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* vo_opengl: implement support for OOTFs and non-display referred contentGravatar Niklas Haas2017-06-18
* csputils: rename HDR curvesGravatar Niklas Haas2017-06-18
* video: refactor HDR implementationGravatar Niklas Haas2017-06-18
* Drop/move img_fourcc.hGravatar wm42017-06-18
* vo_opengl: fall back to ordered dither instead of blowing upGravatar wm42017-06-17
* vo_opengl: change default tone mapping algorithmGravatar Niklas Haas2017-06-10
* vo_opengl: add new HDR tone mapping algorithmGravatar Niklas Haas2017-06-09
* d3d: add support for new libavcodec hwaccel APIGravatar wm42017-06-08
* vo_opengl: hwdec_cuda: Support separate decode and display devicesGravatar Philip Langdale2017-06-03
* videotoolbox: support new libavcodec APIGravatar wm42017-05-24
* context_angle: fix fallback to D3D9 deviceGravatar James Ross-Gowan2017-05-16
* vo_opengl: drop TLS usageGravatar wm42017-05-11
* d3d11: change mp_image plane pointer semanticsGravatar wm42017-05-04
* vo_opengl: another attempt at removing the overlay correctlyGravatar wm42017-05-02
* vo_opengl: make sure overlays are removed on gl_video_config()Gravatar wm42017-04-29
* vo_opengl: context_drm_egl: remove unnecessary includeGravatar wm42017-04-26
* video: drop vaapi/vdpau hw decoding support with FFmpeg 3.2Gravatar wm42017-04-23
* vo_opengl: fix crash by coping temporal_dither_period for dumb mode tooGravatar wm42017-04-21
* vo_opengl: move X11 backends before WaylandGravatar wm42017-04-16
* vo_opengl: minor cosmeticsGravatar wm42017-04-14
* vo_opengl: add option for caching shaders on diskGravatar wm42017-04-08
* vo_opengl: fix a confused commentGravatar wm42017-04-08
* vo_opengl: remove two unused symbolsGravatar wm42017-04-08
* vo_opengl: add our own copy of OpenGL headersGravatar wm42017-04-07
* vo_opengl: add a generic EGL function loader functionGravatar wm42017-04-06
* vo_opengl: fix windows build if GLES3 is detectedGravatar wm42017-04-06
* vo_opengl: header_fixes.h: merge IOS GLES blockGravatar wm42017-04-06
* build: replace android-gl check with a standard GLES3 checkGravatar wm42017-04-06
* vo_opengl: use 16 bit textures with angleGravatar wm42017-04-03
* vo_opengl: angle: add --angle-flip to set the present modelGravatar James Ross-Gowan2017-03-26
* vo_opengl: replace uniform variable image_size with input_sizeGravatar igv2017-03-25
* vo_opengl: add tex_offset uniform variable to user shadersGravatar igv2017-03-25
* vo_opengl: make size of a cropped source image available to user shadersGravatar igv2017-03-25
* vo_opengl: add a backend start_frame callback for context_vdpauGravatar wm42017-03-20
* vo_opengl: read framebuffer depth from actual FBO used for renderingGravatar wm42017-03-20
* vo_opengl: move some init_gl code to utility functionsGravatar wm42017-03-20
* vo_opengl: add a --opengl-es=force2 optionGravatar wm42017-03-20
* vo_opengl: properly respect dither option if dumb mode is usedGravatar wm42017-03-20
* vo_opengl: context_vdpau: resize output surfaces lazilyGravatar wm42017-03-19
* vo_opengl: context_vdpau: minor fixesGravatar wm42017-03-19
* vo_opengl: fix some undefined behaviorGravatar wm42017-03-18
* vo_opengl: add experimental vdpauglx backendGravatar wm42017-03-18
* vo_opengl: add log field to MGLContextGravatar wm42017-03-18
* options: add M_OPT_FILE to some more file optionsGravatar Philip Sequeira2017-03-06
* filter_kernels: Keep f.radius in terms of dest/filter coords.Gravatar Nicholas J. Kain2017-03-06
* cocoa: add option to force dedicated GPUGravatar Akemi2017-02-27
* osx: drop support for OS X 10.7 and earlierGravatar Akemi2017-02-27
* vo_opengl: hwdec_d3d11egl: make it work with some ANGLE DLL versionsGravatar wm42017-02-27
* vo_opengl: use misc/ctype.h instead of <ctype.h>Gravatar wm42017-02-25
* Fix two typosGravatar wm42017-02-20