index
:
mpv
master
video player based on MPlayer/mplayer2
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
video
/
out
Commit message (
Expand
)
Author
Age
*
vo_opengl: make the ra_renderpass names consistent
Niklas Haas
2017-09-13
*
vo_opengl: use GLX_MESA_swap_control where available
Niklas Haas
2017-09-13
*
vo_opengl: always initialize uniforms on first use
Niklas Haas
2017-09-12
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
*
vo: avoid putting large voctrl_performance_data on stack
Niklas Haas
2017-09-11
*
vo_opengl: refactor timer_pool_measure (again)
Niklas Haas
2017-09-11
*
vo_opengl: fix out-of-bounds access in timer_pool_measure
Niklas Haas
2017-09-11
*
vo_opengl: fix out-of-bounds read in update_uniform
Niklas Haas
2017-09-11
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
*
vo_opengl: add a gamut warning feature
Niklas Haas
2017-09-10
*
vo_opengl: add support for vulkan GLSL dialect
Niklas Haas
2017-09-04
*
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Niklas Haas
2017-09-04
*
vo_opengl: refactor scaler LUT weight packing/loading
Niklas Haas
2017-09-04
*
vo_opengl: scale deband-grain to the signal range
Niklas Haas
2017-09-03
*
filter_kernels: correct spline64 kernel
James Ross-Gowan
2017-09-03
*
input: merge mouse wheel and axis keycodes
James Ross-Gowan
2017-09-03
*
cocoa: fix button numbering for back/forward
James Ross-Gowan
2017-09-03
*
input: use mnemonic names for mouse buttons
James Ross-Gowan
2017-09-03
*
vo_opengl: fix overlay mode (again)
wm4
2017-08-30
*
vo_opengl: don't discard buffered video on redundant resize calls
wm4
2017-08-29
*
vo_opengl: don't assume imgfmt=0 is valid
wm4
2017-08-29
*
vo_opengl: fix the renderpass target format at creation time
Niklas Haas
2017-08-27
*
vo_opengl: fix misleading comment in ra.h
Niklas Haas
2017-08-27
*
vo_opengl: use UBOs where supported/required
Niklas Haas
2017-08-27
*
vo_opengl: add support for UBOs
Niklas Haas
2017-08-27
*
vo_opengl: clarify RA_CAP_DIRECT_UPLOAD
Niklas Haas
2017-08-27
*
vo_opengl: refactor shader_cache binding
Niklas Haas
2017-08-27
*
vo_opengl: be explicit about IMG_RW
Niklas Haas
2017-08-27
*
vo_opengl: use size_t offset for vertex offsets
Niklas Haas
2017-08-27
*
vo_opengl: allow selection of true 32 bit float if float16 unavailable
wm4
2017-08-24
*
vo_direct3d: fix build
wm4
2017-08-22
*
video: redo video equalizer option handling
wm4
2017-08-22
*
options: add a thread-safe way to notify option updates
wm4
2017-08-22
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
*
x11: fix that window could be resized when using embedding
wm4
2017-08-21
*
Revert "x11: drop xscrnsaver use"
Martin Herkt
2017-08-20
*
Revert "x11: use xdg-screensaver suspend/resume"
Martin Herkt
2017-08-20
*
context_angle: remove unused variable
James Ross-Gowan
2017-08-20
*
context_angle: replace hard-coded array size
James Ross-Gowan
2017-08-19
*
osx: code cleanups and cosmetic fixes
Akemi
2017-08-18
*
vo_opengl: allow texture uploads to fail
Niklas Haas
2017-08-18
*
vo_opengl: clarify the ra_fns.debug_marker
Niklas Haas
2017-08-18
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
*
vo_opengl: remove redundant #defines in unsharp_hook
Niklas Haas
2017-08-17
*
vo_opengl: extract non-ANGLE specific D3D11 code
James Ross-Gowan
2017-08-17
*
x11: use xdg-screensaver suspend/resume
wm4
2017-08-15
*
vo_rpi: fix operation
wm4
2017-08-15
*
vo_opengl: fix incorrect glBindFramebuffer() call
wm4
2017-08-15
[next]