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opengl
Commit message (
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Author
Age
*
vo_opengl: implement support for OOTFs and non-display referred content
Niklas Haas
2017-06-18
*
csputils: rename HDR curves
Niklas Haas
2017-06-18
*
video: refactor HDR implementation
Niklas Haas
2017-06-18
*
Drop/move img_fourcc.h
wm4
2017-06-18
*
vo_opengl: fall back to ordered dither instead of blowing up
wm4
2017-06-17
*
vo_opengl: change default tone mapping algorithm
Niklas Haas
2017-06-10
*
vo_opengl: add new HDR tone mapping algorithm
Niklas Haas
2017-06-09
*
d3d: add support for new libavcodec hwaccel API
wm4
2017-06-08
*
vo_opengl: hwdec_cuda: Support separate decode and display devices
Philip Langdale
2017-06-03
*
videotoolbox: support new libavcodec API
wm4
2017-05-24
*
context_angle: fix fallback to D3D9 device
James Ross-Gowan
2017-05-16
*
vo_opengl: drop TLS usage
wm4
2017-05-11
*
d3d11: change mp_image plane pointer semantics
wm4
2017-05-04
*
vo_opengl: another attempt at removing the overlay correctly
wm4
2017-05-02
*
vo_opengl: make sure overlays are removed on gl_video_config()
wm4
2017-04-29
*
vo_opengl: context_drm_egl: remove unnecessary include
wm4
2017-04-26
*
video: drop vaapi/vdpau hw decoding support with FFmpeg 3.2
wm4
2017-04-23
*
vo_opengl: fix crash by coping temporal_dither_period for dumb mode too
wm4
2017-04-21
*
vo_opengl: move X11 backends before Wayland
wm4
2017-04-16
*
vo_opengl: minor cosmetics
wm4
2017-04-14
*
vo_opengl: add option for caching shaders on disk
wm4
2017-04-08
*
vo_opengl: fix a confused comment
wm4
2017-04-08
*
vo_opengl: remove two unused symbols
wm4
2017-04-08
*
vo_opengl: add our own copy of OpenGL headers
wm4
2017-04-07
*
vo_opengl: add a generic EGL function loader function
wm4
2017-04-06
*
vo_opengl: fix windows build if GLES3 is detected
wm4
2017-04-06
*
vo_opengl: header_fixes.h: merge IOS GLES block
wm4
2017-04-06
*
build: replace android-gl check with a standard GLES3 check
wm4
2017-04-06
*
vo_opengl: use 16 bit textures with angle
wm4
2017-04-03
*
vo_opengl: angle: add --angle-flip to set the present model
James Ross-Gowan
2017-03-26
*
vo_opengl: replace uniform variable image_size with input_size
igv
2017-03-25
*
vo_opengl: add tex_offset uniform variable to user shaders
igv
2017-03-25
*
vo_opengl: make size of a cropped source image available to user shaders
igv
2017-03-25
*
vo_opengl: add a backend start_frame callback for context_vdpau
wm4
2017-03-20
*
vo_opengl: read framebuffer depth from actual FBO used for rendering
wm4
2017-03-20
*
vo_opengl: move some init_gl code to utility functions
wm4
2017-03-20
*
vo_opengl: add a --opengl-es=force2 option
wm4
2017-03-20
*
vo_opengl: properly respect dither option if dumb mode is used
wm4
2017-03-20
*
vo_opengl: context_vdpau: resize output surfaces lazily
wm4
2017-03-19
*
vo_opengl: context_vdpau: minor fixes
wm4
2017-03-19
*
vo_opengl: fix some undefined behavior
wm4
2017-03-18
*
vo_opengl: add experimental vdpauglx backend
wm4
2017-03-18
*
vo_opengl: add log field to MGLContext
wm4
2017-03-18
*
options: add M_OPT_FILE to some more file options
Philip Sequeira
2017-03-06
*
filter_kernels: Keep f.radius in terms of dest/filter coords.
Nicholas J. Kain
2017-03-06
*
cocoa: add option to force dedicated GPU
Akemi
2017-02-27
*
osx: drop support for OS X 10.7 and earlier
Akemi
2017-02-27
*
vo_opengl: hwdec_d3d11egl: make it work with some ANGLE DLL versions
wm4
2017-02-27
*
vo_opengl: use misc/ctype.h instead of <ctype.h>
wm4
2017-02-25
*
Fix two typos
wm4
2017-02-20
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