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* command: change some hwdec propertiesGravatar wm42016-05-04
* lcms: don't warn/error on 3dlut cache missesGravatar Niklas Haas2016-05-04
* lcms: improve black point handling (especially BT.1886)Gravatar Niklas Haas2016-05-04
* vo_opengl: vdpau: fix certain cases of preemption recovery failuresGravatar wm42016-05-03
* win32: replace libuuid.a usage with initguid.hGravatar James Ross-Gowan2016-05-01
* vo_opengl: fix build with GLES3 headersGravatar wm42016-04-27
* vo_opengl: support GL_EXT_texture_norm16 on GLESGravatar wm42016-04-27
* vo_opengl: always use sized internal formatsGravatar wm42016-04-27
* vo_opengl: d3d11egl: minor simplificationGravatar wm42016-04-27
* vo_opengl: d3d11egl: print warning on unsupported colorspacesGravatar wm42016-04-27
* d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointersGravatar wm42016-04-27
* vo_opengl: D3D11VA + ANGLE interopGravatar wm42016-04-27
* vo_opengl: print error if opengl hwdec interop failsGravatar wm42016-04-27
* vo_opengl: always reset some GL state when leaving rendererGravatar wm42016-04-22
* vo_opengl: fix an outdated commentGravatar wm42016-04-16
* lcms: include math.hGravatar wm42016-04-15
* vo_opengl: rpi: don't include x11 header fileGravatar wm42016-04-15
* vo_opengl: simplify and improve up scale=oversampleGravatar Niklas Haas2016-04-12
* vaapi: determine surface format in decoder, not in rendererGravatar wm42016-04-11
* vo_opengl: improve rotation handling (again)Gravatar wm42016-04-08
* vo_opengl: log if glGetString(GL_VERSION) returns NULLGravatar wm42016-04-08
* vo_opengl: videotoolbox: use kCVPixelBufferLock_ReadOnly for screenshotsGravatar wm42016-04-07
* videotoolbox: change how videotoolbox format is managedGravatar wm42016-04-07
* vo_opengl: fix build breakageGravatar wm42016-04-06
* vo_opengl: minor simplificationGravatar wm42016-04-05
* vo_opengl: fix nnedi + rectangle texturesGravatar wm42016-04-05
* gl_lcms: choose BT.1886 gamma per-channelGravatar Niklas Haas2016-04-01
* vo_opengl: generate 3DLUT against source and use full BT.1886Gravatar Niklas Haas2016-04-01
* vo_opengl: draw transparency checkerboard after upscalingGravatar Niklas Haas2016-03-29
* vo_opengl: always premultiply alphaGravatar wm42016-03-29
* vo_opengl: fix rotation directionGravatar wm42016-03-29
* vo_opengl: slightly compress gl_set_debug_logger()Gravatar wm42016-03-28
* vo_opengl: reduce temporary variables in gl_transform_trans()Gravatar wm42016-03-28
* vo_opengl: fix rotationGravatar wm42016-03-28
* vo_opengl: fix row-major vs. column-major confusionGravatar wm42016-03-28
* vo_opengl: don't upload potentially uninitialized memory to GL bufferGravatar wm42016-03-28
* vo_openg: fix debanding + rectangle-texturesGravatar wm42016-03-27
* vo_opengl: minor coding style adjustmentGravatar wm42016-03-24
* vo_opengl: utils: some more minor shader string building optimizationGravatar wm42016-03-24
* vo_opengl: utils: slightly optimize shader string buildingGravatar wm42016-03-23
* vo_opengl_cb: fix NULL derefGravatar wm42016-03-23
* vo_opengl: fix blend-subtitles=video in some casesGravatar wm42016-03-22
* vo_opengl, osd: allow osc.lua to react faster on resizesGravatar wm42016-03-21
* vo_opengl: GLX: try to create 3.3 core profile contextGravatar wm42016-03-19
* vo_opengl: dxva2egl: ignore alpha component in the mapped videoGravatar wm42016-03-17
* vo_opengl: fix operation without GL_ARB_texture_rgGravatar wm42016-03-17
* vo_opengl: fix sharpen filterGravatar wm42016-03-16
* vo_opengl: only open one OpenGL/DX interop handle when using dxva2Gravatar Kevin Mitchell2016-03-15
* vo_opengl: add dxva2 interop to angle backendGravatar Kevin Mitchell2016-03-10
* vo_opengl: use the same type for cached and current uniform valuesGravatar wm42016-03-10