aboutsummaryrefslogtreecommitdiffhomepage
path: root/video/out
Commit message (Expand)AuthorAge
* vo_opengl: fix shader compilation regressionGravatar wm42015-12-08
* vo_opengl: enable colormatrix even for RGB inputGravatar wm42015-12-07
* vo_opengl: fix issues with some obscure pixel formatsGravatar wm42015-12-07
* vo_opengl: decrease default lookup texture size to 64Gravatar Bin Jin2015-12-07
* vo_opengl: make LOOKUP_TEXTURE_SIZE configurableGravatar Bin Jin2015-12-07
* vo_opengl: Fix minor LUT sampling errorGravatar Bin Jin2015-12-07
* filter_kernels: add warnings for potential LUT sampling errorGravatar Bin Jin2015-12-07
* cocoa: fix recent regressionGravatar wm42015-12-07
* win32: add option to set VO MMCSS profileGravatar wm42015-12-06
* vo: get rid of vo_get_window_title()Gravatar wm42015-12-06
* vo_opengl_cb: avoid NULL pointer deref in corner casesGravatar wm42015-12-05
* vo_opengl: improve boundary check for polar filtersGravatar Bin Jin2015-12-05
* win32: remove dwmapi.dll dynamic loadingGravatar wm42015-12-04
* filter_kernels: remove redundant corner case checkGravatar Bin Jin2015-12-04
* vo_opengl: require --enable-gpl3 for nnediGravatar wm42015-12-03
* vo_opengl: fix backend=x11 on IntelGravatar wm42015-12-02
* vo_opengl: add credits to NNEDI3 shaderGravatar Bin Jin2015-12-02
* vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0Gravatar Bin Jin2015-12-02
* vo_opengl_cb: pass mpv_global to gl_videoGravatar wm42015-11-30
* vo: cosmetics: split functionGravatar wm42015-11-29
* vo: make using estimated FPS more conservativeGravatar wm42015-11-29
* vo: remove redundant and broken codeGravatar wm42015-11-29
* vo_opengl: make tscale=mitchell:tscale-clamp the defaultGravatar wm42015-11-29
* vo_opengl: warn if interpolation is enabled, but not display-syncGravatar wm42015-11-28
* vo: report when switching back to system-reported FPS tooGravatar wm42015-11-28
* vo: wait longer before abandoning system-reported display-fpsGravatar wm42015-11-28
* vo_opengl: fix interpolation with display-syncGravatar wm42015-11-28
* vo: change vo_frame field unitsGravatar wm42015-11-27
* vo: switch back to system-reported display FPS if possibleGravatar wm42015-11-27
* vo: factor redundant timer callsGravatar wm42015-11-27
* vo: fix audio-timing framedrop regressionsGravatar wm42015-11-27
* vo: disregard system-reported display FPS if it's too impreciseGravatar wm42015-11-27
* vo: improve vsync delay detectionGravatar wm42015-11-27
* w32_common: implement icc-profile-autoGravatar James Ross-Gowan2015-11-26
* vo: smooth out reported vsync timeGravatar wm42015-11-25
* vo: add new frame drop detectionGravatar wm42015-11-25
* vo: do not use display FPS for framedropGravatar wm42015-11-25
* vo_opengl: disable interpolation without display-syncGravatar wm42015-11-25
* command, vo: add estimated-display-fps propertyGravatar wm42015-11-25
* vo_rpi: set aspect ratioGravatar wm42015-11-25
* vo_rpi: log subtitle render timeGravatar wm42015-11-25
* vo_rpi: add an option to disable OSDGravatar wm42015-11-25
* vo_opengl: win32: test for exclusive modeGravatar James Ross-Gowan2015-11-26
* vo_opengl: angle: don't load libGLESv2.dllGravatar James Ross-Gowan2015-11-26
* vo: remove VOCTRL_GET_RECENT_FLIP_TIMEGravatar wm42015-11-23
* win32: don't show progress indicator in idle modeGravatar James Ross-Gowan2015-11-23
* vo_opengl: fix superxbr on GLESGravatar wm42015-11-21
* vo_opengl: angle: allow using D3D9 backendGravatar wm42015-11-21
* vo_opengl: use ANGLE by default if available (except for "hq" preset)Gravatar wm42015-11-21
* vo_opengl: enable dumb-mode automatically if possibleGravatar wm42015-11-19