor simplificationGravatar wm42016-05-25
* vf_vavpp: simplify update_pipeline() usageGravatar wm42016-05-25
* vf_vavpp: use future instead of past PTS to determine field durationGravatar wm42016-05-25
* vf_vavpp: move frame handling to separate fileGravatar wm42016-05-25
* hwdec_d3d11egl: call ID3D11DeviceContext::FlushGravatar wm42016-05-24
* vo_xv: Handle incorrect size returned by Xv(Shm)CreateImageGravatar dequis2016-05-24
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: rename glUploadTex, drop unused parameterGravatar wm42016-05-23
* vo_opengl: unify PBO and normal OSD texture upload pathGravatar wm42016-05-23
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: slightly improve logging of loaded extensionsGravatar wm42016-05-23
* w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its centerGravatar maniak13492016-05-22
* w32_common: center window on original window center on resize to fit screenGravatar maniak13492016-05-22
* w32_common: update stored client area size on window resizeGravatar maniak13492016-05-22
* vo_opengl: remove non-working rgb/rgba FBO formatsGravatar wm42016-05-20
* vf_crop: support opaque hardware decoding formatsGravatar wm42016-05-19
* vo_opengl: require at least ES 3.0 for float texturesGravatar wm42016-05-19
* vo_opengl: change error state handling and fix hwdec crashes on errorsGravatar wm42016-05-19
* vo_opengl: d3d11egl: enable "required" GLSL extensionsGravatar wm42016-05-19
* vo_opengl: make gl_sc_enable_extension() permanent/idempotentGravatar wm42016-05-19
* vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.xGravatar wm42016-05-19
* vo_opengl: remove unused fieldGravatar wm42016-05-18
* vo_opengl: fix/simplify reinitialization on dynamic reconfigurationGravatar wm42016-05-18
* d3d: simplify DLL loadingGravatar wm42016-05-17
* video: merge dxva2 source filesGravatar wm42016-05-17
* vo_opengl: hwdec: remove build-dependency on dxva2Gravatar wm42016-05-17
* vo_opengl: move UT_buffer to switch handlingGravatar wm42016-05-17
* vo_opengl: make number of cached shaders/uniform dynamicGravatar wm42016-05-17
* vo_opengl: move cached uniforms to a separate structGravatar wm42016-05-17