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opengl
Commit message (
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Author
Age
...
*
command: change some hwdec properties
wm4
2016-05-04
*
lcms: don't warn/error on 3dlut cache misses
Niklas Haas
2016-05-04
*
lcms: improve black point handling (especially BT.1886)
Niklas Haas
2016-05-04
*
vo_opengl: vdpau: fix certain cases of preemption recovery failures
wm4
2016-05-03
*
win32: replace libuuid.a usage with initguid.h
James Ross-Gowan
2016-05-01
*
vo_opengl: fix build with GLES3 headers
wm4
2016-04-27
*
vo_opengl: support GL_EXT_texture_norm16 on GLES
wm4
2016-04-27
*
vo_opengl: always use sized internal formats
wm4
2016-04-27
*
vo_opengl: d3d11egl: minor simplification
wm4
2016-04-27
*
vo_opengl: d3d11egl: print warning on unsupported colorspaces
wm4
2016-04-27
*
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
wm4
2016-04-27
*
vo_opengl: D3D11VA + ANGLE interop
wm4
2016-04-27
*
vo_opengl: print error if opengl hwdec interop fails
wm4
2016-04-27
*
vo_opengl: always reset some GL state when leaving renderer
wm4
2016-04-22
*
vo_opengl: fix an outdated comment
wm4
2016-04-16
*
lcms: include math.h
wm4
2016-04-15
*
vo_opengl: rpi: don't include x11 header file
wm4
2016-04-15
*
vo_opengl: simplify and improve up scale=oversample
Niklas Haas
2016-04-12
*
vaapi: determine surface format in decoder, not in renderer
wm4
2016-04-11
*
vo_opengl: improve rotation handling (again)
wm4
2016-04-08
*
vo_opengl: log if glGetString(GL_VERSION) returns NULL
wm4
2016-04-08
*
vo_opengl: videotoolbox: use kCVPixelBufferLock_ReadOnly for screenshots
wm4
2016-04-07
*
videotoolbox: change how videotoolbox format is managed
wm4
2016-04-07
*
vo_opengl: fix build breakage
wm4
2016-04-06
*
vo_opengl: minor simplification
wm4
2016-04-05
*
vo_opengl: fix nnedi + rectangle textures
wm4
2016-04-05
*
gl_lcms: choose BT.1886 gamma per-channel
Niklas Haas
2016-04-01
*
vo_opengl: generate 3DLUT against source and use full BT.1886
Niklas Haas
2016-04-01
*
vo_opengl: draw transparency checkerboard after upscaling
Niklas Haas
2016-03-29
*
vo_opengl: always premultiply alpha
wm4
2016-03-29
*
vo_opengl: fix rotation direction
wm4
2016-03-29
*
vo_opengl: slightly compress gl_set_debug_logger()
wm4
2016-03-28
*
vo_opengl: reduce temporary variables in gl_transform_trans()
wm4
2016-03-28
*
vo_opengl: fix rotation
wm4
2016-03-28
*
vo_opengl: fix row-major vs. column-major confusion
wm4
2016-03-28
*
vo_opengl: don't upload potentially uninitialized memory to GL buffer
wm4
2016-03-28
*
vo_openg: fix debanding + rectangle-textures
wm4
2016-03-27
*
vo_opengl: minor coding style adjustment
wm4
2016-03-24
*
vo_opengl: utils: some more minor shader string building optimization
wm4
2016-03-24
*
vo_opengl: utils: slightly optimize shader string building
wm4
2016-03-23
*
vo_opengl_cb: fix NULL deref
wm4
2016-03-23
*
vo_opengl: fix blend-subtitles=video in some cases
wm4
2016-03-22
*
vo_opengl, osd: allow osc.lua to react faster on resizes
wm4
2016-03-21
*
vo_opengl: GLX: try to create 3.3 core profile context
wm4
2016-03-19
*
vo_opengl: dxva2egl: ignore alpha component in the mapped video
wm4
2016-03-17
*
vo_opengl: fix operation without GL_ARB_texture_rg
wm4
2016-03-17
*
vo_opengl: fix sharpen filter
wm4
2016-03-16
*
vo_opengl: only open one OpenGL/DX interop handle when using dxva2
Kevin Mitchell
2016-03-15
*
vo_opengl: add dxva2 interop to angle backend
Kevin Mitchell
2016-03-10
*
vo_opengl: use the same type for cached and current uniform values
wm4
2016-03-10
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