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* vo_opengl: declare vec4 color inside fragment shader stubGravatar Niklas Haas2016-02-23
* vo_opengl: set uniform variable "pixel_size"Gravatar igv2016-02-22
* vo_opengl: set the correct size of the input imageGravatar igv2016-02-22
* vo_x11: add 16bpp supportGravatar Gusar3212016-02-22
* dxva2: fix shared surface typeGravatar James Ross-Gowan2016-02-19
* vo_opengl: use correct gl_target variableGravatar wm42016-02-18
* vo_opengl: don't use normalized coords for debanding rectangle texturesGravatar wm42016-02-18
* vo_opengl: pass the correct target to deband functionsGravatar wm42016-02-18
* wscript: remove dxva2-dxinterop configure testGravatar Kevin Mitchell2016-02-17
* vo_opengl: dxinterop: add dxva2 passthroughGravatar Kevin Mitchell2016-02-17
* vo_opengl: dxinterop: improve error messagesGravatar Kevin Mitchell2016-02-17
* vo_opengl_cb: unbreak destroying+recreating GL contextGravatar wm42016-02-15
* vo_opengl: unconfuse CoverityGravatar wm42016-02-12
* Enable building the opengl-cb video renderer on AndroidGravatar Jan Ekström2016-02-10
* vo_opengl_cb: do also not block when drawing nothingGravatar wm42016-02-09
* vo_opengl: vdpau: call glVDPAUFiniNV only if initializedGravatar wm42016-02-08
* wayland: set fs mode on every configureGravatar Alexander Preisinger2016-02-07
* vo_rpi: add geometry handlingGravatar Uros Vampl2016-02-05
* w32_common: switch to UniformResourceLocatorWGravatar wm42016-02-02
* vo_opengl: hwdec: use IDs for API, and log which backend is usedGravatar wm42016-02-01
* x11: stop waiting for MapNotify when WM_STATE changesGravatar Tracerneo2016-01-31
* vo_opengl: do chroma merging in integer conversion stageGravatar wm42016-01-27
* vo_opengl: add precision qualifier to usampler2D on ANGLEGravatar wm42016-01-27
* vo_opengl: replace tscale-interpolates-only with interpolation-thresholdGravatar wm42016-01-27
* vo_opengl: support 10 bit support with ANGLEGravatar wm42016-01-26
* vo_opengl: actually reset use_normalized_range fieldGravatar wm42016-01-26
* vo_opengl: default to rgba16f FBOs on ANGLEGravatar wm42016-01-26
* vo_opengl: add tscale-interpolates-only sub-optionGravatar wm42016-01-25
* vo_opengl: default scaler-resizes-only sub-option to yesGravatar wm42016-01-25
* vo_opengl: rename custom shader entrypoint from sample to sample_pixelGravatar wm42016-01-25
* vo_opengl: vdpau: better handling of preemption recoveryGravatar wm42016-01-25
* video: remove some useless old RGB formatsGravatar wm42016-01-25
* vo_opengl: vaapi: don't expect EGL exts. to be in common ext. stringGravatar wm42016-01-22
* vo_opengl: vaapi: reorganize platform entrypoints as tableGravatar wm42016-01-21
* x11: get *current* XRandR screen configurationGravatar Nils Schneider2016-01-20
* vo_opengl: add KMS/DRM VAAPI hardware decoding interopGravatar wm42016-01-20
* filter_kernels.h: adjust the licenseGravatar wm42016-01-19
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* Relicense some non-MPlayer source files to LGPL 2.1 or laterGravatar wm42016-01-19
* vo_drm: fix CRTC usageGravatar rr-2016-01-18
* cocoa: get fps only from dislaylinkGravatar Stefano Pigozzi2016-01-14
* cocoa: add an observer for screenmode changeGravatar Stefano Pigozzi2016-01-14
* mpv_talloc.h: rename from talloc.hGravatar Dmitrij D. Czarkoff2016-01-11
* vaapi: replace VA_STR_FOURCCGravatar wm42016-01-11
* vo_opengl: generic semi-planar supportGravatar wm42016-01-07
* filter_kernels: improve the gaussian functionGravatar Niklas Haas2016-01-07
* filter_kernels: relicense under BSDGravatar wm42016-01-07
* vo_opengl: hwdec_vdpau: relicense under LGPLGravatar wm42016-01-07
* vo_opengl: video.h: fix licenseGravatar wm42016-01-07
* vo_opengl: hwdec_vaegl: change license to LGPL 2.1Gravatar wm42016-01-07