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* vo_opengl: skip tonemapping if the output trc is HDRGravatar Niklas Haas2016-05-16
* vo_opengl: copy over HDR parameters to dumb_modeGravatar Niklas Haas2016-05-16
* vo_opengl: fall back to gamma2.2 by default for HDR contentGravatar Niklas Haas2016-05-16
* vo_opengl: remove unnecessary castsGravatar wm42016-05-16
* vo_opengl: remove another unneeded allocationGravatar wm42016-05-16
* vo_opengl: remove possibly undefined behaviorGravatar wm42016-05-16
* vo_opengl: free to-be-added hook on hook array overflowGravatar wm42016-05-16
* vo_opengl: never clear file cacheGravatar wm42016-05-16
* vo_opengl: use proper include statementGravatar wm42016-05-16
* vo_opengl: remove unnecessary allocationGravatar wm42016-05-16
* vo_opengl: remove unused global variableGravatar wm42016-05-16
* vo_opengl: fix bicubic_fast in ES modeGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: avoid redundant double-gamma conversionGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: use enums for choice options internallyGravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: make the screen blue on shader errorsGravatar Niklas Haas2016-05-15
* vo_opengl: use RPN expressions for user hook sizesGravatar Niklas Haas2016-05-15
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* vo_opengl: add optional hook pointsGravatar Niklas Haas2016-05-15
* vo_opengl: add hooks and rework pass_read_videoGravatar Niklas Haas2016-05-15
* vo_opengl: minor change to scaler_resizes_onlyGravatar Niklas Haas2016-05-15
* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* vo_opengl: partially fix 0bgr format supportGravatar wm42016-05-13
* vo_opengl: drop duplicate LUMINANCE_ALPHA handlingGravatar wm42016-05-13
* vo_opengl: minor simplificationGravatar wm42016-05-13
* vo_opengl: restrict ES2 FBO formatsGravatar wm42016-05-13
* vo_opengl: angle: log extension stringGravatar wm42016-05-13
* vo_opengl: slightly better FBO format checkGravatar wm42016-05-12
* vo_opengl: disable scalers on ES2Gravatar wm42016-05-12
* vo_opengl: add detection for the ES texture_rg extensionGravatar wm42016-05-12
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: correctly disable interpolation if tscale can't be usedGravatar wm42016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* vo_opengl: don't use dumb-mode with 10 bit integer texture hackGravatar wm42016-05-11
* video: add --hwdec=auto-copy modeGravatar wm42016-05-11
* vo_opengl: d3d11egl: support full range YUVGravatar wm42016-05-11
* vo_opengl: d3d11egl: don't require EGL_EXT_device_queryGravatar wm42016-05-11
* build: merge d3d11va and dxva2 hwaccel checksGravatar wm42016-05-11
* vo_opengl: angle: dynamically load ANGLEGravatar wm42016-05-11
* vo_opengl: fix passing along swizzle from hwdec interopGravatar wm42016-05-10
* vo_opengl: d3d11egl: native NV12 sampling supportGravatar wm42016-05-10
* vo_opengl: add an angle-es2 backendGravatar wm42016-05-10
* vo_opengl: cosmetics: rename variablesGravatar wm42016-05-10
* vo_opengl: refactor how hwdec interop exports texturesGravatar wm42016-05-10
* video: refactor how VO exports hwdec device handlesGravatar wm42016-05-09
* vo_opengl: angle: avoid fullscreen FBO copy for flippingGravatar wm42016-05-05
* vo_opengl: angle: call eglTerminate()Gravatar wm42016-05-05
* vo_opengl: EGL: fix hwdec probingGravatar wm42016-05-05