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opengl
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video_shaders.c
Commit message (
Expand
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Author
Age
*
vo_opengl: dynamically manage texture units
wm4
2016-09-14
*
csp: document deviations from the references where they occur
Niklas Haas
2016-07-05
*
vo_opengl: generalize HDR tone mapping mechanism
Niklas Haas
2016-07-03
*
vo_opengl: implement the Panasonic V-Log function
Niklas Haas
2016-06-28
*
vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
Niklas Haas
2016-06-28
*
vo_opengl: refactor HDR mechanism
Niklas Haas
2016-05-30
*
vo_opengl: add hable tone-mapping algorithm
Niklas Haas
2016-05-30
*
vo_opengl: rename tone-mapping=simple to reinhard
Niklas Haas
2016-05-30
*
vo_opengl: fix bicubic_fast in ES mode
wm4
2016-05-16
*
vo_opengl: implement more HDR tonemapping algorithms
Niklas Haas
2016-05-16
*
vo_opengl: implement HDR (SMPTE ST2084)
Niklas Haas
2016-05-16
*
vo_opengl: abstract hook texture access behind macro
Niklas Haas
2016-05-15
*
vo_opengl: add optional hook points
Niklas Haas
2016-05-15
*
vo_opengl: remove some pointless compatibility
wm4
2016-05-14
*
vo_opengl: simplify and improve up scale=oversample
Niklas Haas
2016-04-12
*
vo_opengl: generate 3DLUT against source and use full BT.1886
Niklas Haas
2016-04-01
*
vo_opengl: fix sharpen filter
wm4
2016-03-16
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
*
vo_opengl: set uniform variable "pixel_size" for internal shaders
igv
2016-02-26
*
vo_opengl: declare vec4 color inside fragment shader stub
Niklas Haas
2016-02-23
*
vo_opengl: don't use normalized coords for debanding rectangle textures
wm4
2016-02-18
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
*
vo_opengl: fix shader compilation regression
wm4
2015-12-08
*
vo_opengl: Fix minor LUT sampling error
Bin Jin
2015-12-07
*
vo_opengl: improve boundary check for polar filters
Bin Jin
2015-12-05
*
vo_opengl: make 1D textures completely optional
wm4
2015-11-19
*
vo_opengl: fix some more GLES shader issues
wm4
2015-11-19
*
vo_opengl: make the default debanding settings less excessive
Niklas Haas
2015-10-21
*
vo_opengl: cosmetics: coding style
wm4
2015-09-30
*
vo_opengl: remove sharpen scalers, add sharpen sub-option
wm4
2015-09-23
*
vo_opengl: move deband_opts declaration to where it's used
wm4
2015-09-23
*
vo_opengl: fix shader compilation with debanding and OSX hwdec
wm4
2015-09-10
*
vo_opengl: implement debanding (and remove source-shader)
Niklas Haas
2015-09-09
*
vo_opengl: move self-contained shader routines to a separate file
Niklas Haas
2015-09-09