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opengl
Commit message (
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Author
Age
...
*
vo_opengl: skip tonemapping if the output trc is HDR
Niklas Haas
2016-05-16
*
vo_opengl: copy over HDR parameters to dumb_mode
Niklas Haas
2016-05-16
*
vo_opengl: fall back to gamma2.2 by default for HDR content
Niklas Haas
2016-05-16
*
vo_opengl: remove unnecessary casts
wm4
2016-05-16
*
vo_opengl: remove another unneeded allocation
wm4
2016-05-16
*
vo_opengl: remove possibly undefined behavior
wm4
2016-05-16
*
vo_opengl: free to-be-added hook on hook array overflow
wm4
2016-05-16
*
vo_opengl: never clear file cache
wm4
2016-05-16
*
vo_opengl: use proper include statement
wm4
2016-05-16
*
vo_opengl: remove unnecessary allocation
wm4
2016-05-16
*
vo_opengl: remove unused global variable
wm4
2016-05-16
*
vo_opengl: fix bicubic_fast in ES mode
wm4
2016-05-16
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
*
vo_opengl: avoid redundant double-gamma conversion
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
*
vo_opengl: use enums for choice options internally
Niklas Haas
2016-05-16
*
vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
*
vo_opengl: use RPN expressions for user hook sizes
Niklas Haas
2016-05-15
*
vo_opengl: support external user hooks
Niklas Haas
2016-05-15
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
*
vo_opengl: add hooks and rework pass_read_video
Niklas Haas
2016-05-15
*
vo_opengl: minor change to scaler_resizes_only
Niklas Haas
2016-05-15
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
*
vo_opengl: partially fix 0bgr format support
wm4
2016-05-13
*
vo_opengl: drop duplicate LUMINANCE_ALPHA handling
wm4
2016-05-13
*
vo_opengl: minor simplification
wm4
2016-05-13
*
vo_opengl: restrict ES2 FBO formats
wm4
2016-05-13
*
vo_opengl: angle: log extension string
wm4
2016-05-13
*
vo_opengl: slightly better FBO format check
wm4
2016-05-12
*
vo_opengl: disable scalers on ES2
wm4
2016-05-12
*
vo_opengl: add detection for the ES texture_rg extension
wm4
2016-05-12
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: correctly disable interpolation if tscale can't be used
wm4
2016-05-12
*
vo_opengl: angle: dump translated shaders
wm4
2016-05-12
*
vo_opengl: don't use dumb-mode with 10 bit integer texture hack
wm4
2016-05-11
*
video: add --hwdec=auto-copy mode
wm4
2016-05-11
*
vo_opengl: d3d11egl: support full range YUV
wm4
2016-05-11
*
vo_opengl: d3d11egl: don't require EGL_EXT_device_query
wm4
2016-05-11
*
build: merge d3d11va and dxva2 hwaccel checks
wm4
2016-05-11
*
vo_opengl: angle: dynamically load ANGLE
wm4
2016-05-11
*
vo_opengl: fix passing along swizzle from hwdec interop
wm4
2016-05-10
*
vo_opengl: d3d11egl: native NV12 sampling support
wm4
2016-05-10
*
vo_opengl: add an angle-es2 backend
wm4
2016-05-10
*
vo_opengl: cosmetics: rename variables
wm4
2016-05-10
*
vo_opengl: refactor how hwdec interop exports textures
wm4
2016-05-10
*
video: refactor how VO exports hwdec device handles
wm4
2016-05-09
*
vo_opengl: angle: avoid fullscreen FBO copy for flipping
wm4
2016-05-05
*
vo_opengl: angle: call eglTerminate()
wm4
2016-05-05
*
vo_opengl: EGL: fix hwdec probing
wm4
2016-05-05
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