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Commit message (
Expand
)
Author
Age
*
video: remove old videotoolbox support
wm4
2017-09-26
*
video: drop old D3D11/DXVA2 support
wm4
2017-09-26
*
vo_gpu: angle: fix misleading struct name
James Ross-Gowan
2017-09-23
*
vo_gpu: simplify structs / names
Niklas Haas
2017-09-22
*
Revert "cocoa: re-enable double buffering"
James Ross-Gowan
2017-09-22
*
vo_gpu: override ra_swapchain_fns for the d3d11 surface
James Ross-Gowan
2017-09-22
*
vo_gpu: opengl: fix possible screenshot window crash
Niklas Haas
2017-09-22
*
vo_opengl_cb: hwdec_ios: fix build
Aman Gupta
2017-09-22
*
vo_gpu: fix memleak in ra_gl_ctx
Niklas Haas
2017-09-21
*
cocoa: re-enable double buffering
James Ross-Gowan
2017-09-21
*
vo_gpu: convert windows/osx hwdecs/contexts to new API
James Ross-Gowan
2017-09-21
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
*
vo_opengl: make the ra_renderpass names consistent
Niklas Haas
2017-09-13
*
vo_opengl: use GLX_MESA_swap_control where available
Niklas Haas
2017-09-13
*
vo_opengl: always initialize uniforms on first use
Niklas Haas
2017-09-12
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
*
vo: avoid putting large voctrl_performance_data on stack
Niklas Haas
2017-09-11
*
vo_opengl: refactor timer_pool_measure (again)
Niklas Haas
2017-09-11
*
vo_opengl: fix out-of-bounds access in timer_pool_measure
Niklas Haas
2017-09-11
*
vo_opengl: fix out-of-bounds read in update_uniform
Niklas Haas
2017-09-11
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
*
vo_opengl: add a gamut warning feature
Niklas Haas
2017-09-10
*
vo_opengl: add support for vulkan GLSL dialect
Niklas Haas
2017-09-04
*
vo_opengl: use rgba16 for 3DLUTs instead of rgb16
Niklas Haas
2017-09-04
*
vo_opengl: refactor scaler LUT weight packing/loading
Niklas Haas
2017-09-04
*
vo_opengl: scale deband-grain to the signal range
Niklas Haas
2017-09-03
*
vo_opengl: fix overlay mode (again)
wm4
2017-08-30
*
vo_opengl: don't discard buffered video on redundant resize calls
wm4
2017-08-29
*
vo_opengl: don't assume imgfmt=0 is valid
wm4
2017-08-29
*
vo_opengl: fix the renderpass target format at creation time
Niklas Haas
2017-08-27
*
vo_opengl: fix misleading comment in ra.h
Niklas Haas
2017-08-27
*
vo_opengl: use UBOs where supported/required
Niklas Haas
2017-08-27
*
vo_opengl: add support for UBOs
Niklas Haas
2017-08-27
*
vo_opengl: clarify RA_CAP_DIRECT_UPLOAD
Niklas Haas
2017-08-27
*
vo_opengl: refactor shader_cache binding
Niklas Haas
2017-08-27
*
vo_opengl: be explicit about IMG_RW
Niklas Haas
2017-08-27
*
vo_opengl: use size_t offset for vertex offsets
Niklas Haas
2017-08-27
*
vo_opengl: allow selection of true 32 bit float if float16 unavailable
wm4
2017-08-24
*
video: redo video equalizer option handling
wm4
2017-08-22
*
options: add a thread-safe way to notify option updates
wm4
2017-08-22
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
*
context_angle: remove unused variable
James Ross-Gowan
2017-08-20
*
context_angle: replace hard-coded array size
James Ross-Gowan
2017-08-19
*
vo_opengl: allow texture uploads to fail
Niklas Haas
2017-08-18
*
vo_opengl: clarify the ra_fns.debug_marker
Niklas Haas
2017-08-18
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
*
vo_opengl: remove redundant #defines in unsharp_hook
Niklas Haas
2017-08-17
*
vo_opengl: extract non-ANGLE specific D3D11 code
James Ross-Gowan
2017-08-17
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