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opengl
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utils.h
Commit message (
Expand
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Author
Age
*
vo_gpu: make screenshots use the GL renderer
wm4
2018-02-11
*
vo_gpu: gl: implement proper extension string search
wm4
2017-10-02
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
*
vo_opengl: drop pointless fbotex_init() function
wm4
2017-08-07
*
vo_opengl: drop ra_gl.h from shader_cache.c
Niklas Haas
2017-08-06
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
*
vo_opengl: split utils.c/h
wm4
2017-08-05
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
*
vo_opengl: drop unused custom texture filter for FBO helper
wm4
2017-08-05
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
*
vo_opengl: add PRINTF_ATTRIBUTE to gl_sc_ssbo
Niklas Haas
2017-07-25
*
vo_opengl: kill off FBOTEX_COMPUTE again
Niklas Haas
2017-07-25
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
*
vo_opengl: support compute shaders
Niklas Haas
2017-07-24
*
vo_opengl: check format on some printf-like calls
wm4
2017-07-24
*
vo_opengl: make VAO helper private, remove old VAO mechanism
wm4
2017-07-22
*
vo_opengl: add mechanism to create/cache VAO on the fly
wm4
2017-07-22
*
vo_opengl: osd: refactor and simplify
wm4
2017-07-22
*
vo_opengl: coalesce intra-plane PBOs
Niklas Haas
2017-07-15
*
vo_opengl: refactor vo performance subsystem
Niklas Haas
2017-07-01
*
vo_opengl: add option for caching shaders on disk
wm4
2017-04-08
*
vo_opengl: remove two unused symbols
wm4
2017-04-08
*
vo_opengl: read framebuffer depth from actual FBO used for rendering
wm4
2017-03-20
*
vo_opengl: move some init_gl code to utility functions
wm4
2017-03-20
*
vo_opengl: don't rely on viewport to contain window dimensions
wm4
2016-12-02
*
vo_opengl: dynamically manage texture units
wm4
2016-09-14
*
vo_opengl: require explicit reset on shader cache after rendering
wm4
2016-09-14
*
vo_opengl: make the number of PBOs tunable
Niklas Haas
2016-09-14
*
vo_opengl: use ringbuffer of PBOs
wm4
2016-07-03
*
vo_opengl: move PBO upload handling to shared code
wm4
2016-07-03
*
vo_opengl: remove uniform buffer object routines
Bin Jin
2016-06-18
*
vo_opengl: add time queries
Niklas Haas
2016-06-07
*
vo_opengl: fix other minor namespace issues
wm4
2016-05-23
*
vo_opengl: rename glUploadTex, drop unused parameter
wm4
2016-05-23
*
vo_opengl: unify PBO and normal OSD texture upload path
wm4
2016-05-23
*
vo_opengl: support framebuffer invalidation
wm4
2016-05-23
*
vo_opengl: make the screen blue on shader errors
Niklas Haas
2016-05-15
*
vo_opengl: support external user hooks
Niklas Haas
2016-05-15
*
vo_opengl: add hooks and rework pass_read_video
Niklas Haas
2016-05-15
*
vo_opengl: reorganize texture format handling
wm4
2016-05-12
*
vo_opengl: fix row-major vs. column-major confusion
wm4
2016-03-28
*
vo_opengl: refactor pass_read_video and texture binding
Niklas Haas
2016-03-05
*
vo_opengl: support 10 bit support with ANGLE
wm4
2016-01-26
*
Change GPL/LGPL dual-licensed files to LGPL
wm4
2016-01-19
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