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* vo_opengl: angle: enable DirectCompositionGravatar James Ross-Gowan2016-05-29
* vo_opengl: skip junk before first user shader passGravatar Niklas Haas2016-05-27
* vo_opengl: enable color management on GLESGravatar James Ross-Gowan2016-05-27
* vo_opengl: fix superxbr shader compilation on ESGravatar wm42016-05-26
* vo_opengl: always autoselect ANGLE as backend if availableGravatar wm42016-05-26
* hwdec_d3d11egl: call ID3D11DeviceContext::FlushGravatar wm42016-05-24
* vo_xv: Handle incorrect size returned by Xv(Shm)CreateImageGravatar dequis2016-05-24
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: rename glUploadTex, drop unused parameterGravatar wm42016-05-23
* vo_opengl: unify PBO and normal OSD texture upload pathGravatar wm42016-05-23
* vo_opengl: make ES float texture format checks stricterGravatar wm42016-05-23
* vo_opengl: make PBOs work on GLES 3.xGravatar wm42016-05-23
* vo_opengl: remove unused glDrawBufferGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: slightly improve logging of loaded extensionsGravatar wm42016-05-23
* w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its centerGravatar maniak13492016-05-22
* w32_common: center window on original window center on resize to fit screenGravatar maniak13492016-05-22
* w32_common: update stored client area size on window resizeGravatar maniak13492016-05-22
* vo_opengl: remove non-working rgb/rgba FBO formatsGravatar wm42016-05-20
* vo_opengl: require at least ES 3.0 for float texturesGravatar wm42016-05-19
* vo_opengl: change error state handling and fix hwdec crashes on errorsGravatar wm42016-05-19
* vo_opengl: d3d11egl: enable "required" GLSL extensionsGravatar wm42016-05-19
* vo_opengl: make gl_sc_enable_extension() permanent/idempotentGravatar wm42016-05-19
* vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.xGravatar wm42016-05-19
* vo_opengl: remove unused fieldGravatar wm42016-05-18
* vo_opengl: fix/simplify reinitialization on dynamic reconfigurationGravatar wm42016-05-18
* vo_opengl: hwdec: remove build-dependency on dxva2Gravatar wm42016-05-17
* vo_opengl: move UT_buffer to switch handlingGravatar wm42016-05-17
* vo_opengl: make number of cached shaders/uniform dynamicGravatar wm42016-05-17
* vo_opengl: move cached uniforms to a separate structGravatar wm42016-05-17
* vo_opengl: increase shader limitsGravatar Niklas Haas2016-05-17
* vo_opengl: skip tonemapping if the output trc is HDRGravatar Niklas Haas2016-05-16
* vo_opengl: copy over HDR parameters to dumb_modeGravatar Niklas Haas2016-05-16
* vo_opengl: fall back to gamma2.2 by default for HDR contentGravatar Niklas Haas2016-05-16
* vo_opengl: remove unnecessary castsGravatar wm42016-05-16
* vo_opengl: remove another unneeded allocationGravatar wm42016-05-16
* vo_opengl: remove possibly undefined behaviorGravatar wm42016-05-16
* vo_opengl: free to-be-added hook on hook array overflowGravatar wm42016-05-16
* vo_opengl: never clear file cacheGravatar wm42016-05-16
* vo_opengl: use proper include statementGravatar wm42016-05-16
* vo_opengl: remove unnecessary allocationGravatar wm42016-05-16
* vo_opengl: remove unused global variableGravatar wm42016-05-16
* vo_opengl: fix bicubic_fast in ES modeGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: avoid redundant double-gamma conversionGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: use enums for choice options internallyGravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: make the screen blue on shader errorsGravatar Niklas Haas2016-05-15
* vo_opengl: use RPN expressions for user hook sizesGravatar Niklas Haas2016-05-15