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* w32_common: handle media keysGravatar James Ross-Gowan2017-08-05
* vo_opengl: always print when getting embedded ICC profile dataGravatar Rostislav Pehlivanov2017-08-04
* vo_opengl: support embedded ICC profilesGravatar Niklas Haas2017-08-03
* vd_lavc: decode embedded ICC profilesGravatar Niklas Haas2017-08-03
* vo_opengl: use GL_CLIENT_STORAGE_BIT for DRGravatar Niklas Haas2017-08-03
* vo_opengl: remove unused ra_mapped_buffer.preferred_align fieldGravatar wm42017-08-03
* vo_opengl: don't hardcode texmap0 for polar computeGravatar Niklas Haas2017-08-03
* vo_opengl: don't precompute texcoord in global scopeGravatar Niklas Haas2017-08-03
* vo_opengl: make compute shaders more flexibleGravatar Niklas Haas2017-08-03
* vo_opengl: add legend for texture format debug dumpGravatar wm42017-08-03
* vo_opengl: give special Apple name a more appropriate nameGravatar wm42017-08-03
* vo_opengl: simplify/fix user shader texturesGravatar wm42017-08-03
* vo_opengl: fix constexprs on ANGLEGravatar Niklas Haas2017-08-03
* vo_opengl: fix HLG OOTF inverseGravatar Niklas Haas2017-08-03
* vo_opengl: generalize HDR tone mapping to gamut mappingGravatar Niklas Haas2017-08-03
* vo_opengl: implement HLG OOTF inverseGravatar Niklas Haas2017-08-03
* options: --priority can be LGPLGravatar wm42017-08-03
* cocoa: fix the support of multiple renderers (GPU switch)Gravatar Alex Notes2017-07-31
* cocoa: remove usage of FFABS and the dependency on libavutil/common.hGravatar Akemi2017-07-31
* cocoa: distinguish between horizontal and vertical scrollGravatar Akemi2017-07-31
* vo_opengl: manage user shader textures with raGravatar wm42017-07-30
* vo_opengl: fix dither texture filterGravatar wm42017-07-30
* vo_opengl: manage ICC LUT texture via raGravatar wm42017-07-29
* vo_opengl: manage scaler LUT textures via raGravatar wm42017-07-29
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: do not use GL format conversion on texture uploadGravatar wm42017-07-29
* vo_opengl: use ra_* for format negotiation tooGravatar wm42017-07-29
* vo_opengl: support loading custom user texturesGravatar Niklas Haas2017-07-27
* vo_opengl: slightly refactor user_shaders codeGravatar Niklas Haas2017-07-27
* vo_opengl: tone map on the maximum signal componentGravatar Niklas Haas2017-07-27
* vo_opengl: fix mpgl_caps bit checkGravatar Niklas Haas2017-07-27
* vo_opengl: start work on rendering API abstractionGravatar wm42017-07-26
* vo_opengl: describe the texture uploading modeGravatar Niklas Haas2017-07-26
* vo_opengl: check against shmem limitsGravatar Niklas Haas2017-07-26
* vo_opengl: fix image uniforms for older OpenGLGravatar James Ross-Gowan2017-07-26
* vo_opengl: cosmetic changeGravatar Niklas Haas2017-07-25
* vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssboGravatar Niklas Haas2017-07-25
* vo_opengl: kill off FBOTEX_COMPUTE againGravatar Niklas Haas2017-07-25
* vo_opengl: fix incoherent SSBO usageGravatar Niklas Haas2017-07-25
* vo_opengl: cosmetic fixGravatar Niklas Haas2017-07-25
* vo_opengl: fix incoherent texture usageGravatar Niklas Haas2017-07-25
* vo_opengl: adjust the rules for linearizationGravatar Niklas Haas2017-07-24
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: support user compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: implement compute shader based EWA kernelGravatar Niklas Haas2017-07-24
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: cut down on FBOTEX_FUZZY abuseGravatar Niklas Haas2017-07-24
* common, vo_opengl: add/use helper for formatted strings on the stackGravatar wm42017-07-24
* vo_opengl: check format on some printf-like callsGravatar wm42017-07-24