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opengl
Commit message (
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Author
Age
*
vo_opengl: enable color management on GLES
James Ross-Gowan
2016-05-27
*
vo_opengl: fix superxbr shader compilation on ES
wm4
2016-05-26
*
hwdec_d3d11egl: call ID3D11DeviceContext::Flush
wm4
2016-05-24
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
*
vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
*
vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
*
vo_opengl: make ES float texture format checks stricter
wm4
2016-05-23
*
vo_opengl: make PBOs work on GLES 3.x
wm4
2016-05-23
*
vo_opengl: remove unused glDrawBuffer
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: slightly improve logging of loaded extensions
wm4
2016-05-23
*
vo_opengl: remove non-working rgb/rgba FBO formats
wm4
2016-05-20
*
vo_opengl: require at least ES 3.0 for float textures
wm4
2016-05-19
*
vo_opengl: change error state handling and fix hwdec crashes on errors
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable "required" GLSL extensions
wm4
2016-05-19
*
vo_opengl: make gl_sc_enable_extension() permanent/idempotent
wm4
2016-05-19
*
vo_opengl: d3d11egl: enable direct nv12 sampling on ES 3.x
wm4
2016-05-19
*
vo_opengl: remove unused field
wm4
2016-05-18
*
vo_opengl: fix/simplify reinitialization on dynamic reconfiguration
wm4
2016-05-18
*
vo_opengl: hwdec: remove build-dependency on dxva2
wm4
2016-05-17
*
vo_opengl: move UT_buffer to switch handling
wm4
2016-05-17
*
vo_opengl: make number of cached shaders/uniform dynamic
wm4
2016-05-17
*
vo_opengl: move cached uniforms to a separate struct
wm4
2016-05-17
*
vo_opengl: increase shader limits
Niklas Haas
2016-05-17
*
vo_opengl: skip tonemapping if the output trc is HDR
Niklas Haas
2016-05-16
*
vo_opengl: copy over HDR parameters to dumb_mode
Niklas Haas
2016-05-16
*
vo_opengl: fall back to gamma2.2 by default for HDR content
Niklas Haas
2016-05-16
*
vo_opengl: remove unnecessary casts
wm4
2016-05-16
*
vo_opengl: remove another unneeded allocation
wm4
2016-05-16
*
vo_opengl: remove possibly undefined behavior
wm4
2016-05-16
*
vo_opengl: free to-be-added hook on hook array overflow
wm4
2016-05-16
*
vo_opengl: never clear file cache
wm4
2016-05-16
*
vo_opengl: use proper include statement
wm4
2016-05-16
*
vo_opengl: remove unnecessary allocation
wm4
2016-05-16
*
vo_opengl: remove unused global variable
wm4
2016-05-16
*
vo_opengl: fix bicubic_fast in ES mode
wm4
2016-05-16
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
*
vo_opengl: avoid redundant double-gamma conversion
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
*
vo_opengl: use enums for choice options internally
Niklas Haas
2016-05-16
*
vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
*
vo_opengl: use RPN expressions for user hook sizes
Niklas Haas
2016-05-15
*
vo_opengl: support external user hooks
Niklas Haas
2016-05-15
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
*
vo_opengl: add hooks and rework pass_read_video
Niklas Haas
2016-05-15
*
vo_opengl: minor change to scaler_resizes_only
Niklas Haas
2016-05-15
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
*
vo_opengl: partially fix 0bgr format support
wm4
2016-05-13
*
vo_opengl: drop duplicate LUMINANCE_ALPHA handling
wm4
2016-05-13
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