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* vo: set correct frame parameters on redrawGravatar wm42015-07-03
* client API, dxva2: add a workaround for OpenGL fullscreen issuesGravatar wm42015-07-03
* vo_direct3d, dxva2: use the same D3D deviceGravatar wm42015-07-03
* dxva2: move device creation codeGravatar wm42015-07-03
* vo_opengl: log some more stuff in verbose modeGravatar wm42015-07-03
* vo_opengl: fix "freezes" after seeking with interpolation onGravatar wm42015-07-02
* vo: reset frame timing when redrawingGravatar wm42015-07-02
* vo_opengl: X11: don't leak when GL init failsGravatar wm42015-07-02
* vo_opengl: X11 EGL: more detailed error reportingGravatar wm42015-07-02
* vo_opengl: update EGL codeGravatar wm42015-07-02
* vo_opengl: remove unused GL API functionsGravatar wm42015-07-02
* x11: move GCs and background clearing to vo_xvGravatar wm42015-07-01
* x11: remove clear on mapGravatar wm42015-07-01
* vo: better magic value for unknown vsync intervalGravatar wm42015-07-01
* vo_opengl_cb: fix interpolation code pathGravatar wm42015-07-01
* vo_opengl: fix framestepping/pausing + interpolationGravatar Niklas Haas2015-07-01
* vo: change internal API for drawing framesGravatar wm42015-07-01
* vo_opengl: adjust interpolation code for the new video-sync mechanismGravatar Niklas Haas2015-07-01
* video: pass vsync offset to VOGravatar wm42015-07-01
* video: pass future frames to VOGravatar wm42015-07-01
* video: fix panscan in vertical caseGravatar wm42015-06-29
* vaapi: prefer direct display over copy-backGravatar wm42015-06-29
* vaapi: treat cropped decoder output slightly more correctlyGravatar wm42015-06-29
* vaapi: fix potential NULL deref on memory allocation failureGravatar wm42015-06-29
* vaapi: remove vaDeriveImage() code pathGravatar wm42015-06-29
* x11: remove trailing spacesGravatar wm42015-06-29
* x11: Handle external fullscreen togglesGravatar Eduardo Sánchez Muñoz2015-06-28
* vo_drm: make VT switching non mandatoryGravatar rr-2015-06-28
* vo_drm: fix missing newlines in error messagesGravatar rr-2015-06-28
* vo_x11: remove this video outputGravatar wm42015-06-26
* vo_sdl: fix glaring memory leakGravatar wm42015-06-25
* demux: merge extradata fieldsGravatar wm42015-06-21
* demux: rename sh_stream.format to sh_stream.codec_tagGravatar wm42015-06-21
* video: reduce error message when loading hwdec backend failsGravatar wm42015-06-20
* x11: make screensaver failure message slightly more friendlyGravatar wm42015-06-20
* win32: remove a wine hackGravatar wm42015-06-20
* win32: prefer using internal variable for fullscreenGravatar wm42015-06-20
* Various spelling fixesGravatar Marcin Kurczewski2015-06-18
* player: make decoding cover art more robustGravatar wm42015-06-18
* win32: use atomics for COM interface refcountGravatar wm42015-06-14
* vo_drm: fixed crashes with --profile=pseudo-guiGravatar Marcin Kurczewski2015-06-13
* vo_opengl: fix a small memory leak when loading user shadersGravatar wm42015-06-09
* vo_opengl: fix dangling pointers with vo_cmdlineGravatar wm42015-06-09
* vaapi: add missing license headerGravatar wm42015-06-08
* gl_osd: fix license headerGravatar wm42015-06-08
* vo: clarify conditionGravatar wm42015-06-08
* vo: restore frame-drop logic for high-fps clipsGravatar Avi Halachmi (:avih)2015-06-07
* Revert "opengl: drop less frames when clip and display have similar fps"Gravatar wm42015-06-07
* Revert "vo: improve frame drop logic on high playback rate"Gravatar wm42015-06-07
* vo_vdpau: add a NULL check, verify image dimensionsGravatar wm42015-06-06