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opengl
Commit message (
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Author
Age
...
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
*
vo_opengl: avoid redundant double-gamma conversion
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
*
vo_opengl: use enums for choice options internally
Niklas Haas
2016-05-16
*
vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
*
vo_opengl: use RPN expressions for user hook sizes
Niklas Haas
2016-05-15
*
vo_opengl: support external user hooks
Niklas Haas
2016-05-15
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
*
vo_opengl: add hooks and rework pass_read_video
Niklas Haas
2016-05-15
*
vo_opengl: minor change to scaler_resizes_only
Niklas Haas
2016-05-15
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
*
vo_opengl: partially fix 0bgr format support
wm4
2016-05-13
*
vo_opengl: drop duplicate LUMINANCE_ALPHA handling
wm4
2016-05-13
*
vo_opengl: minor simplification
wm4
2016-05-13
*
vo_opengl: restrict ES2 FBO formats
wm4
2016-05-13
*
vo_opengl: angle: log extension string
wm4
2016-05-13
*
vo_opengl: slightly better FBO format check
wm4
2016-05-12
*
vo_opengl: disable scalers on ES2
wm4
2016-05-12
*
vo_opengl: add detection for the ES texture_rg extension
wm4
2016-05-12
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: correctly disable interpolation if tscale can't be used
wm4
2016-05-12
*
vo_opengl: angle: dump translated shaders
wm4
2016-05-12
*
vo_opengl: don't use dumb-mode with 10 bit integer texture hack
wm4
2016-05-11
*
video: add --hwdec=auto-copy mode
wm4
2016-05-11
*
vo_opengl: d3d11egl: support full range YUV
wm4
2016-05-11
*
vo_opengl: d3d11egl: don't require EGL_EXT_device_query
wm4
2016-05-11
*
build: merge d3d11va and dxva2 hwaccel checks
wm4
2016-05-11
*
vo_opengl: angle: dynamically load ANGLE
wm4
2016-05-11
*
vo_opengl: fix passing along swizzle from hwdec interop
wm4
2016-05-10
*
vo_opengl: d3d11egl: native NV12 sampling support
wm4
2016-05-10
*
vo_opengl: add an angle-es2 backend
wm4
2016-05-10
*
vo_opengl: cosmetics: rename variables
wm4
2016-05-10
*
vo_opengl: refactor how hwdec interop exports textures
wm4
2016-05-10
*
video: refactor how VO exports hwdec device handles
wm4
2016-05-09
*
vo_opengl: angle: avoid fullscreen FBO copy for flipping
wm4
2016-05-05
*
vo_opengl: angle: call eglTerminate()
wm4
2016-05-05
*
vo_opengl: EGL: fix hwdec probing
wm4
2016-05-05
*
command: change some hwdec properties
wm4
2016-05-04
*
lcms: don't warn/error on 3dlut cache misses
Niklas Haas
2016-05-04
*
lcms: improve black point handling (especially BT.1886)
Niklas Haas
2016-05-04
*
vo_opengl: vdpau: fix certain cases of preemption recovery failures
wm4
2016-05-03
*
win32: replace libuuid.a usage with initguid.h
James Ross-Gowan
2016-05-01
*
vo_opengl: fix build with GLES3 headers
wm4
2016-04-27
*
vo_opengl: support GL_EXT_texture_norm16 on GLES
wm4
2016-04-27
*
vo_opengl: always use sized internal formats
wm4
2016-04-27
*
vo_opengl: d3d11egl: minor simplification
wm4
2016-04-27
*
vo_opengl: d3d11egl: print warning on unsupported colorspaces
wm4
2016-04-27
*
d3d11va: store texture/subindex in IMGFMT_D3D11VA plane pointers
wm4
2016-04-27
*
vo_opengl: D3D11VA + ANGLE interop
wm4
2016-04-27
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