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opengl
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utils.c
Commit message (
Expand
)
Author
Age
*
vo_gpu: make screenshots use the GL renderer
wm4
2018-02-11
*
vo_gpu: ra_gl: remove stride hack
wm4
2017-11-12
*
vo_gpu: gl: implement proper extension string search
wm4
2017-10-02
*
vo_opengl: refactor into vo_gpu
Niklas Haas
2017-09-21
*
vo_opengl: generalize UBO packing/handling
Niklas Haas
2017-09-12
*
vo_opengl: refactor timer_pool_measure (again)
Niklas Haas
2017-09-11
*
vo_opengl: fix out-of-bounds access in timer_pool_measure
Niklas Haas
2017-09-11
*
vo_opengl: refactor/fix mp_pass_perf code
Niklas Haas
2017-09-11
*
vo_opengl: be explicit about IMG_RW
Niklas Haas
2017-08-27
*
vo_opengl: refactor tex_upload to ra_buf_pool
Niklas Haas
2017-08-22
*
vo_opengl: allow texture uploads to fail
Niklas Haas
2017-08-18
*
vo_opengl: refactor RA texture and buffer updates
Niklas Haas
2017-08-18
*
vo_opengl: make blitting an explicit capability
Niklas Haas
2017-08-18
*
vo_opengl: make ra_fns.timer_create optional
Niklas Haas
2017-08-18
*
vo_opengl: simplify mirroring and fix it if glBlitFramebuffer is used
wm4
2017-08-07
*
vo_opengl: drop pointless fbotex_init() function
wm4
2017-08-07
*
vo_opengl: drop ra_gl.h from shader_cache.c
Niklas Haas
2017-08-06
*
vo_opengl: move timers to struct ra
Niklas Haas
2017-08-06
*
vo_opengl: split utils.c/h
wm4
2017-08-05
*
vo_opengl: make fbotex helper use ra
wm4
2017-08-05
*
vo_opengl: drop unused custom texture filter for FBO helper
wm4
2017-08-05
*
vo_opengl: make compute shaders more flexible
Niklas Haas
2017-08-03
*
vo_opengl: manage dither texture via ra
wm4
2017-07-29
*
vo_opengl: fix image uniforms for older OpenGL
James Ross-Gowan
2017-07-26
*
vo_opengl: kill off FBOTEX_COMPUTE again
Niklas Haas
2017-07-25
*
vo_opengl: enable compute shader for mesa
Bin Jin
2017-07-25
*
vo_opengl: support HDR peak detection
Niklas Haas
2017-07-24
*
vo_opengl: support compute shaders
Niklas Haas
2017-07-24
*
common, vo_opengl: add/use helper for formatted strings on the stack
wm4
2017-07-24
*
vo_opengl: make VAO helper private, remove old VAO mechanism
wm4
2017-07-22
*
vo_opengl: add mechanism to create/cache VAO on the fly
wm4
2017-07-22
*
vo_opengl: osd: refactor and simplify
wm4
2017-07-22
*
vo_opengl: style
Niklas Haas
2017-07-16
*
vo_opengl: use MP_ALIGN_UP instead of FFALIGN
Niklas Haas
2017-07-16
*
vo_opengl: use glBufferSubData instead of glMapBufferRange
Niklas Haas
2017-07-16
*
vo_opengl: update BufferData usage hints
Niklas Haas
2017-07-15
*
vo_opengl: coalesce intra-plane PBOs
Niklas Haas
2017-07-15
*
vo_opengl: refactor vo performance subsystem
Niklas Haas
2017-07-01
*
vo_opengl: add option for caching shaders on disk
wm4
2017-04-08
*
vo_opengl: remove two unused symbols
wm4
2017-04-08
*
vo_opengl: use 16 bit textures with angle
wm4
2017-04-03
*
vo_opengl: read framebuffer depth from actual FBO used for rendering
wm4
2017-03-20
*
vo_opengl: move some init_gl code to utility functions
wm4
2017-03-20
*
vo_opengl: fix some undefined behavior
wm4
2017-03-18
*
Fix two typos
wm4
2017-02-20
*
vo_opengl: don't rely on viewport to contain window dimensions
wm4
2016-12-02
*
vo_opengl: fix OSD with icc-profile after previous commit
wm4
2016-09-14
*
vo_opengl: dynamically manage texture units
wm4
2016-09-14
*
vo_opengl: require explicit reset on shader cache after rendering
wm4
2016-09-14
*
vo_opengl: make the number of PBOs tunable
Niklas Haas
2016-09-14
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