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* vo_opengl: support loading custom user texturesGravatar Niklas Haas2017-07-27
* vo_opengl: slightly refactor user_shaders codeGravatar Niklas Haas2017-07-27
* vo_opengl: tone map on the maximum signal componentGravatar Niklas Haas2017-07-27
* vo_opengl: fix mpgl_caps bit checkGravatar Niklas Haas2017-07-27
* vo_opengl: start work on rendering API abstractionGravatar wm42017-07-26
* vo_opengl: describe the texture uploading modeGravatar Niklas Haas2017-07-26
* vo_opengl: check against shmem limitsGravatar Niklas Haas2017-07-26
* vo_opengl: fix image uniforms for older OpenGLGravatar James Ross-Gowan2017-07-26
* vo_opengl: cosmetic changeGravatar Niklas Haas2017-07-25
* vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssboGravatar Niklas Haas2017-07-25
* vo_opengl: kill off FBOTEX_COMPUTE againGravatar Niklas Haas2017-07-25
* vo_opengl: fix incoherent SSBO usageGravatar Niklas Haas2017-07-25
* vo_opengl: cosmetic fixGravatar Niklas Haas2017-07-25
* vo_opengl: fix incoherent texture usageGravatar Niklas Haas2017-07-25
* vo_opengl: adjust the rules for linearizationGravatar Niklas Haas2017-07-24
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: support user compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: implement compute shader based EWA kernelGravatar Niklas Haas2017-07-24
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: cut down on FBOTEX_FUZZY abuseGravatar Niklas Haas2017-07-24
* common, vo_opengl: add/use helper for formatted strings on the stackGravatar wm42017-07-24
* vo_opengl: check format on some printf-like callsGravatar wm42017-07-24
* vo_opengl: add direct rendering supportGravatar wm42017-07-24
* vo_opengl: osd: remove stale declarationGravatar wm42017-07-23
* vo_opengl: add printf format checking to pass_describe()Gravatar wm42017-07-22
* vo_opengl: make VAO helper private, remove old VAO mechanismGravatar wm42017-07-22
* vo_opengl: osd: use new VAO mechanismGravatar wm42017-07-22
* vo_opengl: add mechanism to create/cache VAO on the flyGravatar wm42017-07-22
* vo_opengl: osd: refactor and simplifyGravatar wm42017-07-22
* vo_opengl: avoid constant divisionsGravatar Niklas Haas2017-07-17
* vo_opengl: styleGravatar Niklas Haas2017-07-16
* vo_opengl: use MP_ALIGN_UP instead of FFALIGNGravatar Niklas Haas2017-07-16
* vo_opengl: use glBufferSubData instead of glMapBufferRangeGravatar Niklas Haas2017-07-16
* vo_opengl: update BufferData usage hintsGravatar Niklas Haas2017-07-15
* vo_opengl: coalesce intra-plane PBOsGravatar Niklas Haas2017-07-15
* vo_opengl: generalize --scale-clamp etc.Gravatar Niklas Haas2017-07-12
* vo_opengl: remove redundant gl_video_setup_hooks callGravatar Niklas Haas2017-07-12
* vo_opengl: fix type of glsl variable frameGravatar Aman Gupta2017-07-11
* vo_opengl: don't make assumptions about plane orderGravatar wm42017-07-10
* vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping worksGravatar wm42017-07-10
* vo_opengl: fix dumb_mode chroma transformation fixupGravatar Niklas Haas2017-07-10
* vo_opengl: describe the remainder passes after user shadersGravatar Niklas Haas2017-07-09
* vo_opengl: support tone-mapping-param for `clip`Gravatar Niklas Haas2017-07-07
* vo_opengl: rework --opengl-dumb-modeGravatar Niklas Haas2017-07-07
* vo_opengl: correct off-by-one in scale=oversampleGravatar Niklas Haas2017-07-07
* vo_opengl: do not use vaapi-over-GLXGravatar wm42017-07-07
* vo_opengl: prevent desat from blowing up for negativeGravatar Niklas Haas2017-07-07
* vo_opengl: also expose NAME_mul for user shadersGravatar Niklas Haas2017-07-06
* vo_opengl: prevent division by zero in shaderGravatar Niklas Haas2017-07-06