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path: root/video/out/opengl
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* Add checks for HAVE_GPL to various GPL-only source filesGravatar wm42017-10-10
* vo_opengl: hwdec_vaegl: Use vaExportSurfaceHandle() if presentGravatar Mark Thompson2017-10-09
* vo_opengl: context_drm_egl: Don't create a new framebuffer for every frameGravatar Mark Thompson2017-10-09
* vo_gpu: add android opengl backendGravatar Aman Gupta2017-10-09
* wayland_common: implement output tracking, cleanups and bugfixesGravatar Rostislav Pehlivanov2017-10-09
* wayland_common: rewrite from scratchGravatar Rostislav Pehlivanov2017-10-03
* vo_gpu: gl: implement proper extension string searchGravatar wm42017-10-02
* video: remove old videotoolbox supportGravatar wm42017-09-26
* video: drop old D3D11/DXVA2 supportGravatar wm42017-09-26
* vo_gpu: angle: fix misleading struct nameGravatar James Ross-Gowan2017-09-23
* vo_gpu: simplify structs / namesGravatar Niklas Haas2017-09-22
* Revert "cocoa: re-enable double buffering"Gravatar James Ross-Gowan2017-09-22
* vo_gpu: override ra_swapchain_fns for the d3d11 surfaceGravatar James Ross-Gowan2017-09-22
* vo_gpu: opengl: fix possible screenshot window crashGravatar Niklas Haas2017-09-22
* vo_opengl_cb: hwdec_ios: fix buildGravatar Aman Gupta2017-09-22
* vo_gpu: fix memleak in ra_gl_ctxGravatar Niklas Haas2017-09-21
* cocoa: re-enable double bufferingGravatar James Ross-Gowan2017-09-21
* vo_gpu: convert windows/osx hwdecs/contexts to new APIGravatar James Ross-Gowan2017-09-21
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: make the ra_renderpass names consistentGravatar Niklas Haas2017-09-13
* vo_opengl: use GLX_MESA_swap_control where availableGravatar Niklas Haas2017-09-13
* vo_opengl: always initialize uniforms on first useGravatar Niklas Haas2017-09-12
* vo_opengl: generalize UBO packing/handlingGravatar Niklas Haas2017-09-12
* vo: avoid putting large voctrl_performance_data on stackGravatar Niklas Haas2017-09-11
* vo_opengl: refactor timer_pool_measure (again)Gravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds access in timer_pool_measureGravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds read in update_uniformGravatar Niklas Haas2017-09-11
* vo_opengl: refactor/fix mp_pass_perf codeGravatar Niklas Haas2017-09-11
* vo_opengl: add a gamut warning featureGravatar Niklas Haas2017-09-10
* vo_opengl: add support for vulkan GLSL dialectGravatar Niklas Haas2017-09-04
* vo_opengl: use rgba16 for 3DLUTs instead of rgb16Gravatar Niklas Haas2017-09-04
* vo_opengl: refactor scaler LUT weight packing/loadingGravatar Niklas Haas2017-09-04
* vo_opengl: scale deband-grain to the signal rangeGravatar Niklas Haas2017-09-03
* vo_opengl: fix overlay mode (again)Gravatar wm42017-08-30
* vo_opengl: don't discard buffered video on redundant resize callsGravatar wm42017-08-29
* vo_opengl: don't assume imgfmt=0 is validGravatar wm42017-08-29
* vo_opengl: fix the renderpass target format at creation timeGravatar Niklas Haas2017-08-27
* vo_opengl: fix misleading comment in ra.hGravatar Niklas Haas2017-08-27
* vo_opengl: use UBOs where supported/requiredGravatar Niklas Haas2017-08-27
* vo_opengl: add support for UBOsGravatar Niklas Haas2017-08-27
* vo_opengl: clarify RA_CAP_DIRECT_UPLOADGravatar Niklas Haas2017-08-27
* vo_opengl: refactor shader_cache bindingGravatar Niklas Haas2017-08-27
* vo_opengl: be explicit about IMG_RWGravatar Niklas Haas2017-08-27
* vo_opengl: use size_t offset for vertex offsetsGravatar Niklas Haas2017-08-27
* vo_opengl: allow selection of true 32 bit float if float16 unavailableGravatar wm42017-08-24
* video: redo video equalizer option handlingGravatar wm42017-08-22
* options: add a thread-safe way to notify option updatesGravatar wm42017-08-22
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* context_angle: remove unused variableGravatar James Ross-Gowan2017-08-20
* context_angle: replace hard-coded array sizeGravatar James Ross-Gowan2017-08-19