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* vo_opengl: fix some more pass_info_reset issuesGravatar Niklas Haas2017-07-01
* vo_opengl: call pass_info_reset earlierGravatar Niklas Haas2017-07-01
* vo_opengl: merge uploading and renderingGravatar Niklas Haas2017-07-01
* vo_opengl: refactor vo performance subsystemGravatar Niklas Haas2017-07-01
* d3d: UWP support for D3D11VAGravatar wm42017-06-30
* d3d: make DXVA2 support optionalGravatar wm42017-06-30
* video: get rid of swapped packed YUVGravatar wm42017-06-30
* vo_opengl: remove mp_imgfmt_desc and IMGFLAG_ usageGravatar wm42017-06-30
* vo_opengl: restructure format setupGravatar wm42017-06-30
* options: change path list options, and document list optionsGravatar wm42017-06-30
* vo_opengl: rely on FFmpeg pixdesc a bit moreGravatar wm42017-06-29
* vo_opengl: unify user_shaders constantsGravatar Niklas Haas2017-06-28
* vo_opengl: tone map using only luminance informationGravatar Niklas Haas2017-06-27
* vo_opengl: silence -Wmaybe-uninitialized false positiveGravatar Niklas Haas2017-06-24
* vo_opengl: bump up SHADER_MAX_HOOKSGravatar Niklas Haas2017-06-24
* context_dxinterop: lock rendertarget after present when swapping buffersGravatar quilloss2017-06-18
* vo_opengl: implement sony s-log2 trcGravatar Niklas Haas2017-06-18
* vo_opengl: implement sony s-log1 trcGravatar Niklas Haas2017-06-18
* vo_opengl: tone map in linear XYZ instead of RGBGravatar Niklas Haas2017-06-18
* vo_opengl: implement support for OOTFs and non-display referred contentGravatar Niklas Haas2017-06-18
* csputils: rename HDR curvesGravatar Niklas Haas2017-06-18
* video: refactor HDR implementationGravatar Niklas Haas2017-06-18
* Drop/move img_fourcc.hGravatar wm42017-06-18
* vo_opengl: fall back to ordered dither instead of blowing upGravatar wm42017-06-17
* vo_opengl: change default tone mapping algorithmGravatar Niklas Haas2017-06-10
* vo_opengl: add new HDR tone mapping algorithmGravatar Niklas Haas2017-06-09
* d3d: add support for new libavcodec hwaccel APIGravatar wm42017-06-08
* vo_opengl: hwdec_cuda: Support separate decode and display devicesGravatar Philip Langdale2017-06-03
* videotoolbox: support new libavcodec APIGravatar wm42017-05-24
* context_angle: fix fallback to D3D9 deviceGravatar James Ross-Gowan2017-05-16
* vo_opengl: drop TLS usageGravatar wm42017-05-11
* d3d11: change mp_image plane pointer semanticsGravatar wm42017-05-04
* vo_opengl: another attempt at removing the overlay correctlyGravatar wm42017-05-02
* vo_opengl: make sure overlays are removed on gl_video_config()Gravatar wm42017-04-29
* vo_opengl: context_drm_egl: remove unnecessary includeGravatar wm42017-04-26
* video: drop vaapi/vdpau hw decoding support with FFmpeg 3.2Gravatar wm42017-04-23
* vo_opengl: fix crash by coping temporal_dither_period for dumb mode tooGravatar wm42017-04-21
* vo_opengl: move X11 backends before WaylandGravatar wm42017-04-16
* vo_opengl: minor cosmeticsGravatar wm42017-04-14
* vo_opengl: add option for caching shaders on diskGravatar wm42017-04-08
* vo_opengl: fix a confused commentGravatar wm42017-04-08
* vo_opengl: remove two unused symbolsGravatar wm42017-04-08
* vo_opengl: add our own copy of OpenGL headersGravatar wm42017-04-07
* vo_opengl: add a generic EGL function loader functionGravatar wm42017-04-06
* vo_opengl: fix windows build if GLES3 is detectedGravatar wm42017-04-06
* vo_opengl: header_fixes.h: merge IOS GLES blockGravatar wm42017-04-06
* build: replace android-gl check with a standard GLES3 checkGravatar wm42017-04-06
* vo_opengl: use 16 bit textures with angleGravatar wm42017-04-03
* vo_opengl: angle: add --angle-flip to set the present modelGravatar James Ross-Gowan2017-03-26
* vo_opengl: replace uniform variable image_size with input_sizeGravatar igv2017-03-25