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path: root/video/out/opengl/utils.c
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* vo_opengl: better behavior in GL error corner casesGravatar wm42016-09-12
* vo_opengl: use ringbuffer of PBOsGravatar wm42016-07-03
* vo_opengl: move PBO upload handling to shared codeGravatar wm42016-07-03
* vo_opengl utils: use gl->main_fb when reading window contentGravatar quilloss2016-06-26
* vo_opengl: remove uniform buffer object routinesGravatar Bin Jin2016-06-18
* vo_opengl: do not leak previous FBO when reallocating itGravatar wm42016-06-08
* vo_opengl: add time queriesGravatar Niklas Haas2016-06-07
* vo_opengl: enable color management on GLESGravatar James Ross-Gowan2016-05-27
* vo_opengl: fix other minor namespace issuesGravatar wm42016-05-23
* vo_opengl: rename glUploadTex, drop unused parameterGravatar wm42016-05-23
* vo_opengl: unify PBO and normal OSD texture upload pathGravatar wm42016-05-23
* vo_opengl: support framebuffer invalidationGravatar wm42016-05-23
* vo_opengl: make gl_sc_enable_extension() permanent/idempotentGravatar wm42016-05-19
* vo_opengl: move UT_buffer to switch handlingGravatar wm42016-05-17
* vo_opengl: make number of cached shaders/uniform dynamicGravatar wm42016-05-17
* vo_opengl: move cached uniforms to a separate structGravatar wm42016-05-17
* vo_opengl: increase shader limitsGravatar Niklas Haas2016-05-17
* vo_opengl: make the screen blue on shader errorsGravatar Niklas Haas2016-05-15
* vo_opengl: support external user hooksGravatar Niklas Haas2016-05-15
* vo_opengl: remove some pointless compatibilityGravatar wm42016-05-14
* vo_opengl: reorganize texture format handlingGravatar wm42016-05-12
* vo_opengl: angle: dump translated shadersGravatar wm42016-05-12
* vo_opengl: d3d11egl: native NV12 sampling supportGravatar wm42016-05-10
* vo_opengl: slightly compress gl_set_debug_logger()Gravatar wm42016-03-28
* vo_opengl: reduce temporary variables in gl_transform_trans()Gravatar wm42016-03-28
* vo_opengl: fix row-major vs. column-major confusionGravatar wm42016-03-28
* vo_opengl: minor coding style adjustmentGravatar wm42016-03-24
* vo_opengl: utils: some more minor shader string building optimizationGravatar wm42016-03-24
* vo_opengl: utils: slightly optimize shader string buildingGravatar wm42016-03-23
* vo_opengl: use the same type for cached and current uniform valuesGravatar wm42016-03-10
* vo_opengl: cache the values of the uniform variablesGravatar igv2016-03-10
* vo_opengl: cache the locations of the uniform variablesGravatar igv2016-03-09
* vo_opengl: refactor pass_read_video and texture bindingGravatar Niklas Haas2016-03-05
* vo_opengl: declare vec4 color inside fragment shader stubGravatar Niklas Haas2016-02-23
* vo_opengl: add precision qualifier to usampler2D on ANGLEGravatar wm42016-01-27
* vo_opengl: support 10 bit support with ANGLEGravatar wm42016-01-26
* Change GPL/LGPL dual-licensed files to LGPLGravatar wm42016-01-19
* vo_opengl: fix operation on GLES 2.0Gravatar wm42016-01-04
* vo_opengl: fix shader compilation regressionGravatar wm42015-12-08
* vo_opengl: create FBOs in a more GLES conformant wayGravatar wm42015-11-19
* vo_opengl: handle GL_ARB_uniform_buffer_object with low GLSL versionsGravatar wm42015-11-09
* vo_opengl: implement NNEDI3 prescalerGravatar Bin Jin2015-11-05
* vo_opengl: add Super-xBR filter for upscalingGravatar Bin Jin2015-11-05
* vo_opengl: move shader file caching to video.cGravatar wm42015-09-23
* vo_opengl: move sampler type mapping to a functionGravatar wm42015-09-10
* vo_opengl: implement debanding (and remove source-shader)Gravatar Niklas Haas2015-09-09
* vo_opengl: remove gl_ prefixes from files in video/out/openglGravatar Niklas Haas2015-09-09