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path: root/video/out/opengl/utils.c
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* vo_gpu: make screenshots use the GL rendererGravatar wm42018-02-11
* vo_gpu: ra_gl: remove stride hackGravatar wm42017-11-12
* vo_gpu: gl: implement proper extension string searchGravatar wm42017-10-02
* vo_opengl: refactor into vo_gpuGravatar Niklas Haas2017-09-21
* vo_opengl: generalize UBO packing/handlingGravatar Niklas Haas2017-09-12
* vo_opengl: refactor timer_pool_measure (again)Gravatar Niklas Haas2017-09-11
* vo_opengl: fix out-of-bounds access in timer_pool_measureGravatar Niklas Haas2017-09-11
* vo_opengl: refactor/fix mp_pass_perf codeGravatar Niklas Haas2017-09-11
* vo_opengl: be explicit about IMG_RWGravatar Niklas Haas2017-08-27
* vo_opengl: refactor tex_upload to ra_buf_poolGravatar Niklas Haas2017-08-22
* vo_opengl: allow texture uploads to failGravatar Niklas Haas2017-08-18
* vo_opengl: refactor RA texture and buffer updatesGravatar Niklas Haas2017-08-18
* vo_opengl: make blitting an explicit capabilityGravatar Niklas Haas2017-08-18
* vo_opengl: make ra_fns.timer_create optionalGravatar Niklas Haas2017-08-18
* vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is usedGravatar wm42017-08-07
* vo_opengl: drop pointless fbotex_init() functionGravatar wm42017-08-07
* vo_opengl: drop ra_gl.h from shader_cache.cGravatar Niklas Haas2017-08-06
* vo_opengl: move timers to struct raGravatar Niklas Haas2017-08-06
* vo_opengl: split utils.c/hGravatar wm42017-08-05
* vo_opengl: make fbotex helper use raGravatar wm42017-08-05
* vo_opengl: drop unused custom texture filter for FBO helperGravatar wm42017-08-05
* vo_opengl: make compute shaders more flexibleGravatar Niklas Haas2017-08-03
* vo_opengl: manage dither texture via raGravatar wm42017-07-29
* vo_opengl: fix image uniforms for older OpenGLGravatar James Ross-Gowan2017-07-26
* vo_opengl: kill off FBOTEX_COMPUTE againGravatar Niklas Haas2017-07-25
* vo_opengl: enable compute shader for mesaGravatar Bin Jin2017-07-25
* vo_opengl: support HDR peak detectionGravatar Niklas Haas2017-07-24
* vo_opengl: support compute shadersGravatar Niklas Haas2017-07-24
* common, vo_opengl: add/use helper for formatted strings on the stackGravatar wm42017-07-24
* vo_opengl: make VAO helper private, remove old VAO mechanismGravatar wm42017-07-22
* vo_opengl: add mechanism to create/cache VAO on the flyGravatar wm42017-07-22
* vo_opengl: osd: refactor and simplifyGravatar wm42017-07-22
* vo_opengl: styleGravatar Niklas Haas2017-07-16
* vo_opengl: use MP_ALIGN_UP instead of FFALIGNGravatar Niklas Haas2017-07-16
* vo_opengl: use glBufferSubData instead of glMapBufferRangeGravatar Niklas Haas2017-07-16
* vo_opengl: update BufferData usage hintsGravatar Niklas Haas2017-07-15
* vo_opengl: coalesce intra-plane PBOsGravatar Niklas Haas2017-07-15
* vo_opengl: refactor vo performance subsystemGravatar Niklas Haas2017-07-01
* vo_opengl: add option for caching shaders on diskGravatar wm42017-04-08
* vo_opengl: remove two unused symbolsGravatar wm42017-04-08
* vo_opengl: use 16 bit textures with angleGravatar wm42017-04-03
* vo_opengl: read framebuffer depth from actual FBO used for renderingGravatar wm42017-03-20
* vo_opengl: move some init_gl code to utility functionsGravatar wm42017-03-20
* vo_opengl: fix some undefined behaviorGravatar wm42017-03-18
* Fix two typosGravatar wm42017-02-20
* vo_opengl: don't rely on viewport to contain window dimensionsGravatar wm42016-12-02
* vo_opengl: fix OSD with icc-profile after previous commitGravatar wm42016-09-14
* vo_opengl: dynamically manage texture unitsGravatar wm42016-09-14
* vo_opengl: require explicit reset on shader cache after renderingGravatar wm42016-09-14
* vo_opengl: make the number of PBOs tunableGravatar Niklas Haas2016-09-14