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path: root/video/out/opengl/video_shaders.c
Commit message (Expand)AuthorAge
* vo_opengl: dynamically manage texture unitsGravatar wm42016-09-14
* csp: document deviations from the references where they occurGravatar Niklas Haas2016-07-05
* vo_opengl: generalize HDR tone mapping mechanismGravatar Niklas Haas2016-07-03
* vo_opengl: implement the Panasonic V-Log functionGravatar Niklas Haas2016-06-28
* vo_opengl: implement ARIB STD-B68 (HLG) HDR TRCGravatar Niklas Haas2016-06-28
* vo_opengl: refactor HDR mechanismGravatar Niklas Haas2016-05-30
* vo_opengl: add hable tone-mapping algorithmGravatar Niklas Haas2016-05-30
* vo_opengl: rename tone-mapping=simple to reinhardGravatar Niklas Haas2016-05-30
* vo_opengl: fix bicubic_fast in ES modeGravatar wm42016-05-16
* vo_opengl: implement more HDR tonemapping algorithmsGravatar Niklas Haas2016-05-16
* vo_opengl: implement HDR (SMPTE ST2084)Gravatar Niklas Haas2016-05-16
* vo_opengl: abstract hook texture access behind macroGravatar Niklas Haas2016-05-15
* vo_opengl: add optional hook pointsGravatar Niklas Haas2016-05-15
* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* vo_opengl: simplify and improve up scale=oversampleGravatar Niklas Haas2016-04-12
* vo_opengl: generate 3DLUT against source and use full BT.1886Gravatar Niklas Haas2016-04-01
* vo_opengl: fix sharpen filterGravatar wm42016-03-16
* vo_opengl: refactor pass_read_video and texture bindingGravatar Niklas Haas2016-03-05
* vo_opengl: set uniform variable "pixel_size" for internal shadersGravatar igv2016-02-26
* vo_opengl: declare vec4 color inside fragment shader stubGravatar Niklas Haas2016-02-23
* vo_opengl: don't use normalized coords for debanding rectangle texturesGravatar wm42016-02-18
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: fix shader compilation regressionGravatar wm42015-12-08
* vo_opengl: Fix minor LUT sampling errorGravatar Bin Jin2015-12-07
* vo_opengl: improve boundary check for polar filtersGravatar Bin Jin2015-12-05
* vo_opengl: make 1D textures completely optionalGravatar wm42015-11-19
* vo_opengl: fix some more GLES shader issuesGravatar wm42015-11-19
* vo_opengl: make the default debanding settings less excessiveGravatar Niklas Haas2015-10-21
* vo_opengl: cosmetics: coding styleGravatar wm42015-09-30
* vo_opengl: remove sharpen scalers, add sharpen sub-optionGravatar wm42015-09-23
* vo_opengl: move deband_opts declaration to where it's usedGravatar wm42015-09-23
* vo_opengl: fix shader compilation with debanding and OSX hwdecGravatar wm42015-09-10
* vo_opengl: implement debanding (and remove source-shader)Gravatar Niklas Haas2015-09-09
* vo_opengl: move self-contained shader routines to a separate fileGravatar Niklas Haas2015-09-09