aboutsummaryrefslogtreecommitdiffhomepage
path: root/video/out/opengl
Commit message (Expand)AuthorAge
* vo_opengl: hwdec_cuda: Don't include hwcontext headersGravatar Philip Langdale2016-12-04
* vo_opengl: don't rely on viewport to contain window dimensionsGravatar wm42016-12-02
* options: remove deprecated sub-option handling for --vo and --aoGravatar wm42016-11-25
* angle_dynamic: silence warnings during compilationGravatar pavelxdd2016-11-25
* vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisionsGravatar Philip Langdale2016-11-24
* vo_opengl: hwdec_cuda: make some init errors verboseGravatar wm42016-11-24
* vo_opengl: hwdec_cuda: fix crash when trying to use hwdec=cuda if cuda SDK is...Gravatar pavelxdd2016-11-24
* vo_opengl/cuda_dynamic: Use explicit cast to silence warnings on windowsGravatar Philip Langdale2016-11-24
* wscript: Fix cuda test to actually work when cuda SDK is not presentGravatar Philip Langdale2016-11-23
* angle_dynamic: minor simplificationGravatar wm42016-11-23
* Support linking ANGLEGravatar Martin Herkt2016-11-23
* vo_opengl: hwdec_d3d11egl: fix ANGLE fallback defineGravatar wm42016-11-23
* vo_opengl: hwdec_cuda: Use dynamic loading for cuda functionsGravatar Philip Langdale2016-11-23
* vo_opengl: hwdec_cuda: Support P016 output surfacesGravatar Philip Langdale2016-11-22
* vo_opengl: blend against background color for --alpha=blendGravatar Philip Sequeira2016-11-13
* vo_opengl: fix --blend-subtitles handlingGravatar wm42016-11-07
* vo_opengl: fix redrawing with hardware decodingGravatar wm42016-11-07
* filter_kernels: add ability to taper kernels/windowsGravatar Niklas Haas2016-11-01
* vo_opengl: make frame reupload logic more robustGravatar wm42016-11-01
* vo_opengl: context_rpi: fix stdatomic usageGravatar wm42016-10-21
* vo_opengl: partially re-enable glFlush() callsGravatar wm42016-10-21
* build: don't rely on "__thread" being always available with GCCGravatar Dmitrij D. Czarkoff2016-10-20
* opengl: compile against iOS OpenGLES implementationGravatar Aman Gupta2016-10-20
* vo_drm: change CLI options + refactorsGravatar rr-2016-10-07
* cocoa: add glFlush() to cocoa backendGravatar Akemi2016-10-06
* vo_opengl: apply --opengl-early-flush in dumb mode tooGravatar wm42016-10-05
* vo_opengl: disable glFlush() by default, and add an option to enable itGravatar wm42016-10-05
* vo_opengl: hwdec_rpi: fix NULL pointer deref in certain casesGravatar wm42016-10-04
* vo_drm: refactor getting display fpsGravatar rr-2016-10-04
* vo_opengl: minor simplificationGravatar wm42016-10-01
* vo_opengl: attempt to fix chroma offset under rotation and flippingGravatar wm42016-10-01
* vo_opengl: add debugging options for testing with padded texturesGravatar wm42016-10-01
* vo_opengl: partially fix dumb-mode cropping with rotationGravatar wm42016-09-30
* vo_opengl: vaegl: log more debugging infosGravatar wm42016-09-30
* vo_opengl: rpi: remove dumb commentGravatar wm42016-09-30
* vo_opengl: rpi: fix glaring memory leakGravatar wm42016-09-30
* vo_opengl: rpi: use overlay for yuv420p tooGravatar wm42016-09-30
* vo_opengl: allow hwdec interops to support multiple image formatsGravatar wm42016-09-30
* vo_opengl: egl: print EGL errors only if not probingGravatar wm42016-09-30
* vo_opengl: rpi: raise the video layerGravatar wm42016-09-30
* win32: build with -DINITGUIDGravatar James Ross-Gowan2016-09-28
* vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' insteadGravatar wm42016-09-27
* vo_drm: provide display fpsGravatar rr-2016-09-26
* cocoa: fix fullscreen regression on 10.11 and newerGravatar Akemi2016-09-26
* vo_opengl: hwdec_cuda: get the cuda device from the GL contextGravatar Philip Langdale2016-09-24
* vo_opengl: hwdec_cuda: directly map GL textures and skip using PBOsGravatar Philip Langdale2016-09-24
* vo_opengl: hwdec_rpi: remove copy&paste errorGravatar wm42016-09-23
* vo_opengl: apply 90° rotation to chroma texture sizeGravatar wm42016-09-22
* options: slightly better option update mechanismGravatar wm42016-09-19
* options: simplify M_OPT_EXITGravatar wm42016-09-17