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* dxva2: abort on mp_image_new_custom_ref failureGravatar Kevin Mitchell2016-03-30
* dxva2: stop using pointer obfuscator LPDIRECT3DSURFACE9Gravatar Kevin Mitchell2016-03-30
* dxva2: rewrite to use shared code with d3d11vaGravatar Kevin Mitchell2016-03-30
* vd_lavc: add d3d11va hwdecGravatar Kevin Mitchell2016-03-30
* vo_opengl: draw transparency checkerboard after upscalingGravatar Niklas Haas2016-03-29
* vo_opengl: always premultiply alphaGravatar wm42016-03-29
* vo_opengl: fix rotation directionGravatar wm42016-03-29
* vo_opengl: slightly compress gl_set_debug_logger()Gravatar wm42016-03-28
* vo_opengl: reduce temporary variables in gl_transform_trans()Gravatar wm42016-03-28
* vo_opengl: fix rotationGravatar wm42016-03-28
* vo_opengl: fix row-major vs. column-major confusionGravatar wm42016-03-28
* vo_opengl: don't upload potentially uninitialized memory to GL bufferGravatar wm42016-03-28
* vo_openg: fix debanding + rectangle-texturesGravatar wm42016-03-27
* Add a mediacodec decoder hwdec wrapperGravatar Jan Ekström2016-03-25
* vd_lavc: mediacodec also needs special timebase loveGravatar Jan Ekström2016-03-25
* vo_opengl: minor coding style adjustmentGravatar wm42016-03-24
* vo_opengl: utils: some more minor shader string building optimizationGravatar wm42016-03-24
* ad_lavc, vd_lavc: support new Libav decoding APIGravatar wm42016-03-24
* vd_lavc: slightly improve codec_timebase hackGravatar wm42016-03-24
* vo_opengl: utils: slightly optimize shader string buildingGravatar wm42016-03-23
* vo_opengl_cb: fix NULL derefGravatar wm42016-03-23
* vo_opengl: fix blend-subtitles=video in some casesGravatar wm42016-03-22
* vo_opengl, osd: allow osc.lua to react faster on resizesGravatar wm42016-03-21
* vo_opengl: GLX: try to create 3.3 core profile contextGravatar wm42016-03-19
* Revert "wayland: set fs mode on every configure"Gravatar Emmanuel Gil Peyrot2016-03-19
* csputils: add DCI-P3 colorspaceGravatar Niklas Haas2016-03-19
* vd_lavc: don't get into an endless loop if decoding failsGravatar wm42016-03-18
* vo_opengl: dxva2egl: ignore alpha component in the mapped videoGravatar wm42016-03-17
* vo_opengl: fix operation without GL_ARB_texture_rgGravatar wm42016-03-17
* dxva2: prevent outputting native surfaces with HWDEC_DXVA2_COPY (again)Gravatar wm42016-03-17
* vo_opengl: fix sharpen filterGravatar wm42016-03-16
* vo_opengl: only open one OpenGL/DX interop handle when using dxva2Gravatar Kevin Mitchell2016-03-15
* x11, input: move mime type drag&drop negotiation to common codeGravatar wm42016-03-15
* x11: move vo->input_ctx accesses to x11->input_ctxGravatar wm42016-03-15
* dec_video: always redisplay cover art after a seekGravatar wm42016-03-11
* dec_video: reduce scope of variableGravatar wm42016-03-11
* vo_opengl: add dxva2 interop to angle backendGravatar Kevin Mitchell2016-03-10
* vo_opengl: use the same type for cached and current uniform valuesGravatar wm42016-03-10
* vo_opengl: cache the values of the uniform variablesGravatar igv2016-03-10
* vo_opengl: cache the locations of the uniform variablesGravatar igv2016-03-09
* vo_opengl: decrease default superxbr-edge-strengthGravatar Niklas Haas2016-03-07
* vo_opengl: improve superxbr algorithmGravatar Niklas Haas2016-03-07
* vo_opengl: refactor superxbr algorithmGravatar Niklas Haas2016-03-07
* video: fix coverart decodingGravatar wm42016-03-07
* vo_xv, vo_x11: warn that these VOs should not be usedGravatar wm42016-03-06
* vo_opengl: refactor plane-skipping optimizationsGravatar Niklas Haas2016-03-05
* vo_opengl: rename prescale to prescale-lumaGravatar Niklas Haas2016-03-05
* vo_opengl: add macros for scaler unitsGravatar Niklas Haas2016-03-05
* vo_opengl: refactor pass_read_video and texture bindingGravatar Niklas Haas2016-03-05
* vo_opengl: wayland: don't destroy NULL wl_egl_windowGravatar wm42016-03-03