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* vo_opengl: make the ra_renderpass names consistentGravatar Niklas Haas2017-09-13
* vo_opengl: use GLX_MESA_swap_control where availableGravatar Niklas Haas2017-09-13
* vo_opengl: always initialize uniforms on first useGravatar Niklas Haas2017-09-12
* vo_opengl: generalize UBO packing/handlingGravatar Niklas Haas2017-09-12
* vo: avoid putting large voctrl_performance_data on stackGravatar Niklas Haas2017-09-11
* vo_opengl: refactor timer_pool_measure (again)Gravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds access in timer_pool_measureGravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds read in update_uniformGravatar Niklas Haas2017-09-11
* vo_opengl: refactor/fix mp_pass_perf codeGravatar Niklas Haas2017-09-11
* vo_opengl: add a gamut warning featureGravatar Niklas Haas2017-09-10
* vo_opengl: add support for vulkan GLSL dialectGravatar Niklas Haas2017-09-04
* vo_opengl: use rgba16 for 3DLUTs instead of rgb16Gravatar Niklas Haas2017-09-04
* vo_opengl: refactor scaler LUT weight packing/loadingGravatar Niklas Haas2017-09-04
* vo_opengl: scale deband-grain to the signal rangeGravatar Niklas Haas2017-09-03
* filter_kernels: correct spline64 kernelGravatar James Ross-Gowan2017-09-03
* input: merge mouse wheel and axis keycodesGravatar James Ross-Gowan2017-09-03
* cocoa: fix button numbering for back/forwardGravatar James Ross-Gowan2017-09-03
* input: use mnemonic names for mouse buttonsGravatar James Ross-Gowan2017-09-03
* vo_opengl: fix overlay mode (again)Gravatar wm42017-08-30
* vo_opengl: don't discard buffered video on redundant resize callsGravatar wm42017-08-29
* vo_opengl: don't assume imgfmt=0 is validGravatar wm42017-08-29
* vo_opengl: fix the renderpass target format at creation timeGravatar Niklas Haas2017-08-27
* vo_opengl: fix misleading comment in ra.hGravatar Niklas Haas2017-08-27
* vo_opengl: use UBOs where supported/requiredGravatar Niklas Haas2017-08-27
* vo_opengl: add support for UBOsGravatar Niklas Haas2017-08-27
* vo_opengl: clarify RA_CAP_DIRECT_UPLOADGravatar Niklas Haas2017-08-27
* vo_opengl: refactor shader_cache bindingGravatar Niklas Haas2017-08-27
* vo_opengl: be explicit about IMG_RWGravatar Niklas Haas2017-08-27
* vo_opengl: use size_t offset for vertex offsetsGravatar Niklas Haas2017-08-27
* vo_opengl: allow selection of true 32 bit float if float16 unavailableGravatar wm42017-08-24
* vo_direct3d: fix buildGravatar wm42017-08-22
* video: redo video equalizer option handlingGravatar wm42017-08-22
* options: add a thread-safe way to notify option updatesGravatar wm42017-08-22
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* x11: fix that window could be resized when using embeddingGravatar wm42017-08-21
* Revert "x11: drop xscrnsaver use"Gravatar Martin Herkt2017-08-20
* Revert "x11: use xdg-screensaver suspend/resume"Gravatar Martin Herkt2017-08-20
* context_angle: remove unused variableGravatar James Ross-Gowan2017-08-20
* context_angle: replace hard-coded array sizeGravatar James Ross-Gowan2017-08-19
* osx: code cleanups and cosmetic fixesGravatar Akemi2017-08-18
* vo_opengl: allow texture uploads to failGravatar Niklas Haas2017-08-18
* vo_opengl: clarify the ra_fns.debug_markerGravatar Niklas Haas2017-08-18
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: make blitting an explicit capabilityGravatar Niklas Haas2017-08-18
* vo_opengl: make ra_fns.timer_create optionalGravatar Niklas Haas2017-08-18
* vo_opengl: remove redundant #defines in unsharp_hookGravatar Niklas Haas2017-08-17
* vo_opengl: extract non-ANGLE specific D3D11 codeGravatar James Ross-Gowan2017-08-17
* x11: use xdg-screensaver suspend/resumeGravatar wm42017-08-15
* vo_rpi: fix operationGravatar wm42017-08-15
* vo_opengl: fix incorrect glBindFramebuffer() callGravatar wm42017-08-15