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path: root/video/out/opengl/utils.h
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* vo_gpu: make screenshots use the GL rendererGravatar wm42018-02-11
* vo_gpu: gl: implement proper extension string searchGravatar wm42017-10-02
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: generalize UBO packing/handlingGravatar Niklas Haas2017-09-12
* vo_opengl: refactor/fix mp_pass_perf codeGravatar Niklas Haas2017-09-11
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedGravatar wm42017-08-07
* vo_opengl: drop pointless fbotex_init() functionGravatar wm42017-08-07
* vo_opengl: drop ra_gl.h from shader_cache.cGravatar Niklas Haas2017-08-06
* vo_opengl: move timers to struct raGravatar Niklas Haas2017-08-06
* vo_opengl: split utils.c/hGravatar wm42017-08-05
* vo_opengl: make fbotex helper use raGravatar wm42017-08-05
* vo_opengl: drop unused custom texture filter for FBO helperGravatar wm42017-08-05
* vo_opengl: make compute shaders more flexibleGravatar Niklas Haas2017-08-03
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssboGravatar Niklas Haas2017-07-25
* vo_opengl: kill off FBOTEX_COMPUTE againGravatar Niklas Haas2017-07-25
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* vo_opengl: check format on some printf-like callsGravatar wm42017-07-24
* vo_opengl: make VAO helper private, remove old VAO mechanismGravatar wm42017-07-22
* vo_opengl: add mechanism to create/cache VAO on the flyGravatar wm42017-07-22
* vo_opengl: osd: refactor and simplifyGravatar wm42017-07-22
* vo_opengl: coalesce intra-plane PBOsGravatar Niklas Haas2017-07-15
* vo_opengl: refactor vo performance subsystemGravatar Niklas Haas2017-07-01
* vo_opengl: add option for caching shaders on diskGravatar wm42017-04-08
* vo_opengl: remove two unused symbolsGravatar wm42017-04-08
* vo_opengl: read framebuffer depth from actual FBO used for renderingGravatar wm42017-03-20
* vo_opengl: move some init_gl code to utility functionsGravatar wm42017-03-20
* vo_opengl: don't rely on viewport to contain window dimensionsGravatar wm42016-12-02
* vo_opengl: dynamically manage texture unitsGravatar wm42016-09-14
* vo_opengl: require explicit reset on shader cache after renderingGravatar wm42016-09-14
* vo_opengl: make the number of PBOs tunableGravatar Niklas Haas2016-09-14
* vo_opengl: use ringbuffer of PBOsGravatar wm42016-07-03
* vo_opengl: move PBO upload handling to shared codeGravatar wm42016-07-03
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: rename glUploadTex, drop unused parameterGravatar wm42016-05-23
* vo_opengl: unify PBO and normal OSD texture upload pathGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: make the screen blue on shader errorsGravatar Niklas Haas2016-05-15
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* vo_opengl: add hooks and rework pass_read_videoGravatar Niklas Haas2016-05-15
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: fix row-major vs. column-major confusionGravatar wm42016-03-28
* vo_opengl: refactor pass_read_video and texture bindingGravatar Niklas Haas2016-03-05
* vo_opengl: support 10 bit support with ANGLEGravatar wm42016-01-26
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19