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* vo_opengl, vo_opengl_cb: better hwdec interop backend selectionGravatar wm42017-01-17
* vdpau: use libavutil for surface allocation during decodingGravatar wm42017-01-17
* vo_opengl: hwdec_cuda: add yuv420p supportGravatar wm42017-01-16
* vo_opengl: hwdec_cuda: export AVHWDeviceContextGravatar wm42017-01-16
* vo_opengl: hwdec_vaegl: add a lie for compatibilityGravatar wm42017-01-13
* vo_opengl, vaapi: properly probe 10 bit rendering supportGravatar wm42017-01-13
* vo_opengl: hwdec_vaegl: remove redundant vaapi surface format checkGravatar wm42017-01-13
* vo_opengl: hwdec_vaegl: fix terminology in commentGravatar wm42017-01-13
* vo_opengl: hwdec_vaegl: DRM_FORMAT_GR16 was renamed to DRM_FORMAT_GR32Gravatar Mark Thompson2017-01-13
* vo_opengl: hwdec_vaegl: add experimental P010 supportGravatar wm42017-01-12
* cuda: use libavutil functions for copying hw surfaces to memoryGravatar wm42017-01-12
* drm: include <poll.h> instead of <sys/poll.h>Gravatar wm42017-01-09
* vo_opengl: replace 2 memsetsGravatar wm42017-01-08
* context_wayland: do not call vo_wayland_request_frame() upon bufferswapGravatar Rostislav Pehlivanov2017-01-07
* vo_opengl: egl: handle potential eglChooseConfig failuresGravatar wm42016-12-31
* vo_opengl: egl: fix depth size parameterGravatar wm42016-12-30
* vo_opengl: x11egl: fix alpha modeGravatar wm42016-12-30
* vo_opengl: x11: move RGBA visual test to x11_common.cGravatar wm42016-12-30
* vo_opengl: egl_helpers: add a way to override config selectionGravatar wm42016-12-30
* vo_opengl: egl_helpers: add a way to pass more optionsGravatar wm42016-12-30
* vo_opengl: partially fix rotation for 4:2:2 contentGravatar Niklas Haas2016-12-28
* vo_opengl: hwdec_cuda: Don't include hwcontext headersGravatar Philip Langdale2016-12-04
* vo_opengl: don't rely on viewport to contain window dimensionsGravatar wm42016-12-02
* options: remove deprecated sub-option handling for --vo and --aoGravatar wm42016-11-25
* angle_dynamic: silence warnings during compilationGravatar pavelxdd2016-11-25
* vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisionsGravatar Philip Langdale2016-11-24
* vo_opengl: hwdec_cuda: make some init errors verboseGravatar wm42016-11-24
* vo_opengl: hwdec_cuda: fix crash when trying to use hwdec=cuda if cuda SDK is...Gravatar pavelxdd2016-11-24
* vo_opengl/cuda_dynamic: Use explicit cast to silence warnings on windowsGravatar Philip Langdale2016-11-24
* wscript: Fix cuda test to actually work when cuda SDK is not presentGravatar Philip Langdale2016-11-23
* angle_dynamic: minor simplificationGravatar wm42016-11-23
* Support linking ANGLEGravatar Martin Herkt2016-11-23
* vo_opengl: hwdec_d3d11egl: fix ANGLE fallback defineGravatar wm42016-11-23
* vo_opengl: hwdec_cuda: Use dynamic loading for cuda functionsGravatar Philip Langdale2016-11-23
* vo_opengl: hwdec_cuda: Support P016 output surfacesGravatar Philip Langdale2016-11-22
* vo_opengl: blend against background color for --alpha=blendGravatar Philip Sequeira2016-11-13
* vo_opengl: fix --blend-subtitles handlingGravatar wm42016-11-07
* vo_opengl: fix redrawing with hardware decodingGravatar wm42016-11-07
* filter_kernels: add ability to taper kernels/windowsGravatar Niklas Haas2016-11-01
* vo_opengl: make frame reupload logic more robustGravatar wm42016-11-01
* vo_opengl: context_rpi: fix stdatomic usageGravatar wm42016-10-21
* vo_opengl: partially re-enable glFlush() callsGravatar wm42016-10-21
* build: don't rely on "__thread" being always available with GCCGravatar Dmitrij D. Czarkoff2016-10-20
* opengl: compile against iOS OpenGLES implementationGravatar Aman Gupta2016-10-20
* vo_drm: change CLI options + refactorsGravatar rr-2016-10-07
* cocoa: add glFlush() to cocoa backendGravatar Akemi2016-10-06
* vo_opengl: apply --opengl-early-flush in dumb mode tooGravatar wm42016-10-05
* vo_opengl: disable glFlush() by default, and add an option to enable itGravatar wm42016-10-05
* vo_opengl: hwdec_rpi: fix NULL pointer deref in certain casesGravatar wm42016-10-04
* vo_drm: refactor getting display fpsGravatar rr-2016-10-04