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* vo: fix inverted conditionGravatar wm42015-08-03
* vo: correctly account for dropped framesGravatar wm42015-08-01
* vo_opengl: minor simplificationsGravatar wm42015-08-01
* win32: revert wchar_t changesGravatar wm42015-08-01
* win32: more wchar_t -> WCHAR replacementsGravatar wm42015-07-30
* vo_direct3d: create multithreaded IDirect3DDevice9Gravatar wm42015-07-30
* win32: replace wchar_t with WCHARGravatar wm42015-07-29
* vo_opengl: framebuffers work under GLES 2Gravatar wm42015-07-27
* vo_opengl: slightly more informative message when disabling scalersGravatar wm42015-07-27
* vo_rpi: determine and return display refresh rateGravatar wm42015-07-27
* vo_opengl: minor cleanup to hwdec texture setting codeGravatar wm42015-07-26
* vo_opengl: remove legacy GL detectionGravatar wm42015-07-24
* vo_opengl: fix scale=oversample's threshold calculationsGravatar Niklas Haas2015-07-23
* Revert "vo_opengl: make the size of interpolation textures exact"Gravatar wm42015-07-22
* vo: minor simplification for queue size handlingGravatar wm42015-07-20
* vo_opengl: add temporal-dither-period optionGravatar Niklas Haas2015-07-20
* vo_opengl: make oversample the default for opengl-hq as wellGravatar Niklas Haas2015-07-20
* vo_opengl: make the size of interpolation textures exactGravatar Niklas Haas2015-07-18
* vo_opengl: cleanup frame reupload logicGravatar wm42015-07-17
* vo_opengl: refactor queue configurationGravatar wm42015-07-16
* vo: fix number of future framesGravatar wm42015-07-16
* vo_opengl: reject future images in different formatsGravatar wm42015-07-15
* vo_vaapi: drop unused fieldGravatar wm42015-07-15
* vo_opengl: simplifyGravatar wm42015-07-15
* vo_opengl: reduce verbose outputGravatar wm42015-07-11
* vo_vdpau: Implement rotation supportGravatar Philip Langdale2015-07-11
* vo_opengl: reimplement tscale=oversampleGravatar Niklas Haas2015-07-11
* gl_hwdec: change wording in verbose messageGravatar wm42015-07-10
* vaapi: drop compatibility crap and vo_vaapi deinterlacerGravatar wm42015-07-08
* vo_opengl_cb, vo_opengl: add option for preloading hwdec contextGravatar wm42015-07-07
* vo_opengl_cb: drop frames eagerly if frames are not renderedGravatar wm42015-07-07
* vo: free frames before killing VOGravatar wm42015-07-04
* vo: set correct frame parameters on redrawGravatar wm42015-07-03
* client API, dxva2: add a workaround for OpenGL fullscreen issuesGravatar wm42015-07-03
* vo_direct3d, dxva2: use the same D3D deviceGravatar wm42015-07-03
* vo_opengl: log some more stuff in verbose modeGravatar wm42015-07-03
* vo_opengl: fix "freezes" after seeking with interpolation onGravatar wm42015-07-02
* vo: reset frame timing when redrawingGravatar wm42015-07-02
* vo_opengl: X11: don't leak when GL init failsGravatar wm42015-07-02
* vo_opengl: X11 EGL: more detailed error reportingGravatar wm42015-07-02
* vo_opengl: update EGL codeGravatar wm42015-07-02
* vo_opengl: remove unused GL API functionsGravatar wm42015-07-02
* x11: move GCs and background clearing to vo_xvGravatar wm42015-07-01
* x11: remove clear on mapGravatar wm42015-07-01
* vo: better magic value for unknown vsync intervalGravatar wm42015-07-01
* vo_opengl_cb: fix interpolation code pathGravatar wm42015-07-01
* vo_opengl: fix framestepping/pausing + interpolationGravatar Niklas Haas2015-07-01
* vo: change internal API for drawing framesGravatar wm42015-07-01
* vo_opengl: adjust interpolation code for the new video-sync mechanismGravatar Niklas Haas2015-07-01
* video: pass vsync offset to VOGravatar wm42015-07-01